This is the Tab in the main Settings dialog to show all interaction with saved users in the database.
22 lines
647 B
GDScript
22 lines
647 B
GDScript
extends PanelContainer
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@onready var itu := %InternalTwitchUserInfo
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@onready var iul := %InternalUserLive
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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%SearchTwitchUser.users_updated.connect(%UserList.update_list)
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%UserList.populate_list()
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%UserList.user_selected.connect(_handle_user_selected)
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set_tab_names()
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func set_tab_names() -> void:
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for pnl in %Tabs.get_children():
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var title := pnl.name.trim_prefix("Internal").capitalize()
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%Tabs.set_tab_title(pnl.get_index(), title)
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func _handle_user_selected(user: Chatter) -> void:
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itu.chatter = user
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iul.chatter = user
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%Tabs.current_tab = 0
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