@icon("res://addons/twitcher/assets/media-loader-icon.svg") @tool extends TwitchImageTransformer ## Native GIF parser written in GDScript and ported to Godot 4. Most of the time stable but there ## are GIF's that may not work cause the file didn't follow the GIF specification. class_name NativeImageTransformer func is_supporting_animation() -> bool: return true func convert_image(path: String, buffer_in: PackedByteArray, output_path: String) -> SpriteFrames: var reader = GifReader.new() var tex: SpriteFrames; if buffer_in.size() == 0: tex = reader.read(path); else: tex = reader.load_gif(buffer_in) _save_converted_file(tex, output_path); return tex func _save_converted_file(tex: SpriteFrames, output: String): if not output.is_empty() and tex: ResourceSaver.save(tex, output, ResourceSaver.SaverFlags.FLAG_COMPRESS); tex.take_over_path(output);