Updated Globals

Added signals for when we are updating live streamers, and when they
have been updated.
Added setter for twitcher, adding a streamer_token_validated signal
connect to handle setting up live streamers fetch.
This commit is contained in:
Mario Steele 2026-03-08 13:19:39 -05:00
parent c0f0e2f513
commit 55faa9e6d3

View file

@ -1,14 +1,30 @@
extends Node extends Node
var twitcher: TwitcherExtended #region Signals
signal live_streamers_updating
signal live_streamers_updated
#endregion
#region Public Variables
var twitcher: TwitcherExtended:
set(val):
twitcher = val
twitcher.streamer_token_validated.connect(_setup_live_stream_timer)
var context: OverlayContext var context: OverlayContext
var settings: OverlaySettings var settings: OverlaySettings
var main_win: OverlayWindow var main_win: OverlayWindow
var live_streamers: Dictionary[String, TwitchStream] = {}
#endregion
#region Private Variables
var _pt_except: Array[Control] = [] var _pt_except: Array[Control] = []
var _pt_mouse: bool = false var _pt_mouse: bool = false
var _current_pt_mask: PackedVector2Array = [] var _current_pt_mask: PackedVector2Array = []
var _hull_points: PackedVector2Array = [] var _hull_points: PackedVector2Array = []
var _debug_draw: DebugDraw var _debug_draw: DebugDraw
var _tmr_live_stream: Timer
#endregion
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
@ -38,6 +54,25 @@ func _input(_event: InputEvent) -> void:
_debug_draw = DebugDraw.new() _debug_draw = DebugDraw.new()
add_child(_debug_draw) add_child(_debug_draw)
func _setup_live_stream_timer() -> void:
if _tmr_live_stream:
return
_tmr_live_stream = Timer.new()
_tmr_live_stream.name = "TimerLiveStreamCheck"
_tmr_live_stream.wait_time = 240
_tmr_live_stream.one_shot = false
_tmr_live_stream.timeout.connect(_run_live_streamer_update)
add_child(_tmr_live_stream)
_run_live_streamer_update()
_tmr_live_stream.start()
func _run_live_streamer_update() -> void:
live_streamers_updating.emit()
live_streamers = await twitcher.get_live_streamers_data()
live_streamers_updated.emit()
func save_settings() -> void: func save_settings() -> void:
ResourceSaver.save(settings, "user://settings.tres") ResourceSaver.save(settings, "user://settings.tres")