extends ChatterState class_name MoveState @export var move_speed := 60.0 var move_direction: Vector2 = Vector2.ZERO var wander_time: float = 3.0 func randomize_wander(): move_direction = Vector2(randf_range(-1,1), 0).normalized() wander_time = randf_range(1,6) func _enter() -> void: randomize_wander() func _exit() -> void: pass func _update(delta: float) -> void: if wander_time > 0: wander_time -= delta else: if randf() > 0.5: transitioned.emit(self, "idle") else: randomize_wander() func _physics_update(_delta: float) -> void: if chatter: if chatter.is_on_wall(): move_direction = -move_direction chatter.velocity = move_direction * move_speed