pokepurple/project.godot
Mario Steele 29420f40f8 Updated project.godot
Added Input Action for debugging the switch between pokemon.
2025-06-13 17:11:31 -05:00

43 lines
1.2 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PokePurple"
config/description="Poke`mon Twitch Community Game"
config/features=PackedStringArray("4.4", "C#")
config/icon="res://icon.png"
[autoload]
Globals="*res://Library/Singletons/globals.tscn"
[dotnet]
project/assembly_name="PokePurple"
[editor_plugins]
enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
[input]
debug_pokemon={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
[twitcher]
editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"
editor/game_oauth_setting="res://addons/twitcher/twitch_oauth_setting.tres"
editor/show_setup_on_startup=false
editor/project_preset=&"Game"