StreamOverlay/UI/Controls/steam_app_panel.gd
Mario Steele f417151be4 Updated SteamAppPanel
Updated Backgroudn Expand mode to cover.
Renamed ClosePanel button to Clear
Remoevd ClosePanel handler, and added Clear pressed signal connecting to
clear function.
2026-03-09 03:09:59 -05:00

233 lines
6.1 KiB
GDScript

@tool
extends PanelContainer
class_name SteamAppPanel
#region Test Apps
#region Constants
enum SteamGames{
BLOOD_AND_MEAD,
RIDICULOUS_SHIPPING,
MEMORI,
BLOCK_SHOP,
FIELD_OF_HEROES,
ZOOIKA,
KOOK,
ALPINE_LAKE,
REPLICAT,
CARBRIX,
KERKER,
XXX_CRAZYMIKE_XXX,
MAGNET_JACK,
ROGUE_BLIGHT,
RISE_OF_PIRACY,
MEGABAT,
WARLOCKS_GANTLET,
ARTIFICIAL,
OCEAN_MIRROR,
SPACE_SCAVANGER2,
SCOPECREEP,
THE_UNWANTED_WAR,
HYPERONS,
EPIC_HERO_GAME,
CYBER_LOUNGE_TYCOON,
OLD_BONES,
GRIME_AND_GOLD,
LONG_GONE,
BOMB_AROUND,
NO_SIGNAL,
HEMOMANCER,
SOPHIAS_PATH,
WAKE_CUP,
PROVIDENCE,
TORSO_TENNIS,
STICK_AND_STACK,
FALINERE_FANTASY,
MR_FARMBOY,
ECHO_SHREDD,
}
const STEAM_APP_IDS: Dictionary[SteamGames, int] = {
SteamGames.BLOOD_AND_MEAD: 1081830,
SteamGames.RIDICULOUS_SHIPPING: 2649940,
SteamGames.MEMORI: 1712700,
SteamGames.BLOCK_SHOP: 2731590,
SteamGames.FIELD_OF_HEROES: 1267290,
SteamGames.ZOOIKA: 2994730,
SteamGames.KOOK: 2329690,
SteamGames.ALPINE_LAKE: 2341620,
SteamGames.REPLICAT: 3509430,
SteamGames.CARBRIX: 3712430,
SteamGames.KERKER: 2645100,
SteamGames.XXX_CRAZYMIKE_XXX: 2468680,
SteamGames.MAGNET_JACK: 1491800,
SteamGames.ROGUE_BLIGHT: 1890310,
SteamGames.RISE_OF_PIRACY: 1400660,
SteamGames.MEGABAT: 2429230,
SteamGames.WARLOCKS_GANTLET: 2391180,
SteamGames.ARTIFICIAL: 904510,
SteamGames.OCEAN_MIRROR: 2725640,
SteamGames.SPACE_SCAVANGER2: 1962010,
SteamGames.SCOPECREEP: 3595710,
SteamGames.THE_UNWANTED_WAR: 2487370,
SteamGames.HYPERONS: 2479500,
SteamGames.EPIC_HERO_GAME: 2081720,
SteamGames.CYBER_LOUNGE_TYCOON: 1852150,
SteamGames.OLD_BONES: 3358260,
SteamGames.GRIME_AND_GOLD: 3165090,
SteamGames.LONG_GONE: 1977610,
SteamGames.BOMB_AROUND: 3539690,
SteamGames.NO_SIGNAL: 2840590,
SteamGames.HEMOMANCER: 3690780,
SteamGames.SOPHIAS_PATH: 3197650,
SteamGames.WAKE_CUP: 2881430,
SteamGames.PROVIDENCE: 3643600,
SteamGames.TORSO_TENNIS: 2824780,
SteamGames.STICK_AND_STACK: 3655080,
SteamGames.FALINERE_FANTASY: 1976930,
SteamGames.MR_FARMBOY: 2795090,
SteamGames.ECHO_SHREDD: 3232000,
}
#endregion
@warning_ignore("unused_private_class_variable")
@export_tool_button("Search", "Button") var _search = _tool_search
@export var tool_app_id: int
@export var selected_steam_game: SteamGames:
set(val):
selected_steam_game = val
if is_node_ready(): get_app_info(STEAM_APP_IDS[selected_steam_game])
@export var test_data: SteamAppData
var _save_data: SteamAppData
var _save_bg_texture: ImageTexture
var _save_capsule_texture: ImageTexture
#endregion
static var _log: TwitchLogger = TwitchLogger.new(&"SteamAppPanel")
var data: SteamAppData:
set(val):
data = val
if is_node_ready():
%VisitPage.disabled = data == null
func _ready() -> void:
%VisitPage.pressed.connect(_on_btn_visit_page_pressed)
%Clear.pressed.connect(clear)
if Engine.is_editor_hint():
if selected_steam_game != 0:
get_app_info(STEAM_APP_IDS[selected_steam_game])
