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78c100ba7c
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Created Promise
Created a class to handle monitoring of multiple signals.
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2026-02-26 14:36:51 -06:00 |
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015a601be6
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Updated Globals
Updated logic to handle using a convex_hull() for the points, instead of
individiual boxes.
Added Debug toggle.
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2026-02-26 14:36:35 -06:00 |
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e055de131f
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Created DebugDraw
Created debug draw to get drawing of exception areas for mouse
passthrough.
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2026-02-26 14:36:06 -06:00 |
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3d10309681
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Updated OAuth Settings
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2026-02-26 14:35:28 -06:00 |
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e8e436263d
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Updated FloatingMenu
Added icons and fixed some mouse interaction
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2026-02-26 14:35:13 -06:00 |
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56a7b2cad4
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Enabled Plugin
Enabled StreamController plugin.
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2026-02-25 14:12:11 -06:00 |
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c8d4c6391b
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Updated MainWin
Removed old UI, added new Floating Menu.
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2026-02-25 14:11:47 -06:00 |
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9b90f92aa6
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Created FloatingMenu
Created Main UI interface object to interact with the Overlay and
functionality of the overlay.
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2026-02-25 14:11:23 -06:00 |
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f536ddf213
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Created SC Editor Plugin
Created plugin to interact with StreamController WebSocket plugin, for
Linux, to allow Stream Deck Buttons to control the Godot Editor.
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2026-02-25 14:10:41 -06:00 |
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cc3ca68e22
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Added Icons
Added bunch of icons.
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2026-02-25 14:09:57 -06:00 |
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583f0fbe38
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Refactoring UI
Refactoring Main UI.
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2026-02-24 03:15:57 -06:00 |
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74a22f0792
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Implemented Mouse Passthrough
Implemented Mouse Passthrough code to handle allowing/dis-allowing mouse
passthrough, and adding exceptions for specific Control nodes.
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2026-02-24 03:15:31 -06:00 |
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cf3ee97bbb
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Added GDSubMenuButton
Implemented GDSubMenuButton, taken from iRadDev's project.
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2026-02-24 03:14:56 -06:00 |
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59c785ce7c
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Updated sizes
Updated window to be Stream Canvas size of 1920x1080, Fullscreen.
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2026-02-24 03:14:30 -06:00 |
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b192c4261c
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Delete README.md
README For Kenney Spritesheet importer.
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2026-02-23 18:39:39 -06:00 |
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48a5e71e00
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Initial Commit
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2026-02-23 18:38:03 -06:00 |
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