Updated UserList
Refactor filter_live_users() into filter_list(). New Filter function, first filters for live users, then checks to see if _filter_name is an empty string, and the item is visible, before checking to see if display name matches te filter name variable.
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parent
991597ff21
commit
b9e0233f25
1 changed files with 12 additions and 3 deletions
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@ -9,14 +9,20 @@ var filtering_live: bool = false:
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set(value):
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filtering_live = value
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if value:
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filter_live_users()
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filter_list()
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else:
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reset_filter()
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var _filter_name: String = ""
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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%Filter.text_changed.connect(_update_filter_name)
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%FilterLive.pressed.connect(func(): filtering_live = !filtering_live)
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func _update_filter_name(txt: String) -> void:
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_filter_name = txt.to_lower()
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filter_list()
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func clear_list() -> void:
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for node in %UserList.get_children():
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@ -51,7 +57,10 @@ func reset_filter() -> void:
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for entry: UserEntry in %UserList.get_children():
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entry.visible = true
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func filter_live_users() -> void:
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func filter_list() -> void:
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reset_filter()
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for entry: UserEntry in %UserList.get_children():
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if filtering_live:
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entry.visible = entry.chatter.twitch_id in Globals.live_streamers.keys()
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if _filter_name != "" and entry.visible:
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entry.visible = entry.chatter.user.display_name.to_lower().contains(_filter_name)
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