Created Larger Logo
This is the same as twitch.svg, but since we can't "update" svg to have multiple sizes, manually setup size of the same SVG as a new file of the same content.
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assets/bootstrap/twitch_large.svg
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assets/bootstrap/twitch_large.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" fill="white" class="bi bi-twitch" viewBox="0 0 16 16">
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<path d="M3.857 0 1 2.857v10.286h3.429V16l2.857-2.857H9.57L14.714 8V0zm9.714 7.429-2.285 2.285H9l-2 2v-2H4.429V1.143h9.142z"/>
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<path d="M11.857 3.143h-1.143V6.57h1.143zm-3.143 0H7.571V6.57h1.143z"/>
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</svg>>
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</svg>
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After Width: | Height: | Size: 335 B |
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assets/bootstrap/twitch_large.svg.import
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assets/bootstrap/twitch_large.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bvmx86tvio46h"
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path="res://.godot/imported/twitch_large.svg-f412c62f24767edcd1ef4fb3abeb1597.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bootstrap/twitch_large.svg"
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dest_files=["res://.godot/imported/twitch_large.svg-f412c62f24767edcd1ef4fb3abeb1597.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=20.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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