28 lines
544 B
GDScript
28 lines
544 B
GDScript
@tool
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extends Button
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@onready var _image: TextureRect = %Image
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@onready var _title: Label = %Title
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@export var texture: Texture2D:
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set = _update_texture
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@export var title: String
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func _ready() -> void:
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_update_texture(texture)
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_title.text = title
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func _pressed() -> void:
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OS.shell_open("https://dashboard.twitch.tv/viewer-rewards/channel-points/rewards")
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func _update_texture(val: Texture2D) -> void:
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texture = val
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if not is_node_ready(): return
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if val:
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_image.texture = val
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else:
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_image.texture = GradientTexture1D.new()
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