11 lines
No EOL
479 B
Markdown
11 lines
No EOL
479 B
Markdown
# Kenney Spritesheet Importer
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Supports Godot 4.1/4.2
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## Usage
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Click on a png, and choose the 'Kenney Spritesheet' option under Import. Verify the options and (re)import.
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## Files
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This will take the spritesheet and use the provided xml from Kenney (with <TextureAtlas> and <SubTexture> nodes) and create AtlasTexture resource files into the destination folder. You can then use these textures in your project. They'll be named according to the names supplied in the xml file. |