pokepurple/addons/twitcher/lib/oOuch/oauth.gd

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@icon("./security-icon.svg")
@tool
extends Node
## Orchestrates the complete authentication process
class_name OAuth
const OAuthHTTPServer = preload("res://addons/twitcher/lib/http/http_server.gd")
const OAuthHTTPClient = preload("res://addons/twitcher/lib/http/buffered_http_client.gd")
const OAuthDeviceCodeResponse = preload("./oauth_device_code_response.gd")
## Called when the authorization for AuthCodeFlow is complete to handle the auth code
signal _auth_succeed(code: String)
## In case the authorization wasn't succesfull
signal auth_error(error: String, error_description: String)
## The requested devicecode to show to the user for authorization
signal device_code_requested(device_code: OAuthDeviceCodeResponse)
## Called when the token has changed
signal token_changed(access_token: String)
@export var oauth_setting: OAuthSetting
@export var scopes: OAuthScopes
@export var token_handler: OAuthTokenHandler
## Customize how you want to open the authorization page (advanced usage for example multi user authentication)
@export var shell_command: String
## Parameters for the shell command (advanced usage for example multi user authentication)
@export var shell_parameter: Array[String] = []
## Some oauth provide doesn't return the provided scopes so you can disable the scope check
@export var check_scope_changed: bool = true
var login_in_process: bool
## Special solution just for twitch ignore it in all other providers
var force_verify: String
var _query_parser = RegEx.create_from_string("GET (.*?/?)\\??(.*?)? HTTP/1\\.1.*?")
var _auth_http_server: OAuthHTTPServer
var _last_login_attempt: int
## State for the current authcode request to compare with
var _current_state: String
var _client: OAuthHTTPClient
var _crypto: Crypto = Crypto.new()
var _login_timeout_timer: Timer
var _initialized: bool
enum AuthorizationFlow {
AUTHORIZATION_CODE_FLOW,
IMPLICIT_FLOW,
DEVICE_CODE_FLOW,
CLIENT_CREDENTIALS
}
func _on_unauthenticated() -> void:
login()
func _on_token_resolved(token: OAuthToken) -> void:
if token == null: return
token_changed.emit(await token.get_access_token())
## Checks if the authentication is valid.
func is_authenticated() -> bool:
return token_handler.is_token_valid()
## Starts the token refresh process to rotate the tokens
func refresh_token() -> void:
await token_handler.refresh_tokens()
func _setup_nodes() -> void:
if _initialized: return
_initialized = true
if _client == null:
_client = OAuthHTTPClient.new()
_client.name = "OAuthClient"
add_child(_client)
if _auth_http_server == null:
_auth_http_server = OAuthHTTPServer.create(oauth_setting.redirect_port)
_auth_http_server.name = "OAuthServer"
add_child(_auth_http_server)
if token_handler == null:
token_handler = OAuthTokenHandler.new()
add_child(token_handler)
token_handler.unauthenticated.connect(_on_unauthenticated)
token_handler.token_resolved.connect(_on_token_resolved)
_login_timeout_timer = Timer.new()
_login_timeout_timer.name = "LoginTimeoutTimer"
_login_timeout_timer.one_shot = true
_login_timeout_timer.wait_time = 30
_login_timeout_timer.timeout.connect(_on_login_timeout)
add_child(_login_timeout_timer)
## Depending on the authorization_flow it gets resolves the token via the different
## Flow types. Only one login process at the time. All other tries wait until the first process
## was succesful.
func login() -> bool:
if not is_node_ready(): await ready
_setup_nodes()
if token_handler.is_token_valid() && not _got_scopes_changed(): return true
logDebug("Token is valid (%s) and not scopes changed (%s)" % [ token_handler.is_token_valid(), _got_scopes_changed()])
if login_in_process:
logInfo("Another process tries already to login. Abort")
if (await token_handler.token_resolved) == null:
return false
return true
if _last_login_attempt != 0 && Time.get_ticks_msec() - 60 * 1000 < _last_login_attempt:
print("[OAuth] Last Login attempt was within 1 minute wait 1 minute before trying again. Please enable and consult logs, cause there is an issue with your authentication!")
await get_tree().create_timer(60, true, false, true).timeout
_last_login_attempt = Time.get_ticks_msec()
login_in_process = true
_login_timeout_timer.start()
logInfo("do login")
match oauth_setting.authorization_flow:
AuthorizationFlow.AUTHORIZATION_CODE_FLOW:
await _start_login_process("code")
AuthorizationFlow.CLIENT_CREDENTIALS:
await token_handler.request_token("client_credentials")
AuthorizationFlow.IMPLICIT_FLOW:
await _start_login_process("token")
AuthorizationFlow.DEVICE_CODE_FLOW:
await _start_device_login_process()
login_in_process = false
_login_timeout_timer.stop()
return true
func _got_scopes_changed() -> bool:
if not check_scope_changed: return false
var existing_scopes = token_handler.get_scopes()
var requested_scopes = scopes.used_scopes
if existing_scopes.size() != requested_scopes.size():
return true
for scope in existing_scopes:
if requested_scopes.find(scope) == -1:
return true
return false
## Called when the login process is timing out cause of misconfiguration or other natural catastrophes.
func _on_login_timeout() -> void:
if token_handler.is_token_valid(): return
logError("Login run into a timeout. Stop all login processes.")
