Initial Commit
Initial commit of Code Base.
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35
project.godot
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35
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="PokePurple"
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config/description="Poke`mon Twitch Community Game"
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config/features=PackedStringArray("4.4")
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config/icon="res://icon.png"
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[autoload]
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Globals="*res://Library/Singletons/globals.tscn"
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[dotnet]
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project/assembly_name="PokePurple"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
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[twitcher]
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editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"
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editor/game_oauth_setting="res://addons/twitcher/twitch_oauth_setting.tres"
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editor/show_setup_on_startup=false
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editor/project_preset=&"Game"
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