PokemonLike/Library/Characters/PlayerInput.cs

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2025-04-11 13:35:55 -05:00
using Godot;
using PokemonLike.Library.Support;
namespace PokemonLike.Library.Characters;
[GlobalClass]
public partial class PlayerInput : CharacterInput
{
[ExportCategory("Player Input")]
[Export] public double HoldThreshold = 0.1f;
[Export] public double HoldTime = 0.0f;
public override void _Ready()
{
Logger.Info("Loading player input component ...");
}
}