Initial Commit

This commit is contained in:
Mario Steele 2026-02-23 18:38:03 -06:00
commit 48a5e71e00
1136 changed files with 64347 additions and 0 deletions

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const Builder = preload("./../core/builder.gd")
const Context = preload("./../core/contex/window.gd")
const SSPContext = preload("./../core/contex/ssp_window.gd")
var _plugin : EditorPlugin = null
var _builder : Builder = null
signal add_row(value : Resource)
signal add_column(value : Resource)
signal remove_row(value : Resource)
signal remove_column(value : Resource)
signal left_tab_close(value : Resource)
signal right_tab_close(value : Resource)
signal others_tab_close(value : Resource)
const ICON_ADD_COLUMN : Texture2D = preload("./../assets/split_cplus.svg")
const ICON_ADD_ROW : Texture2D = preload("./../assets/split_rplus.svg")
const ICON_REMOVE_COLUMN : Texture2D = preload("./../assets/split_cminus.svg")
const ICON_REMOVE_ROW : Texture2D = preload("./../assets/split_rminus.svg")
const L_TAB_BAR : Texture2D = preload("./../assets/LTabBar.svg")
const R_TAB_BAR : Texture2D = preload("./../assets/RTabBar.svg")
const TAB_BAR: Texture2D = preload("./../assets/TabBar.svg")
var _context_add_split_column : Context = null
var _context_add_split_row : Context = null
var _context_remove_split_column : Context = null
var _context_remove_split_row : Context = null
var _context_editor_split : SSPContext = null
var _editor_context_add_split_column : Context = null
var _editor_context_add_split_row : Context = null
var _editor_context_remove_split_column : Context = null
var _editor_context_remove_split_row : Context = null
var _editor_context_left_tab_close : Context = null
var _editor_context_right_tab_close : Context = null
var _editor_context_botH_tab_close : Context = null
func get_honey_splitter() -> SSPContext:
return _context_editor_split
# Traduction?
func _tr(message : String) -> String:
# ...
return message.capitalize()
func init_1() -> void:
_context_add_split_column = Context.new(_tr("SPLIT_COLUMN"), _add_column_split, _can_split, ICON_ADD_COLUMN)
_context_add_split_row = Context.new(_tr("SPLIT_ROW"), _add_row_split, _can_split, ICON_ADD_ROW)
_context_remove_split_column = Context.new(_tr("MERGE_SPLITTED_COLUMN"), _remove_column_split, _can_merge_column, ICON_REMOVE_COLUMN)
_context_remove_split_row = Context.new(_tr("MERGE_SPLITTED_ROW"), _remove_row_split, _can_merge_row, ICON_REMOVE_ROW)
_context_editor_split = SSPContext.new()
_editor_context_add_split_column = Context.new(_tr("SPLIT_COLUMN"), _add_column_split, _can_split, ICON_ADD_COLUMN)
_editor_context_add_split_row = Context.new(_tr("SPLIT_ROW"), _add_row_split, _can_split, ICON_ADD_ROW)
_editor_context_remove_split_column = Context.new(_tr("MERGE_SPLITTED_COLUMN"), _remove_column_split, _can_merge_column, ICON_REMOVE_COLUMN)
_editor_context_remove_split_row = Context.new(_tr("MERGE_SPLITTED_ROW"), _remove_row_split, _can_merge_row, ICON_REMOVE_ROW)
_editor_context_left_tab_close = Context.new(_tr("CLOSE_LEFT_TABS"), _left_tab_close, _can_left_tab_close, L_TAB_BAR)
_editor_context_botH_tab_close = Context.new(_tr("CLOSE_OTHERS_TABS"), _others_tab_close, _can_others_tab_close, TAB_BAR)
_editor_context_right_tab_close = Context.new(_tr("CLOSE_RIGHT_TABS"), _right_tab_close, _can_right_tab_close, R_TAB_BAR)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR_CODE, _context_add_split_column)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR_CODE, _context_add_split_row)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR_CODE, _context_remove_split_column)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR_CODE, _context_remove_split_row)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR_CODE, _context_editor_split)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_add_split_column)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_add_split_row)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_remove_split_column)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_remove_split_row)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_left_tab_close)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_right_tab_close)
_plugin.add_context_menu_plugin(EditorContextMenuPlugin.CONTEXT_SLOT_SCRIPT_EDITOR, _editor_context_botH_tab_close)
