StreamOverlay/UI/Alerts/follow_alert.gd

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404 B
GDScript3
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@tool
extends Alert
class_name FollowAlert
@onready var main_text: Label = %MainText
@onready var timeline: AnimationPlayer = %Timeline
var _chatter: String = "None"
func setup(chatter: String) -> void:
_chatter = chatter
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
main_text.text = _chatter
if Engine.is_editor_hint(): return
timeline.play(&"default")