return
clear()
func _tool_search() -> void:
if !Engine.is_editor_hint():
return
if tool_app_id:
get_app_info(tool_app_id)
func get_app_info(app_id: int) -> SteamAppData:
var _data: SteamAppData = await %SteamService.get_steam_app_data(app_id)
if not _data:
return
display_app_info(_data)
if Engine.is_editor_hint():
test_data = _data
return _data
func display_app_info(_data: SteamAppData) -> void:
data = _data
%AppSearch.text = str(data.steam_app_id)
%GameName.text = data.name
%AuthorName.text = "[font_size=20][i]by [b]%s[/b][/i][/font_size]" % data.developers.front()
%CapsuleImage.texture = await load_texture_from_url(data.header_image)
if !data.screenshots_thumbs.is_empty():
%Background.texture = await load_texture_from_url(data.screenshots_thumbs.front())
%ReleaseDate.text = data.release_date.date
%lb_price_desc.visible = !data.is_free
%h_price.visible = data.price_final_formatted != "" or data.is_free
if %h_price.visible:
if data.is_free:
%GamePrice.text = "Free to Play!"
else:
%GamePrice.text = data.price_final_formatted
if data.price_discount_percent != 0:
%GamePrice.text += "(%d%% discount!)" % data.price_discount_percent
%Description.text = data.short_description
func clear() -> void:
data = null
%AppSearch.text = ""
%GameName.text = ""
%AuthorName.text = ""
%CapsuleImage.texture = null
%Background.texture = null
%ReleaseDate.text = ""
%GamePrice.text = ""
%h_price.hide()
%Description.text = ""
pass
func load_texture_from_url(url: String) -> ImageTexture:
var http := HTTPRequest.new()
add_child(http)
var url_no_query: String = url.split("?")[0]
var file_type = url_no_query.get_extension()
if not file_type in ["png", "jpeg", "jpg", "bmp", "webp", "svg"]:
file_type = "webp"
var _err = http.request(url)
if _err != OK:
print("_err != OK")
return
var result: Array = await http.request_completed
var _result: int = result[0]
var response_code: int = result[1]
var _headers: PackedStringArray = result[2]
var buffer: PackedByteArray = result[3]
if response_code != HTTPClient.RESPONSE_OK:
print("response_code != HTTPClient.RESPONSE_OK")
return
var tex_image := Image.new()
match file_type:
"png": tex_image.load_png_from_buffer(buffer)
"jpeg", "jpg": tex_image.load_jpg_from_buffer(buffer)
"bmp": tex_image.load_bmp_from_buffer(buffer)
"webp": tex_image.load_webp_from_buffer(buffer)
"svg": tex_image.load_svg_from_buffer(buffer)
_:
_log.e("%s format not recognized." % file_type)
return null
var tex = ImageTexture.create_from_image(tex_image)
http.queue_free()
return tex
func _on_btn_visit_page_pressed() -> void:
if data:
OS.shell_open(data.short_url)
func _enter_tree() -> void:
if not Engine.is_editor_hint():
return
func _notification(what: int) -> void:
if not Engine.is_editor_hint(): return
match what:
NOTIFICATION_EDITOR_PRE_SAVE:
_save_data = data
#_save_capsule_texture = %CapsuleImage.texture
#_save_bg_texture = %Background.texture
#test_data = null
clear()
NOTIFICATION_EDITOR_POST_SAVE:
test_data = _save_data
display_app_info.call_deferred(_save_data)
#%CapsuleImage.texture = _save_capsule_texture
#%Background.texture = _save_bg_texture
#_save_capsule_texture = null
#_save_bg_texture = null