15 lines
734 B
C#
15 lines
734 B
C#
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using Godot;
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using System;
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public partial class GoZenAudio : Resource
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{
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public static byte[] GetAudioData() => ClassDB.ClassCallStatic("GoZenAudio", "get_audio_data").AsByteArray();
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public static byte[] CombineData(byte[] audio1, byte[] audio2) => ClassDB.ClassCallStatic("GoZenAudio",
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"combine_data", Variant.CreateFrom(audio1), Variant.CreateFrom(audio2)).AsByteArray();
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public static byte[] ChangeDb(byte[] audio, float db) => ClassDB.ClassCallStatic("GoZenAudio", "change_db", Variant.CreateFrom(audio), Variant.CreateFrom(db)).AsByteArray();
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public static byte[] ChangeToMono(byte[] audio) => ClassDB.ClassCallStatic("GoZenAudio", "change_to_mono", Variant.CreateFrom(audio)).AsByteArray();
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}
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