Updated SteamAppPanel
Updated Backgroudn Expand mode to cover. Renamed ClosePanel button to Clear Remoevd ClosePanel handler, and added Clear pressed signal connecting to clear function.
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37bd074983
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2 changed files with 3 additions and 5 deletions
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@ -111,7 +111,7 @@ var data: SteamAppData:
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func _ready() -> void:
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func _ready() -> void:
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%VisitPage.pressed.connect(_on_btn_visit_page_pressed)
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%VisitPage.pressed.connect(_on_btn_visit_page_pressed)
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%ClosePanel.pressed.connect(_on_btn_close_png_pressed)
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%Clear.pressed.connect(clear)
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if Engine.is_editor_hint():
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if Engine.is_editor_hint():
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if selected_steam_game != 0:
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if selected_steam_game != 0:
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get_app_info(STEAM_APP_IDS[selected_steam_game])
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get_app_info(STEAM_APP_IDS[selected_steam_game])
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@ -205,9 +205,6 @@ func load_texture_from_url(url: String) -> ImageTexture:
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http.queue_free()
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http.queue_free()
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return tex
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return tex
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func _on_btn_close_png_pressed() -> void:
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hide()
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func _on_btn_visit_page_pressed() -> void:
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func _on_btn_visit_page_pressed() -> void:
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if data:
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if data:
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OS.shell_open(data.short_url)
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OS.shell_open(data.short_url)
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@ -167,6 +167,7 @@ metadata/_custom_type_script = "uid://chgufd1youdel"
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[node name="Background" type="TextureRect" parent="." unique_id=2131684228]
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[node name="Background" type="TextureRect" parent="." unique_id=2131684228]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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expand_mode = 1
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[node name="v" type="VBoxContainer" parent="." unique_id=711622106]
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[node name="v" type="VBoxContainer" parent="." unique_id=711622106]
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layout_mode = 2
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layout_mode = 2
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@ -191,7 +192,7 @@ stretch_mode = 5
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layout_mode = 2
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layout_mode = 2
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text = "Steam App Info"
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text = "Steam App Info"
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[node name="ClosePanel" type="Button" parent="v/m" unique_id=1693377160]
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[node name="Clear" type="Button" parent="v/m" unique_id=1693377160]
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unique_name_in_owner = true
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unique_name_in_owner = true
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layout_mode = 2
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layout_mode = 2
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size_flags_horizontal = 8
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size_flags_horizontal = 8
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