func _get_value(value : Variant) -> PackedStringArray:
if value is PackedStringArray:
return value
elif value is Array:
var packed : PackedStringArray = []
for x : Variant in value:
if x is Resource:
packed.append(x.resource_path)
return packed
elif x is String:
packed.append(x)
return packed
elif value is Resource:
var packed : PackedStringArray = [value.resource_path]
return packed
return []
func _get_resource(value : Variant) -> Variant:
if value is Resource:
return value
elif value is Node:
return value
var packed : PackedStringArray = []
if value is Array:
for x : Variant in value:
if x is String:
packed.append(x)
break
elif value is PackedStringArray:
packed = value
if packed.size() == 0:
return null
return packed[0]
func _can_split(value : Variant = null) -> bool:
return _plugin.builder.can_split(_get_value(value))
func _can_merge_column(value : Variant = null) -> bool:
return _plugin.builder.can_merge_column(_get_value(value))
func _can_merge_row(value : Variant = null) -> bool:
return _plugin.builder.can_merge_row(_get_value(value))
func _can_left_tab_close(value : Variant = null) -> bool:
return _plugin.builder.can_left_tab_close(_get_value(value))
func _can_right_tab_close(value : Variant = null) -> bool:
return _plugin.builder.can_right_tab_close(_get_value(value))
func _can_others_tab_close(value : Variant = null) -> bool:
return _plugin.builder.can_others_tab_close(_get_value(value))
func _left_tab_close(value : Variant = null) -> void:
left_tab_close.emit(_get_resource(value))
func _right_tab_close(value : Variant = null) -> void:
right_tab_close.emit(_get_resource(value))
func _others_tab_close(value : Variant = null) -> void:
others_tab_close.emit(_get_resource(value))
func _add_column_split(value : Variant = null) -> void:
add_column.emit(_get_resource(value))
func _add_row_split(value : Variant = null) -> void:
add_row.emit(_get_resource(value))
func _remove_column_split(value : Variant = null) -> void:
remove_column.emit(_get_resource(value))
func _remove_row_split(value : Variant = null) -> void:
remove_row.emit(_get_resource(value))
func init_0() -> void:
for x : Variant in [
_context_add_split_column,
_context_add_split_row,
_context_remove_split_column,
_context_remove_split_row,
_context_editor_split,
_editor_context_add_split_column,
_editor_context_add_split_row,
_editor_context_remove_split_column,
_editor_context_remove_split_row
]:
if is_instance_valid(x):
_plugin.remove_context_menu_plugin(x)
func _init(plugin : EditorPlugin, builder : Builder) -> void:
_plugin = plugin
_builder = builder
func event(event : InputEvent) -> bool:
if event.is_pressed():
if event is InputEventKey:
if event.keycode == KEY_1 and event.ctrl_pressed:
_plugin.builder.multi_split(2, false)
pass
if event.keycode == KEY_2 and event.ctrl_pressed:
_plugin.builder.multi_split(4, false)
pass
return false

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SplitterContainer = preload("./../../../script_splitter/core/ui/splitter/splitter_container.gd")
const NControl = preload("./../../core/util/control.gd")
const IoBar = preload("./../../core/ui/splitter/io/io_bar.gd")
signal update()
signal focus_by_tab(root : TabContainer, index : int)
signal remove_by_tab(root : TabContainer, index : int)
signal change_container(container : TabContainer)
signal exiting()
@warning_ignore("unused_signal")
signal rmb_click(index : int, TabContainer)
@warning_ignore("unused_signal")
signal swap_tab(from : Container, index : int, to : Container)
@warning_ignore("unused_signal")
signal same_swap_tab(from : Container, index : int, type : StringName)
var _editor_container : TabContainer = null
var _editor_splitter_container : SplitterContainer = null
var _current_container : TabContainer = null:
set(e):
if _current_container != e:
change_container.emit(e)
_current_container = e
var _frm : int = 0
var _io_bar : Node = null
func on_focus(root : TabContainer, index : int) -> void:
focus_by_tab.emit(root, index)
func on_remove(root : TabContainer, index : int) -> void:
remove_by_tab.emit(root, index)
func get_io_bar() -> IoBar:
if !is_instance_valid(_io_bar):
_io_bar = IoBar.new()
return _io_bar
func get_container(control : Control) -> Container:
if control is SplitterContainer.SplitterEditorContainer.Editor:
