Created a simple Loading control to cover other UI controls, when something is loading.
16 lines
422 B
GDScript
16 lines
422 B
GDScript
@tool
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extends PanelContainer
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@export var rotation_speed: float = 1.0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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visibility_changed.connect(_on_visibility_changed)
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func _on_visibility_changed() -> void:
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set_process(is_visible_in_tree())
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func _process(d: float) -> void:
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%Spinner.rotation += d * TAU * rotation_speed
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%Spinner.rotation = wrapf(%Spinner.rotation, 0, TAU)
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