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Initial commit of Code Base.
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98
addons/twitcher/editor/project_setting_property.gd
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98
addons/twitcher/editor/project_setting_property.gd
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@tool
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extends RefCounted
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class_name ProjectSettingProperty
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var key: String
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var default_value: Variant
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func _init(k: String, default_val: Variant = "") -> void:
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key = k
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default_value = default_val
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_add_property()
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func _add_property():
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if not ProjectSettings.has_setting(key):
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ProjectSettings.set_setting(key, default_value)
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ProjectSettings.set_initial_value(key, default_value)
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func get_val() -> Variant:
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return ProjectSettings.get_setting_with_override(key)
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func set_val(val) -> void:
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ProjectSettings.set(key, val)
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func basic() -> ProjectSettingProperty:
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ProjectSettings.set_as_basic(key, true)
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return self
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func as_str(description: String = "") -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, description)
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func as_select(values: Array[String], optional: bool = true) -> ProjectSettingProperty:
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var hint_string = ",".join(values)
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var enum_hint = PROPERTY_HINT_ENUM
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if optional: enum_hint = PROPERTY_HINT_ENUM_SUGGESTION
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return _add_type_def(TYPE_STRING, enum_hint, hint_string)
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# Won't work in godot 4.4 the resource is not loaded when you select the project and it will just drop it out of the list.
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#func as_resoruce(resource_name: StringName) -> ProjectSettingProperty:
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# return _add_type_def(TYPE_OBJECT, PROPERTY_HINT_RESOURCE_TYPE, resource_name)
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func as_bit_field(values: Array[String]) -> ProjectSettingProperty:
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var hint_string = ",".join(values)
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return _add_type_def(TYPE_INT, PROPERTY_HINT_FLAGS, hint_string)
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func as_password(description: String = "") -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_PASSWORD, description)
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func as_bool(description: String = "") -> ProjectSettingProperty:
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return _add_type_def(TYPE_BOOL, PROPERTY_HINT_PLACEHOLDER_TEXT, description)
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func as_num() -> ProjectSettingProperty:
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return _add_type_def(TYPE_INT, PROPERTY_HINT_NONE, "")
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func as_global() -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_GLOBAL_FILE, "")
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## file_type is comma separated values "*.png,*.jpg,*.tres"
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func as_file(file_type: String) -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_FILE, file_type)
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func as_dir() -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_DIR, "")
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## Type should be the generic type of the array
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func as_list(type: Variant = "") -> ProjectSettingProperty:
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return _add_type_def(TYPE_ARRAY, PROPERTY_HINT_ARRAY_TYPE, type)
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## The hint string can be a set of filters with wildcards like "*.png,*.jpg"
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func as_global_save(file_types: String = "") -> ProjectSettingProperty:
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return _add_type_def(TYPE_STRING, PROPERTY_HINT_GLOBAL_SAVE_FILE, file_types)
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func _add_type_def(type: int, hint: int, hint_string: Variant) -> ProjectSettingProperty:
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ProjectSettings.add_property_info({
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"name": key,
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"type": type,
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"hint": hint,
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"hint_string": hint_string
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})
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return self
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