commit 0321a1b77e04f1a3f9e6cee2df8bb1ca3b4d86f3 Author: Mario Steele Date: Tue Apr 29 22:06:23 2025 -0500 Initial Commit diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..3f35213 --- /dev/null +++ b/.gitignore @@ -0,0 +1,510 @@ +# ---> Godot +# Godot 4+ specific ignores +.godot/ + +# Godot-specific ignores +.import/ +export.cfg +export_presets.cfg + +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ +mono_crash.*.json + +# ---> VisualStudio +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files +*.ncb +*.aps + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml + +# ---> VisualStudioCode +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix + +# ---> JetBrains +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. Uncomment if using +# auto-import. +# .idea/artifacts +# .idea/compiler.xml +# .idea/jarRepositories.xml +# .idea/modules.xml +# .idea/*.iml +# .idea/modules +# *.iml +# *.ipr + +# CMake +cmake-build-*/ + +# Mongo Explorer plugin +.idea/**/mongoSettings.xml + +# File-based project format +*.iws + +# IntelliJ +out/ + +# mpeltonen/sbt-idea plugin +.idea_modules/ + +# JIRA plugin +atlassian-ide-plugin.xml + +# Cursive Clojure plugin +.idea/replstate.xml + +# SonarLint plugin +.idea/sonarlint/ + +# Crashlytics plugin (for Android Studio and IntelliJ) +com_crashlytics_export_strings.xml +crashlytics.properties +crashlytics-build.properties +fabric.properties + +# Editor-based Rest Client +.idea/httpRequests + +# Android studio 3.1+ serialized cache file +.idea/caches/build_file_checksums.ser + diff --git a/default_env.tres b/default_env.tres new file mode 100644 index 0000000..3937380 --- /dev/null +++ b/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource(1) diff --git a/icon.png b/icon.png new file mode 100644 index 0000000..8a3cd7b Binary files /dev/null and b/icon.png differ diff --git a/icon.png.import b/icon.png.import new file mode 100644 index 0000000..9fa77fa --- /dev/null +++ b/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dyo0krcrceiio" +path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..7e5a388 --- /dev/null +++ b/project.godot @@ -0,0 +1,16 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="HttpClientDebugger" +config/description="Enter an interesting project description here!" +config/features=PackedStringArray("4.4") +config/icon="res://icon.png" diff --git a/test_get_version_info.gd b/test_get_version_info.gd new file mode 100644 index 0000000..3c0d82d --- /dev/null +++ b/test_get_version_info.gd @@ -0,0 +1,7 @@ +@tool +extends EditorScript + + +# Called when the script is executed (using File -> Run in Script Editor). +func _run() -> void: + print(Engine.get_version_info()["string"]) diff --git a/test_get_version_info.gd.uid b/test_get_version_info.gd.uid new file mode 100644 index 0000000..e831b54 --- /dev/null +++ b/test_get_version_info.gd.uid @@ -0,0 +1 @@ +uid://b8qdsr36mlp3h diff --git a/test_node.gd b/test_node.gd new file mode 100644 index 0000000..07184a5 --- /dev/null +++ b/test_node.gd @@ -0,0 +1,189 @@ +extends Node2D +class_name DebuggableHttpRequest + + +signal request_completed(response: HTTPResponse) + + +@export_category("HTTP Server") +@export var host: String = "192.168.1.29" +@export var port: int = 80 +@export var query: String = "/" +@export var ssl: bool = false +@export_category("HTTP Headers") +@export var user_agent: String = "Godot/4.4.1 (Windows)" +@export var accept: String = "*/*" + + +var client: StreamPeerTCP +var sclient: StreamPeerTLS +var state: State = State.CLOSED +var buffer: PackedByteArray +var headers: PackedStringArray + + +enum State { + CONNECTING, + REQUESTING, + RESPONSE, + ERROR, + CLOSED +} + +func _ready() -> void: + request() + request_completed.connect(func(resp: HTTPResponse) -> void: + print_rich("[color=green][b]Request Completed:[/b] Status ", resp.code, "[/color]\n") + print_rich("[color=cyan]Headers:\n[/color]") + print_rich("[color=cyan]", JSON.stringify(resp.headers, "\t"), "[/color]\n") + print("Body:") + print(resp.body.get_string_from_utf8()) + ) + + +func request(path: String = "") -> void: + assert(state == State.CLOSED, "A request is already being made.") + if path != "": + query = path + if port == 443: + ssl = true + print_rich("[color=yellow]Starting connection to %s:%d[/color]\n" % [host, port]) + client = StreamPeerTCP.new() + client.connect_to_host(host, port) + state = State.CONNECTING + + +func _process(_delta: float) -> void: + if not client: + return + + if state == State.CLOSED: + if ssl and sclient: + sclient.disconnect_from_stream() + sclient = null + client.disconnect_from_host() + client = null + return + + client.poll() + if client.get_status() == StreamPeerTCP.Status.STATUS_CONNECTED and state == State.CONNECTING: + if ssl: + _handle_ssl() + return + print_rich("[color=green]Connected to %s:%d[/color]\n" % [host, port]) + state = State.REQUESTING + print_rich("[color=green]Sending Request for %s from server %s:%d[/color]\n" % [query, host, port]) + _send_request(client) + elif client.get_status() == StreamPeerTCP.Status.STATUS_CONNECTED and state == State.REQUESTING: + print_rich("[color=green]Reading response from %s:%d[/color]\n" % [host, port]) + state = State.RESPONSE + _handle_response(sclient if ssl else client) + elif client.get_status() == StreamPeerTCP.Status.STATUS_CONNECTED and state == State.RESPONSE: + _handle_response(sclient if ssl else client) + elif client.get_status() == StreamPeerTCP.Status.STATUS_ERROR: + state = State.ERROR + _handle_error(client.get_status()) + + +func _send_request(peer: StreamPeer) -> void: + var request_str := "GET %s://%s:%d/%s HTTP/1.1\r\n" % [ + "https" if ssl else "http", + host, port, query + ] + if (ssl and port == 443) or (not ssl and port == 80): + request_str += "Host: %s\r\n" % host + else: + request_str += "Host: %s:%d\r\n" % [host,port] + # TODO: Handle Body Length here + #"3.1.4.stable.mono.official" + var ver := Engine.get_version_info() + var version := "%d.%d.%d.%s.%s" % [ + ver["major"], ver["minor"], ver["patch"], + ver["status"], ver["build"] + ] + request_str += "User-Agent: GodotEngine/%s (%s)" % [ + version, + OS.get_name() + ] + request_str += "Accept: %s\r\n\r\n" % accept + peer.put_data(request_str.to_utf8_buffer()) + +func _handle_response(peer: StreamPeer) -> void: + peer.poll() + + if headers.size() == 0: + while true: + var byte := peer.get_partial_data(1) + if byte[0] == OK and byte[1].size() == 0: + peer.poll() + continue + elif byte[0] == OK: + buffer.push_back(byte[1][0]) + else: + state = State.ERROR + _handle_error(byte[0]) + return + if buffer.size() < 4: + peer.poll() + continue + if (buffer[-2] == 10 and buffer[-1] == 10) or \ + (buffer[-4] == 13 and buffer[-3] == 10 and buffer[-2] == 13 and buffer[-1] == 10): + var data := buffer.get_string_from_utf8() + buffer = [] + headers = data.replace("\r","").rstrip("\n\n").split("\n") + break + peer.poll() + + if headers.size() == 0: + return + + var chunk := peer.get_partial_data(1024) + if chunk[0] == OK and chunk[1].size() > 0: + buffer.append_array(chunk[1]) + else: + var resp = HTTPResponse.new(headers, buffer) + request_completed.emit(resp) + state = State.CLOSED + + +func _handle_error(error: Variant) -> void: + print_rich("[color=brickred]Error: %s[/color]" % error) + + +func _handle_ssl() -> void: + if sclient == null: + print_rich("[color=yellow]SSL Connection requested, negotiating SSL Connection with %s:%d[/color]\n" % [host,port]) + sclient = StreamPeerTLS.new() + sclient.connect_to_stream(client, host) + + sclient.poll() + + if sclient.get_status() == StreamPeerTLS.Status.STATUS_CONNECTED: + print_rich("[color=yellow]SSL Connection established, Sending Request for %s from server %s:%d[/color]" % [query, host, port]) + state = State.REQUESTING + _send_request(sclient) + elif sclient.get_status() == StreamPeerTLS.Status.STATUS_ERROR or \ + sclient.get_status() == StreamPeerTLS.Status.STATUS_ERROR_HOSTNAME_MISMATCH: + _handle_error(sclient.get_status()) + + +class HTTPResponse: + var headers: Dictionary[String, String] = {} + var body: PackedByteArray = [] + var code: String + var message: String + + func _init(p_headers: PackedStringArray, p_buffer: PackedByteArray) -> void: + body = p_buffer + for line in p_headers: + if line.contains(": "): + var parts := line.split(": ") + headers[parts[0]] = parts[1] + else: + # HTTP Intro Line: HTTP/1.1 200 OK + var parts := Array(line.split(" ")) + if parts.pop_front() == "HTTP/1.1": + code = parts.pop_front() + message = " ".join(parts) + else: + code = "INVALID_PROTOCOL" diff --git a/test_node.gd.uid b/test_node.gd.uid new file mode 100644 index 0000000..96e49c5 --- /dev/null +++ b/test_node.gd.uid @@ -0,0 +1 @@ +uid://dkb5dxuccrpnp diff --git a/test_node.tscn b/test_node.tscn new file mode 100644 index 0000000..71d690a --- /dev/null +++ b/test_node.tscn @@ -0,0 +1,9 @@ +[gd_scene load_steps=2 format=3 uid="uid://dj1kvk06ycncu"] + +[ext_resource type="Script" uid="uid://dkb5dxuccrpnp" path="res://test_node.gd" id="1_6uery"] + +[node name="TestNode" type="Node2D"] +script = ExtResource("1_6uery") +host = "api.github.com" +port = 443 +query = "/repos/godotengine/godot/releases/latest"