31 lines
1 KiB
GDScript
31 lines
1 KiB
GDScript
extends RefCounted
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## Used to define what emotes to load to be typesafe and don't request invalid data.
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class_name TwitchEmoteDefinition
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var id: String
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var _scale: int
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var _type: String
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var _theme: String
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func _init(emote_id: String) -> void:
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id = emote_id
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scale_1().type_default().theme_dark()
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func scale_1() -> TwitchEmoteDefinition: _scale = 1; return self;
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func scale_2() -> TwitchEmoteDefinition: _scale = 2; return self;
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func scale_3() -> TwitchEmoteDefinition: _scale = 3; return self;
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func type_default() -> TwitchEmoteDefinition: _type = "default"; return self;
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func type_static() -> TwitchEmoteDefinition: _type = "static"; return self;
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func type_animated() -> TwitchEmoteDefinition: _type = "animated"; return self;
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func theme_dark() -> TwitchEmoteDefinition: _theme = "dark"; return self;
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func theme_light() -> TwitchEmoteDefinition: _theme = "light"; return self;
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func _to_string() -> String:
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return "Emote[%s]" % id
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## Returns its unique filename
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func get_file_name() -> String:
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return "%s_%s_%s_%s" % [_scale, _type, _theme, id]
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