Created Settings Panel to be displayed

Created settings panel for UI interface.
This commit is contained in:
Mario Steele 2026-02-27 16:17:09 -06:00
parent 5455ad5071
commit 785a3922a7
3 changed files with 102 additions and 0 deletions

12
UI/settings_panel.gd Normal file
View file

@ -0,0 +1,12 @@
extends PanelContainer
@onready var close_panel: Button = %ClosePanel
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
close_panel.pressed.connect(_handle_close_panel)
pass # Replace with function body.
func _handle_close_panel() -> void:
Globals.enable_mouse_passthrough()
queue_free()