67 lines
No EOL
1.6 KiB
GDScript
67 lines
No EOL
1.6 KiB
GDScript
@tool
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extends TwitchData
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# CLASS GOT AUTOGENERATED DON'T CHANGE MANUALLY. CHANGES CAN BE OVERWRITTEN EASILY.
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class_name TwitchUpdateRedemptionStatus
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##
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## #/components/schemas/UpdateRedemptionStatusBody
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class Body extends TwitchData:
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## The status to set the redemption to. Possible values are:
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##
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## * CANCELED
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## * FULFILLED
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##
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## Setting the status to CANCELED refunds the user’s channel points.
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@export var status: String:
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set(val):
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status = val
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track_data(&"status", val)
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var response: BufferedHTTPClient.ResponseData
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## Constructor with all required fields.
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static func create(_status: String) -> Body:
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var body: Body = Body.new()
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body.status = _status
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return body
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static func from_json(d: Dictionary) -> Body:
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var result: Body = Body.new()
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if d.get("status", null) != null:
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result.status = d["status"]
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return result
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##
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## #/components/schemas/UpdateRedemptionStatusResponse
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class Response extends TwitchData:
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## The list contains the single redemption that you updated.
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@export var data: Array[TwitchCustomRewardRedemption]:
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set(val):
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data = val
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track_data(&"data", val)
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var response: BufferedHTTPClient.ResponseData
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## Constructor with all required fields.
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static func create(_data: Array[TwitchCustomRewardRedemption]) -> Response:
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var response: Response = Response.new()
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response.data = _data
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return response
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static func from_json(d: Dictionary) -> Response:
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var result: Response = Response.new()
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if d.get("data", null) != null:
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for value in d["data"]:
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result.data.append(TwitchCustomRewardRedemption.from_json(value))
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return result
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