extends SQLiteObject class_name Chatter enum ChatterLevel { NEW, NORMAL, REGULAR, DEVOTEE, VIP, MOD, STREAMER } @export var id: int @export var twitch_id: String @export var nickname: String = "" @export var known_engine: String = "" @export var steam_games: Array[int] = [] @export var itch_games: Dictionary[String, String] = {} @export var urls: Dictionary[String, String] = {} @export var is_indie_game_dev: bool = false @export var is_on_team: bool = false @export var level: ChatterLevel = ChatterLevel.NEW @export var auto_shoutout: bool = false @export var shoutout_as_devteam: bool = false @export var notes: String = "" @export var scores: Dictionary[String, int] = {} @export var extra_data: Dictionary[String, Variant] = {} @export var first_seen: float = 0.0 @export var last_seen: float = 0.0 static func _setup() -> void: set_table_name(Chatter, "chatters") set_column_flags(Chatter, "id", Types.Flags.PRIMARY_KEY|Types.Flags.AUTO_INCREMENT|Types.Flags.NOT_NULL) set_column_flags(Chatter, "twitch_id", Types.Flags.NOT_NULL)