Updated project.godot

Added Input Action for debugging the switch between pokemon.
This commit is contained in:
Mario Steele 2025-06-13 17:11:31 -05:00
parent af766236c1
commit 29420f40f8

View file

@ -27,6 +27,14 @@ project/assembly_name="PokePurple"
enabled=PackedStringArray("res://addons/twitcher/plugin.cfg") enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
[input]
debug_pokemon={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
]
}
[twitcher] [twitcher]
editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres" editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"