pokepurple/addons/twitcher/editor/project_setting_property.gd

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@tool
extends RefCounted
class_name ProjectSettingProperty
var key: String
var default_value: Variant
func _init(k: String, default_val: Variant = "") -> void:
key = k
default_value = default_val
_add_property()
func _add_property():
if not ProjectSettings.has_setting(key):
ProjectSettings.set_setting(key, default_value)
ProjectSettings.set_initial_value(key, default_value)
func get_val() -> Variant:
return ProjectSettings.get_setting_with_override(key)
func set_val(val) -> void:
ProjectSettings.set(key, val)
func basic() -> ProjectSettingProperty:
ProjectSettings.set_as_basic(key, true)
return self
func as_str(description: String = "") -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, description)
func as_select(values: Array[String], optional: bool = true) -> ProjectSettingProperty:
var hint_string = ",".join(values)
var enum_hint = PROPERTY_HINT_ENUM
if optional: enum_hint = PROPERTY_HINT_ENUM_SUGGESTION
return _add_type_def(TYPE_STRING, enum_hint, hint_string)
# Won't work in godot 4.4 the resource is not loaded when you select the project and it will just drop it out of the list.
#func as_resoruce(resource_name: StringName) -> ProjectSettingProperty:
# return _add_type_def(TYPE_OBJECT, PROPERTY_HINT_RESOURCE_TYPE, resource_name)
func as_bit_field(values: Array[String]) -> ProjectSettingProperty:
var hint_string = ",".join(values)
return _add_type_def(TYPE_INT, PROPERTY_HINT_FLAGS, hint_string)
func as_password(description: String = "") -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_PASSWORD, description)
func as_bool(description: String = "") -> ProjectSettingProperty:
return _add_type_def(TYPE_BOOL, PROPERTY_HINT_PLACEHOLDER_TEXT, description)
func as_num() -> ProjectSettingProperty:
return _add_type_def(TYPE_INT, PROPERTY_HINT_NONE, "")
func as_global() -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_GLOBAL_FILE, "")
## file_type is comma separated values "*.png,*.jpg,*.tres"
func as_file(file_type: String) -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_FILE, file_type)
func as_dir() -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_DIR, "")
## Type should be the generic type of the array
func as_list(type: Variant = "") -> ProjectSettingProperty:
return _add_type_def(TYPE_ARRAY, PROPERTY_HINT_ARRAY_TYPE, type)
## The hint string can be a set of filters with wildcards like "*.png,*.jpg"
func as_global_save(file_types: String = "") -> ProjectSettingProperty:
return _add_type_def(TYPE_STRING, PROPERTY_HINT_GLOBAL_SAVE_FILE, file_types)
func _add_type_def(type: int, hint: int, hint_string: Variant) -> ProjectSettingProperty:
ProjectSettings.add_property_info({
"name": key,
"type": type,
"hint": hint,
"hint_string": hint_string
})
return self