pokepurple/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PokePurple"
config/description="Poke`mon Twitch Community Game"
config/features=PackedStringArray("4.4", "C#")
config/icon="res://icon.png"
[autoload]
Globals="*res://Library/Singletons/globals.tscn"
[dotnet]
project/assembly_name="PokePurple"
[editor_plugins]
enabled=PackedStringArray("res://addons/twitcher/plugin.cfg")
[twitcher]
editor/game_oauth_token="res://addons/twitcher/default_oauth_token.tres"
editor/game_oauth_setting="res://addons/twitcher/twitch_oauth_setting.tres"
editor/show_setup_on_startup=false
editor/project_preset=&"Game"