Updated project.godot
Added Input Action for debugging the switch between pokemon.
This commit is contained in:
parent
af766236c1
commit
29420f40f8
1 changed files with 8 additions and 0 deletions
|
|
@ -27,6 +27,14 @@ project/assembly_name="PokePurple"
|
|||
|
||||
enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
|
||||
|
||||
[input]
|
||||
|
||||
debug_pokemon={
|
||||
"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[twitcher]
|
||||
|
||||
editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue