extends Node2D class_name DebugDraw var points: PackedVector2Array func _draw() -> void: points = Globals.get_exception_points() var i := 0 while i < points.size(): var slice := points.slice(i, i+4) draw_line(slice[0], slice[1], Color.GREEN, 1.0, true) draw_line(slice[1], slice[2], Color.GREEN, 1.0, true) draw_line(slice[2], slice[3], Color.GREEN, 1.0, true) draw_line(slice[3], slice[0], Color.GREEN, 1.0, true) i += 4 func _process(_d: float) -> void: var current := Globals.get_exception_points() if current != points: queue_redraw()