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addons/twitcher/generated/twitch_create_custom_rewards.gd
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addons/twitcher/generated/twitch_create_custom_rewards.gd
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@tool
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extends TwitchData
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# CLASS GOT AUTOGENERATED DON'T CHANGE MANUALLY. CHANGES CAN BE OVERWRITTEN EASILY.
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class_name TwitchCreateCustomRewards
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##
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## #/components/schemas/CreateCustomRewardsBody
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class Body extends TwitchData:
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## The custom reward’s title. The title may contain a maximum of 45 characters and it must be unique amongst all of the broadcaster’s custom rewards.
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@export var title: String:
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set(val):
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title = val
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track_data(&"title", val)
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## The cost of the reward, in Channel Points. The minimum is 1 point.
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@export var cost: int:
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set(val):
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cost = val
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track_data(&"cost", val)
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## The prompt shown to the viewer when they redeem the reward. Specify a prompt if `is_user_input_required` is **true**. The prompt is limited to a maximum of 200 characters.
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@export var prompt: String:
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set(val):
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prompt = val
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track_data(&"prompt", val)
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## A Boolean value that determines whether the reward is enabled. Viewers see only enabled rewards. The default is **true**.
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@export var is_enabled: bool:
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set(val):
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is_enabled = val
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track_data(&"is_enabled", val)
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## The background color to use for the reward. Specify the color using Hex format (for example, #9147FF).
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@export var background_color: String:
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set(val):
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background_color = val
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track_data(&"background_color", val)
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## A Boolean value that determines whether the user needs to enter information when redeeming the reward. See the `prompt` field. The default is **false**.
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@export var is_user_input_required: bool:
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set(val):
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is_user_input_required = val
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track_data(&"is_user_input_required", val)
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## A Boolean value that determines whether to limit the maximum number of redemptions allowed per live stream (see the `max_per_stream` field). The default is **false**.
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@export var is_max_per_stream_enabled: bool:
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set(val):
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is_max_per_stream_enabled = val
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track_data(&"is_max_per_stream_enabled", val)
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## The maximum number of redemptions allowed per live stream. Applied only if `is_max_per_stream_enabled` is **true**. The minimum value is 1.
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@export var max_per_stream: int:
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set(val):
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max_per_stream = val
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track_data(&"max_per_stream", val)
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## A Boolean value that determines whether to limit the maximum number of redemptions allowed per user per stream (see the `max_per_user_per_stream` field). The default is **false**.
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@export var is_max_per_user_per_stream_enabled: bool:
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set(val):
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is_max_per_user_per_stream_enabled = val
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track_data(&"is_max_per_user_per_stream_enabled", val)
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## The maximum number of redemptions allowed per user per stream. Applied only if `is_max_per_user_per_stream_enabled` is **true**. The minimum value is 1.
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@export var max_per_user_per_stream: int:
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set(val):
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max_per_user_per_stream = val
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track_data(&"max_per_user_per_stream", val)
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## A Boolean value that determines whether to apply a cooldown period between redemptions (see the `global_cooldown_seconds` field for the duration of the cooldown period). The default is **false**.
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@export var is_global_cooldown_enabled: bool:
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set(val):
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is_global_cooldown_enabled = val
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track_data(&"is_global_cooldown_enabled", val)
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## The cooldown period, in seconds. Applied only if the `is_global_cooldown_enabled` field is **true**. The minimum value is 1; however, the minimum value is 60 for it to be shown in the Twitch UX.
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@export var global_cooldown_seconds: int:
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set(val):
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global_cooldown_seconds = val
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track_data(&"global_cooldown_seconds", val)
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## A Boolean value that determines whether redemptions should be set to FULFILLED status immediately when a reward is redeemed. If **false**, status is set to UNFULFILLED and follows the normal request queue process. The default is **false**.
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@export var should_redemptions_skip_request_queue: bool:
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set(val):
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should_redemptions_skip_request_queue = val
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track_data(&"should_redemptions_skip_request_queue", val)
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var response: BufferedHTTPClient.ResponseData
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## Constructor with all required fields.
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static func create(_title: String, _cost: int) -> Body:
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var body: Body = Body.new()
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body.title = _title
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body.cost = _cost
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return body
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static func from_json(d: Dictionary) -> Body:
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var result: Body = Body.new()
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if d.get("title", null) != null:
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result.title = d["title"]
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if d.get("cost", null) != null:
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result.cost = d["cost"]
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if d.get("prompt", null) != null:
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result.prompt = d["prompt"]
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if d.get("is_enabled", null) != null:
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result.is_enabled = d["is_enabled"]
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if d.get("background_color", null) != null:
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result.background_color = d["background_color"]
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if d.get("is_user_input_required", null) != null:
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result.is_user_input_required = d["is_user_input_required"]
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if d.get("is_max_per_stream_enabled", null) != null:
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result.is_max_per_stream_enabled = d["is_max_per_stream_enabled"]
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if d.get("max_per_stream", null) != null:
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result.max_per_stream = d["max_per_stream"]
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if d.get("is_max_per_user_per_stream_enabled", null) != null:
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result.is_max_per_user_per_stream_enabled = d["is_max_per_user_per_stream_enabled"]
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if d.get("max_per_user_per_stream", null) != null:
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result.max_per_user_per_stream = d["max_per_user_per_stream"]
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if d.get("is_global_cooldown_enabled", null) != null:
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result.is_global_cooldown_enabled = d["is_global_cooldown_enabled"]
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if d.get("global_cooldown_seconds", null) != null:
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result.global_cooldown_seconds = d["global_cooldown_seconds"]
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if d.get("should_redemptions_skip_request_queue", null) != null:
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result.should_redemptions_skip_request_queue = d["should_redemptions_skip_request_queue"]
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return result
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##
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## #/components/schemas/CreateCustomRewardsResponse
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class Response extends TwitchData:
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## A list that contains the single custom reward you created.
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@export var data: Array[TwitchCustomReward]:
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set(val):
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data = val
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track_data(&"data", val)
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var response: BufferedHTTPClient.ResponseData
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## Constructor with all required fields.
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static func create(_data: Array[TwitchCustomReward]) -> Response:
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var response: Response = Response.new()
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response.data = _data
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return response
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static func from_json(d: Dictionary) -> Response:
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var result: Response = Response.new()
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if d.get("data", null) != null:
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for value in d["data"]:
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result.data.append(TwitchCustomReward.from_json(value))
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return result
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