using Godot; using System; public partial class GoZenAudio : Resource { public static byte[] GetAudioData() => ClassDB.ClassCallStatic("GoZenAudio", "get_audio_data").AsByteArray(); public static byte[] CombineData(byte[] audio1, byte[] audio2) => ClassDB.ClassCallStatic("GoZenAudio", "combine_data", Variant.CreateFrom(audio1), Variant.CreateFrom(audio2)).AsByteArray(); public static byte[] ChangeDb(byte[] audio, float db) => ClassDB.ClassCallStatic("GoZenAudio", "change_db", Variant.CreateFrom(audio), Variant.CreateFrom(db)).AsByteArray(); public static byte[] ChangeToMono(byte[] audio) => ClassDB.ClassCallStatic("GoZenAudio", "change_to_mono", Variant.CreateFrom(audio)).AsByteArray(); }