Created Larger Logo

This is the same as twitch.svg, but since we can't "update" svg to have
multiple sizes, manually setup size of the same SVG as a new file of the
same content.
This commit is contained in:
Mario Steele 2026-03-10 10:30:50 -05:00
parent f782cc32d4
commit 7b1237b702
2 changed files with 48 additions and 0 deletions

View file

@ -0,0 +1,5 @@
<svg xmlns="http://www.w3.org/2000/svg" width="48" height="48" fill="white" class="bi bi-twitch" viewBox="0 0 16 16">
<path d="M3.857 0 1 2.857v10.286h3.429V16l2.857-2.857H9.57L14.714 8V0zm9.714 7.429-2.285 2.285H9l-2 2v-2H4.429V1.143h9.142z"/>
<path d="M11.857 3.143h-1.143V6.57h1.143zm-3.143 0H7.571V6.57h1.143z"/>
</svg>>
</svg>

After

Width:  |  Height:  |  Size: 335 B

View file

@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bvmx86tvio46h"
path="res://.godot/imported/twitch_large.svg-f412c62f24767edcd1ef4fb3abeb1597.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/bootstrap/twitch_large.svg"
dest_files=["res://.godot/imported/twitch_large.svg-f412c62f24767edcd1ef4fb3abeb1597.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=20.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false