168 lines
5.3 KiB
GDScript3
168 lines
5.3 KiB
GDScript3
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@tool
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extends TwitchData
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# CLASS GOT AUTOGENERATED DON'T CHANGE MANUALLY. CHANGES CAN BE OVERWRITTEN EASILY.
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##
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## #/components/schemas/Emote
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class_name TwitchEmote
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## An ID that uniquely identifies this emote.
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@export var id: String:
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set(val):
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id = val
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track_data(&"id", val)
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## The name of the emote. This is the name that viewers type in the chat window to get the emote to appear.
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@export var name: String:
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set(val):
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name = val
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track_data(&"name", val)
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## The image URLs for the emote. These image URLs always provide a static, non-animated emote image with a light background.
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##
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## **NOTE:** You should use the templated URL in the `template` field to fetch the image instead of using these URLs.
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@export var images: Images:
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set(val):
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images = val
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track_data(&"images", val)
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## The type of emote. The possible values are:
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##
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## * bitstier — A Bits tier emote.
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## * follower — A follower emote.
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## * subscriptions — A subscriber emote.
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@export var emote_type: String:
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set(val):
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emote_type = val
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track_data(&"emote_type", val)
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## An ID that identifies the emote set that the emote belongs to.
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@export var emote_set_id: String:
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set(val):
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emote_set_id = val
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track_data(&"emote_set_id", val)
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## The ID of the broadcaster who owns the emote.
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@export var owner_id: String:
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set(val):
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owner_id = val
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track_data(&"owner_id", val)
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## The formats that the emote is available in. For example, if the emote is available only as a static PNG, the array contains only `static`. But if the emote is available as a static PNG and an animated GIF, the array contains `static` and `animated`. The possible formats are:
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##
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## * animated — An animated GIF is available for this emote.
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## * static — A static PNG file is available for this emote.
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@export var format: Array[String]:
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set(val):
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format = val
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track_data(&"format", val)
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## The sizes that the emote is available in. For example, if the emote is available in small and medium sizes, the array contains 1.0 and 2.0\. Possible sizes are:
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##
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## * 1.0 — A small version (28px x 28px) is available.
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## * 2.0 — A medium version (56px x 56px) is available.
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## * 3.0 — A large version (112px x 112px) is available.
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@export var scale: Array[String]:
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set(val):
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scale = val
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track_data(&"scale", val)
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## The background themes that the emote is available in. Possible themes are:
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##
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## * dark
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## * light
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@export var theme_mode: Array[String]:
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set(val):
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theme_mode = val
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track_data(&"theme_mode", val)
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var response: BufferedHTTPClient.ResponseData
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## Constructor with all required fields.
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static func create(_id: String, _name: String, _images: Images, _emote_type: String, _emote_set_id: String, _owner_id: String, _format: Array[String], _scale: Array[String], _theme_mode: Array[String]) -> TwitchEmote:
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var twitch_emote: TwitchEmote = TwitchEmote.new()
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twitch_emote.id = _id
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twitch_emote.name = _name
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twitch_emote.images = _images
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twitch_emote.emote_type = _emote_type
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twitch_emote.emote_set_id = _emote_set_id
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twitch_emote.owner_id = _owner_id
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twitch_emote.format = _format
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twitch_emote.scale = _scale
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twitch_emote.theme_mode = _theme_mode
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return twitch_emote
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static func from_json(d: Dictionary) -> TwitchEmote:
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var result: TwitchEmote = TwitchEmote.new()
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if d.get("id", null) != null:
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result.id = d["id"]
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if d.get("name", null) != null:
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result.name = d["name"]
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if d.get("images", null) != null:
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result.images = Images.from_json(d["images"])
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if d.get("emote_type", null) != null:
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result.emote_type = d["emote_type"]
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if d.get("emote_set_id", null) != null:
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result.emote_set_id = d["emote_set_id"]
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if d.get("owner_id", null) != null:
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result.owner_id = d["owner_id"]
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if d.get("format", null) != null:
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for value in d["format"]:
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result.format.append(value)
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if d.get("scale", null) != null:
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for value in d["scale"]:
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result.scale.append(value)
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if d.get("theme_mode", null) != null:
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for value in d["theme_mode"]:
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result.theme_mode.append(value)
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return result
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## The image URLs for the emote. These image URLs always provide a static, non-animated emote image with a light background.
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##
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## **NOTE:** You should use the templated URL in the `template` field to fetch the image instead of using these URLs.
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## #/components/schemas/Emote/Images
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class Images extends TwitchData:
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## A URL to the small version (28px x 28px) of the emote.
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@export var url_1x: String:
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set(val):
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url_1x = val
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track_data(&"url_1x", val)
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## A URL to the medium version (56px x 56px) of the emote.
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@export var url_2x: String:
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set(val):
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url_2x = val
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track_data(&"url_2x", val)
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## A URL to the large version (112px x 112px) of the emote.
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@export var url_4x: String:
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set(val):
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url_4x = val
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track_data(&"url_4x", val)
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## Constructor with all required fields.
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static func create(_url_1x: String, _url_2x: String, _url_4x: String) -> Images:
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var images: Images = Images.new()
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images.url_1x = _url_1x
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images.url_2x = _url_2x
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images.url_4x = _url_4x
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return images
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static func from_json(d: Dictionary) -> Images:
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var result: Images = Images.new()
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if d.get("url_1x", null) != null:
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result.url_1x = d["url_1x"]
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if d.get("url_2x", null) != null:
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result.url_2x = d["url_2x"]
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if d.get("url_4x", null) != null:
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result.url_4x = d["url_4x"]
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return result
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