using Godot; using PokemonLike.Library.Support; namespace PokemonLike.Library.Characters; [GlobalClass] public partial class PlayerInput : CharacterInput { [ExportCategory("Player Input")] [Export] public double HoldThreshold = 0.1f; [Export] public double HoldTime = 0.0f; public override void _Ready() { Logger.Info("Loading player input component ..."); } }