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12
Library/Singletons/Globals.cs
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12
Library/Singletons/Globals.cs
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using Godot;
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using System;
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using Godot.Sharp.Extras;
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public partial class Globals : Node
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{
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[NodePath] private Node _twitchService;
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public override void _Ready()
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{
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this.OnReady();
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}
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}
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