; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="PokePurple" config/description="Poke`mon Twitch Community Game" config/features=PackedStringArray("4.4", "C#") config/icon="res://icon.png" [autoload] Globals="*res://Library/Singletons/globals.tscn" [dotnet] project/assembly_name="PokePurple" [editor_plugins] enabled=PackedStringArray("res://addons/twitcher/plugin.cfg") [input] debug_pokemon={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null) ] } [twitcher] editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres" editor/game_oauth_setting="res://addons/twitcher/twitch_oauth_setting.tres" editor/show_setup_on_startup=false editor/project_preset=&"Game"