_auth_succeed.emit("")
token_handler.token_resolved.emit(null)
func _start_login_process(response_type: String) -> void:
if scopes == null: scopes = OAuthScopes.new()
_auth_http_server.start_listening()
if response_type == "code":
_auth_http_server.request_received.connect(_process_code_request.bind(_auth_http_server))
elif response_type == "token":
_auth_http_server.request_received.connect(_process_implicit_request.bind(_auth_http_server))
_current_state = _crypto.generate_random_bytes(16).hex_encode()
var query_param = "&".join([
"force_verify=%s" % force_verify.uri_encode(),
"response_type=%s" % response_type.uri_encode(),
"client_id=%s" % oauth_setting.client_id.uri_encode(),
"scope=%s" % scopes.ssv_scopes().uri_encode(),
"redirect_uri=%s" % oauth_setting.redirect_url.uri_encode(),
"state=%s" % _current_state
])
var url = oauth_setting.authorization_url + "?" + query_param
logInfo("start login process to get token for scopes %s" % (",".join(scopes.used_scopes)))
logDebug("login to %s" % url)
if not shell_command.is_empty():
var parameters: PackedStringArray = shell_parameter.duplicate() \
.map(func(param: String): return param.format({"url": url}))
OS.create_process(shell_command, parameters)
else:
OS.shell_open(url)
logDebug("waiting for user to login.")
if response_type == "code":
var auth_code = await _auth_succeed
if auth_code == "":
logDebug("Auth code was empty. Abort Login.")
return
token_handler.request_token("authorization_code", auth_code)
await token_handler.token_resolved
_auth_http_server.request_received.disconnect(_process_code_request.bind(_auth_http_server))
elif response_type == "token":
await token_handler.token_resolved
_auth_http_server.request_received.disconnect(_process_implicit_request.bind(_auth_http_server))
logInfo("authorization is done stop server")
_auth_http_server.stop_listening()
#region DeviceCodeFlow
## Starts the device flow.
func _start_device_login_process():
var scopes = scopes.used_scopes
var device_code_response = await _fetch_device_code_response(scopes)
device_code_requested.emit(device_code_response)
# print the information instead of opening the browser so that the developer can decide if
# he want to open the browser manually. Also use print not the logger so that the information
# is sent always.
print("Visit %s and enter the code %s for authorization." % [device_code_response.verification_uri, device_code_response.user_code])
await token_handler.request_device_token(device_code_response, scopes)
func _fetch_device_code_response(scopes: String) -> OAuthDeviceCodeResponse:
logInfo("Start device code flow")
logDebug("Request Scopes: %s" % scopes)
var body = "client_id=%s&scopes=%s" % [oauth_setting.client_id, scopes.uri_encode()]
var request = _client.request(oauth_setting.device_authorization_url, HTTPClient.METHOD_POST, {
"Content-Type": "application/x-www-form-urlencoded"
}, body)
var initial_response_data = await _client.wait_for_request(request)
if initial_response_data.response_code != 200:
logError("Couldn't initiate device code flow response code %s" % initial_response_data.response_code)
var initial_response_string = initial_response_data.response_data.get_string_from_ascii()
var initial_response_dict = JSON.parse_string(initial_response_string) as Dictionary
return OAuthDeviceCodeResponse.new(initial_response_dict)
#endregion
#region ImplicitFlow
## Handles the response after auth endpoint redirects to our server with the response
func _process_implicit_request(client: OAuthHTTPServer.Client, server: OAuthHTTPServer) -> void:
var request = client.peer.get_utf8_string(client.peer.get_available_bytes())
if request == "":
logError("Empty response. Check if your redirect URL is set to %s." % oauth_setting.redirect_url)
client.peer.disconnect_from_host()
return
var first_linebreak = request.find("\n")
var first_line = request.substr(0, first_linebreak)
if first_line.begins_with("GET"):
var matcher = _query_parser.search(first_line)
if matcher == null:
logDebug("Response from auth server was not right expected redirect url. It's ok browser asked probably for favicon etc.")
