52 lines
1.5 KiB
GDScript
52 lines
1.5 KiB
GDScript
extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var client := HTTPClient.new()
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var res = client.connect_to_host("127.0.0.1",9450)
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assert(res == OK)
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while client.get_status() == HTTPClient.STATUS_CONNECTING or client.get_status() == HTTPClient.STATUS_RESOLVING:
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client.poll()
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print("Connecting...")
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await get_tree().process_frame
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assert(client.get_status() == HTTPClient.STATUS_CONNECTED)
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res = client.request(HTTPClient.METHOD_GET, "/api?request=getVariable&name=twitch_default_channel", [])
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assert(res == OK)
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while client.get_status() == HTTPClient.STATUS_REQUESTING:
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client.poll()
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print("Requesting...")
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await get_tree().process_frame
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assert(client.get_status() == HTTPClient.STATUS_BODY or client.get_status() == HTTPClient.STATUS_CONNECTED)
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print("response? ", client.has_response())
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if client.has_response():
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var headers := client.get_response_headers_as_dictionary()
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print("code: ", client.get_response_code())
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print("**headers:\\n", headers)
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if client.is_response_chunked():
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print("Response is Chunked!")
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else:
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var bl := client.get_response_body_length()
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print("Response Length: ", bl)
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var rb := PackedByteArray()
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while client.get_status() == HTTPClient.STATUS_BODY:
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client.poll()
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var chunk = client.read_response_body_chunk()
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if chunk.size() == 0:
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await get_tree().process_frame
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else:
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rb = rb + chunk
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print("bytes got: ", rb.size())
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var text = rb.get_string_from_ascii()
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print("Text: ", text)
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