pokepurple/Library/Singletons/GifManager.cs
Mario Steele 93f5b3dec9 Fixed GIF Manager
Fixed fetching of GifManager from singelton, instead of as a node.
2025-06-13 17:10:17 -05:00

23 lines
No EOL
1.1 KiB
C#

using Godot;
namespace PokePurple.Library.Singletons;
public class GifManager
{
private static GifManager? _instance;
public static GifManager Instance => _instance ?? (_instance = new GifManager());
private GodotObject _gifManager;
public GifManager()
{
_gifManager = Engine.GetSingleton("GifManager");
//_gifManager = ((SceneTree)Engine.GetMainLoop()).GetRoot().GetNode("GifManager");
}
public AnimatedTexture AnimatedTextureFromBuffer(byte[] data, int max_frames = 0) => _gifManager.Call("animated_texture_from_buffer", data, max_frames).As<AnimatedTexture>();
public AnimatedTexture AnimatedTextureFromFile(string file, int max_frames = 0) => _gifManager.Call("animated_texture_from_file", file, max_frames).As<AnimatedTexture>();
public SpriteFrames SpriteFramesFromBuffer(byte[] data, int max_frames = 0) => _gifManager.Call("sprite_frames_from_buffer", data, max_frames).As<SpriteFrames>();
public SpriteFrames SpriteFramesFromFile(string file, int max_frames = 0) => _gifManager.Call("sprite_frames_from_file", file, max_frames).As<SpriteFrames>();
}