return
var redirect_path = oauth_setting.redirect_path
var request_path = matcher.get_string(1)
if redirect_path == request_path:
server.send_response(client, "200 OK", ("<html><head><title>Login</title></head><body>
<script>
var params = Object.fromEntries(new URLSearchParams(window.location.hash.substring(1)));
fetch('" + oauth_setting.redirect_url + "', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(params) })
.then(window.close);
</script>
Redirect Token to Godot
</body></html>").to_utf8_buffer())
logInfo("Send Response to send it via POST")
elif first_line.begins_with("POST"):
var parts = request.split("\r\n\r\n")
if parts.size() < 2:
return # Not a valid request
var json_body = parts[1]
var token_request = JSON.parse_string(json_body)
token_handler.update_tokens(token_request["access_token"])
logInfo("Received Access Token update it")
server.send_response(client, "200 OK", "<html><head><title>Login</title><script>window.close()</script></head><body>Success!</body></html>".to_utf8_buffer())
#endregion
#region AuthCodeFlow
## Handles the response after auth endpoint redirects to our server with the response
func _process_code_request(client: OAuthHTTPServer.Client, server: OAuthHTTPServer) -> void:
if client.peer.get_status() != StreamPeerTCP.STATUS_CONNECTED:
logError("Client not connected can't process code response.")
return
var request = client.peer.get_utf8_string(client.peer.get_available_bytes())
if request == "":
logError("Empty response. Check if your redirect URL is set to %s." % oauth_setting.redirect_url)
client.peer.disconnect_from_host()
return
# Firstline contains request path and parameters
var first_line = request.substr(0, request.find("\n"))
var matcher = _query_parser.search(first_line)
if matcher == null:
logDebug("Response from auth server was not right expected query params. It's ok browser asked probably for favicon etc.")
client.peer.disconnect_from_host()
return
var query_params_str = matcher.get_string(2)
var query_params = parse_query(query_params_str)
var state = query_params.get("state")
if query_params.has("error"):
_handle_error(server, client, query_params)
elif state == _current_state:
_handle_success(server, client, query_params)
else:
_handle_other_requests(server, client, first_line)
client.peer.disconnect_from_host()
## Returns the response for the given auth request back to the browser also emits the auth code
func _handle_success(server: OAuthHTTPServer, client: OAuthHTTPServer.Client, query_params : Dictionary) -> void:
logInfo("Authentication success. Send auth code.")
if query_params.has("code"):
var succes_page = FileAccess.get_file_as_bytes("res://addons/twitcher/assets/success-page.txt")
server.send_response(client, "200 OK", succes_page)
_auth_succeed.emit(query_params['code'])
else:
var error_page = FileAccess.get_file_as_bytes("res://addons/twitcher/assets/error-page.txt")
server.send_response(client, "200 OK", error_page)
logError("Auth code expected wasn't send!")
## Handles the error in case that Auth API has a problem
func _handle_error(server: OAuthHTTPServer, client: OAuthHTTPServer.Client, query_params : Dictionary) -> void:
var msg = "Error %s: %s" % [query_params["error"], query_params["error_description"]]
logError(msg)
server.send_response(client, "400 BAD REQUEST", msg.to_utf8_buffer())
#endregion
func _handle_other_requests(server: OAuthHTTPServer, client: OAuthHTTPServer.Client, fist_line: String) -> void:
if fist_line.contains("favicon.ico"):
var favicon: PackedByteArray = FileAccess.get_file_as_bytes("res://addons/twitcher/assets/favicon.ico")
server.send_response(client, "200", favicon)
## Parses a query string and returns a dictionary with the parameters.
static func parse_query(query: String) -> Dictionary:
var parameters = Dictionary()
# Split the query by '&' to separate different parameters.
var pairs = query.split("&")
# Iterate over each pair of key-value.
for pair in pairs:
# Split the pair by '=' to separate the key from the value.
var kv = pair.split("=")
if kv.size() == 2:
var key = kv[0].strip_edges()
var value = kv[1].strip_edges()
var decoded_key = key.uri_decode()
var decoded_value = value.uri_decode()
parameters[decoded_key] = decoded_value
return parameters
# === LOGGER ===
static var logger: Dictionary = {}
static func set_logger(error: Callable, info: Callable, debug: Callable) -> void:
logger.debug = debug
logger.info = info
logger.error = error
OAuthTokenHandler.set_logger(error, info, debug)
static func logDebug(text: String) -> void:
if logger.has("debug"): logger.debug.call(text)
static func logInfo(text: String) -> void:
if logger.has("info"): logger.info.call(text)
static func logError(text: String) -> void:
if logger.has("error"): logger.error.call(text)