extends Node2D class_name DebugDraw var points: PackedVector2Array var polygon: PackedVector2Array func _draw() -> void: points = Globals.get_exception_points() var i := 0 while i < points.size(): var slice := points.slice(i, i+4) draw_line(slice[0], slice[1], Color.GREEN, 1.0, true) draw_line(slice[1], slice[2], Color.GREEN, 1.0, true) draw_line(slice[2], slice[3], Color.GREEN, 1.0, true) draw_line(slice[3], slice[0], Color.GREEN, 1.0, true) i += 4 polygon = Globals.get_polygon_points() for j in polygon.size(): if j+1 > polygon.size()-1: draw_line(polygon[j], polygon[0], Color.RED, 1.0, true) else: draw_line(polygon[j], polygon[j+1], Color.RED, 1.0, true) func _process(_d: float) -> void: var current := Globals.get_exception_points() if current != points: queue_redraw() current = Globals.get_polygon_points() if current != polygon: queue_redraw()