return _editor_splitter_container.get_base_container(control)
return null
func get_container_item(control : Control) -> Control:
if control is SplitterContainer.SplitterEditorContainer.Editor:
return _editor_splitter_container.get_base_container_item(control)
return null
func _init(container : TabContainer) -> void:
_editor_container = container
_editor_splitter_container = SplitterContainer.new()
_editor_splitter_container.initialize(_editor_container, self)
_editor_splitter_container.visible = false
_editor_container.child_entered_tree.connect(_on_update)
_editor_container.child_exiting_tree.connect(_on_update)
_editor_container.tree_exiting.connect(_on_exiting)
func is_active() -> bool:
if _frm > 0:
_frm -= 1
return false
return is_instance_valid(_editor_container) and _editor_container.is_inside_tree()
func _on_exiting() -> void:
_frm = 3
exiting.emit()
func initialize_editor_container() -> void:
_editor_splitter_container.initialize_editor_contianer()
func _on_update(__ : Node) -> void:
update.emit()
func set_current_container(container : TabContainer) -> void:
if _editor_splitter_container.set_current_editor(container):
_current_container = container
func get_editor_container() -> TabContainer:
return _editor_container
func get_root_container() -> SplitterContainer.SplitterRoot:
return _editor_splitter_container.get_root()
func get_editor_root_container(node : Node) -> SplitterContainer.BaseContainerItem:
if node is SplitterContainer.SplitterRoot:
node = node.get_parent()
return node
return null
func get_editors() -> Array[Node]:
return _editor_container.get_children()
func get_current_editor() -> Control:
return _editor_splitter_container.get_current_editor()
func tool_created() -> void:
_editor_container.visible = false
_editor_splitter_container.visible = true
func new_column() -> Control:
_current_container = _editor_splitter_container.create_new_column()
return _current_container
func new_row() -> Control:
_current_container = _editor_splitter_container.create_new_row()
return _current_container
func update_split_container() -> void:
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__ST_CS__"):
if x.has_method(&"update"):
x.call(&"update")
func get_all_containers() -> Array[Node]:
if !_editor_splitter_container:
return []
return _editor_splitter_container.get_tree().get_nodes_in_group(&"__SP_BR__")
func get_current_containers() -> Array[Node]:
if !is_instance_valid(_current_container):
return []
var c : Control = _editor_splitter_container.get_base_container(_current_container)
if is_instance_valid(c):
return c.get_children()
return []
func get_all_splitters() -> Array[Node]:
if !_editor_splitter_container:
return []
return _editor_splitter_container.get_tree().get_nodes_in_group(&"__SC_SPLITTER__")
func get_current_splitters() -> Array[Node]:
if !is_instance_valid(_current_container):
return []
var c : Control = _editor_splitter_container.get_base_container_item(_current_container)
if is_instance_valid(c):
c = c.get_parent()
if c:
return c.get_children()
return []
func garbage() -> void:
var control : Node = get_current_editor()
var nodes : Array[Node] = get_all_splitters()
var total : int = nodes.size()
if total > 2:
total = 0
for x : Node in nodes:
if !x.is_queued_for_deletion():
total += 1
if total > 1:
for x : Node in nodes:
if total < 2:
break
if x.get_child_count() == 0:
if control == x:
control = null
if !x.is_queued_for_deletion():
x.queue_free()
total -= 1
if control == null:
for x : Node in _editor_splitter_container.get_tree().get_nodes_in_group(&"__SC_SPLITTER__"):
if x is Control and !x.is_queued_for_deletion():
control = x
break
func reset() -> void:
_editor_container.visible = true
if _editor_container.child_entered_tree.is_connected(_on_update):
_editor_container.child_entered_tree.disconnect(_on_update)
if _editor_container.child_exiting_tree.is_connected(_on_update):
_editor_container.child_exiting_tree.disconnect(_on_update)
_editor_splitter_container.reset()
_editor_splitter_container.queue_free()
func get_current_container() -> TabContainer:
return _current_container
func move_container(from : int, to : int) -> bool:
if _editor_container.get_child_count() > from and from > -1:
_editor_container.move_child(_editor_container.get_child(from), to)
return true
return false

