Updated Globals
Added signals for when we are updating live streamers, and when they have been updated. Added setter for twitcher, adding a streamer_token_validated signal connect to handle setting up live streamers fetch.
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1 changed files with 36 additions and 1 deletions
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@ -1,14 +1,30 @@
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extends Node
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var twitcher: TwitcherExtended
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#region Signals
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signal live_streamers_updating
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signal live_streamers_updated
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#endregion
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#region Public Variables
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var twitcher: TwitcherExtended:
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set(val):
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twitcher = val
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twitcher.streamer_token_validated.connect(_setup_live_stream_timer)
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var context: OverlayContext
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var settings: OverlaySettings
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var main_win: OverlayWindow
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var live_streamers: Dictionary[String, TwitchStream] = {}
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#endregion
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#region Private Variables
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var _pt_except: Array[Control] = []
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var _pt_mouse: bool = false
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var _current_pt_mask: PackedVector2Array = []
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var _hull_points: PackedVector2Array = []
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var _debug_draw: DebugDraw
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var _tmr_live_stream: Timer
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#endregion
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -38,6 +54,25 @@ func _input(_event: InputEvent) -> void:
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_debug_draw = DebugDraw.new()
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add_child(_debug_draw)
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func _setup_live_stream_timer() -> void:
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if _tmr_live_stream:
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return
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_tmr_live_stream = Timer.new()
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_tmr_live_stream.name = "TimerLiveStreamCheck"
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_tmr_live_stream.wait_time = 240
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_tmr_live_stream.one_shot = false
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_tmr_live_stream.timeout.connect(_run_live_streamer_update)
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add_child(_tmr_live_stream)
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_run_live_streamer_update()
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_tmr_live_stream.start()
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func _run_live_streamer_update() -> void:
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live_streamers_updating.emit()
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live_streamers = await twitcher.get_live_streamers_data()
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live_streamers_updated.emit()
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func save_settings() -> void:
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ResourceSaver.save(settings, "user://settings.tres")
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