@tool extends Alert class_name FollowAlert @onready var main_text: Label = %MainText @onready var timeline: AnimationPlayer = %Timeline var _chatter: String = "None" func setup(chatter: String) -> void: _chatter = chatter # Called when the node enters the scene tree for the first time. func _ready() -> void: main_text.text = _chatter if Engine.is_editor_hint(): return timeline.play(&"default")