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SplitterList = preload("./../../core/ui/splitter/splitter_list.gd")
signal item_selected(item : int)
signal move_item(from : int, to : int)
signal updated()
var _editor_list : ItemList = null
var _script_list : ItemList = null
var _script_filesearch : LineEdit = null
var _editor_filesearch : LineEdit = null
var _update_list_queue : bool = false
var _array_list : Array = []
var _selet_queue : int = -1
var _selecting : bool = false
var update_selections_callback : Callable
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
if is_instance_valid(_editor_list):
_editor_list.visible = true
if _editor_list.item_selected.is_connected(_item_selected):
_editor_list.item_selected.disconnect(_item_selected)
if _editor_list.property_list_changed.is_connected(_on_property):
_editor_list.property_list_changed.disconnect(_on_property)
if is_instance_valid(_editor_filesearch):
_editor_filesearch.visible = true
if is_instance_valid(_script_filesearch):
_script_filesearch.queue_free()
if is_instance_valid(_script_list):
_script_list.queue_free()
func _on_sc_item_selected(index : int) -> void:
if _script_list.item_count > index and index > -1:
index = _get_script_selected(index)
if index == -1:
return
select(index)
func _on_sc_item_activate(index : int) -> void:
if _script_list.item_count > index:
index = _get_script_selected(index)
if index > -1 and index < _editor_list.item_count:
_editor_list.item_activated.emit(index)
func _on_property() -> void:
_script_list.update()
func _on_sc_item_clicked(index: int, at_position: Vector2, mouse_button_index: int) -> void:
if _script_list.item_count > index:
index = _get_script_selected(index)
if index == -1:
return
_editor_list.item_clicked.emit(index, at_position, mouse_button_index)
_script_list.update()
func _get_script_selected(index : int) -> int:
if _editor_list.item_count == _script_list.item_count:
return index
var tp : String = _script_list.get_item_tooltip(index)
var cindx : int = -1
if !tp.is_empty():
for x : int in _editor_list.item_count:
if tp == _editor_list.get_item_tooltip(x):
cindx = x
break
else:
tp = _script_list.get_item_text(index)
for x : int in _editor_list.item_count:
if tp == _editor_list.get_item_text(x):
cindx = x
break
return cindx
#func set_handler(manager : Object) -> void:
#_script_list.set_handler(manager)
#
func _init(list : ItemList) -> void:
_editor_list = list
_editor_list.item_selected.connect(_item_selected)
_editor_list.property_list_changed.connect(_on_property)
var parent: Node = _editor_list.get_parent()
_script_list = list.duplicate()
_script_list.set_script(SplitterList)
_script_list.set_reference(_update_list)
_script_list.set_list(_editor_list)
_script_list.item_selected.connect(_on_sc_item_selected)
_script_list.item_activated.connect(_on_sc_item_activate)
_script_list.item_clicked.connect(_on_sc_item_clicked)
if _script_list.has_signal(&"move_item_by_index"):
_script_list.connect(&"move_item_by_index", _on_move_item_by_index)
#_editor_list.draw.connect(_on_update_list)
_script_list.add_to_group(&"__SP_LT__")
_array_list = [_editor_list, _script_list]
list.visible = false
var filesearch : Object = parent.get_child(0)
if filesearch is LineEdit:
_editor_filesearch = filesearch
var txt : String = filesearch.text
if !txt.is_empty():
filesearch.set(&"text", "")
_script_filesearch = filesearch.duplicate()
_script_filesearch.text_changed.connect(_on_update_list_search)
filesearch.visible = false
parent.add_child(_script_list)
parent.move_child(_script_list, 0)
parent.add_child(_script_filesearch)
parent.move_child(_script_filesearch, 0)
_script_list.update()
func _on_update_list() -> void:
if _update_list_queue:
return
if !is_instance_valid(_script_list) or !is_instance_valid(_editor_list):
return
_update_list_queue = true
var filtered : bool = false
if is_instance_valid(_script_filesearch):
filtered = !_script_filesearch.text.is_empty()
var item_list : ItemList = _editor_list
_script_list.clear()
if filtered:
_on_update_list_search(_script_filesearch.text)
else:
for x : int in item_list.item_count:
var indx : int = _script_list.item_count
_script_list.add_item(item_list.get_item_text(x), item_list.get_item_icon(x), true)
_script_list.set_item_metadata(indx, item_list.get_item_metadata(x))
_script_list.set_item_tooltip(indx, item_list.get_item_tooltip(x))
_script_list.set_item_icon_modulate(indx, item_list.get_item_icon_modulate(x))
_script_list.set_item_custom_fg_color(indx, item_list.get_item_custom_fg_color(x))
update_list_selection()
set_deferred(&"_update_list_queue", false)
func _on_update_list_search(txt : String) -> void:
if txt.is_empty():
_on_update_list()
return
if !is_instance_valid(_script_list):
return
_script_list.clear()
var rgx : RegEx = RegEx.create_from_string("(?i).*{0}.*".format([txt]))
if !is_instance_valid(rgx) or !rgx.is_valid():
return
var item_list : ItemList = _editor_list
for x : int in item_list.item_count:
var _txt : String = item_list.get_item_text(x)
if rgx.search(_txt) != null:
var indx : int = _script_list.add_item(item_list.get_item_text(x), item_list.get_item_icon(x), true)
_script_list.set_item_metadata(indx, item_list.get_item_metadata(x))
_script_list.set_item_tooltip(indx, item_list.get_item_tooltip(x))
_script_list.set_item_icon_modulate(indx, item_list.get_item_icon_modulate(x))
_script_list.set_item_custom_fg_color(indx, item_list.get_item_custom_fg_color(x))
update_list_selection()
func update_list_selection() -> void:
if update_selections_callback.is_valid():
update_selections_callback.call(_array_list)
func _item_selected(i : int) -> void:
item_selected.emit(i)
func _update_list() -> void:
updated.emit()
_on_update_list()
func get_editor_list() -> ItemList:
return _editor_list
func get_selected_id() -> int:
for x : int in range(_editor_list.item_count):
if _editor_list.is_selected(x):
return x
return -1
func remove(index : int) -> void:
if _editor_list.item_count > index and index > -1:
_editor_list.item_clicked.emit(index, _editor_list.get_local_mouse_position(), MOUSE_BUTTON_MIDDLE)
func item_count() -> int:
return _editor_list.item_count
func _select() -> void:
if _selet_queue > -1 and _editor_list.item_count > _selet_queue:
_editor_list.select(_selet_queue, true)
_editor_list.item_selected.emit(_selet_queue)
_update_list.call_deferred()
_selecting = false
func update_list() -> void:
_on_update_list()
func select(i : int) -> void:
if i > -1 and _editor_list.item_count > i:
_selet_queue = i
if _selecting:
return
_selecting = true
_select.call_deferred()
func is_selected(i : int) -> bool:
if _editor_list.item_count > i and i > -1:
return _editor_list.is_selected(i)
return false
func get_item_tooltip(item : int) -> String:
if _editor_list.item_count > item and item > -1:
return _editor_list.get_item_tooltip(item)
return ""
func get_item_icon(item : int) -> Texture2D:
if _editor_list.item_count > item and item > -1:
return _editor_list.get_item_icon(item)
return null
func get_item_icon_modulate(item : int) -> Color:
if _editor_list.item_count > item and item > -1:
return _editor_list.get_item_icon_modulate(item)
return Color.WHITE
func get_item_text(item : int) -> String:
if _editor_list.item_count > item and item > -1:
return _editor_list.get_item_text(item)
return ""
func reset() -> void:
if is_instance_valid(_editor_list):
_editor_list.visible = true
if _editor_list.draw.is_connected(_on_update_list):
_editor_list.draw.disconnect(_on_update_list)
if _editor_list.item_selected.is_connected(_item_selected):
_editor_list.item_selected.disconnect(_item_selected)
if _editor_list.property_list_changed.is_connected(_on_property):
_editor_list.property_list_changed.disconnect(_on_property)
if is_instance_valid(_editor_filesearch):
_editor_filesearch.visible = true
if is_instance_valid(_script_filesearch):
_script_filesearch.queue_free()
if is_instance_valid(_script_list):
_script_list.queue_free()
func _on_move_item_by_index(from : int, to : int) -> void:
if from == to:
return
for x : ItemList in [_script_list, _editor_list]:
if !is_instance_valid(x):
return
for y : int in [from, to]:
if x.item_count <= y or y < 0:
return
var values : Array[int] = [from, to]
for v : int in range(0, values.size(), 1):
if _script_list.get_item_tooltip(v) != _editor_list.get_item_tooltip(v):
var value = -1
var st : String = _script_list.get_item_tooltip(from)
for x : int in _editor_list.item_count:
if st == _editor_list.get_item_tooltip(x):
value = x
break
if value == -1:
return
values[v] = value
move_item.emit(values[0], values[1])

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const EditorManager = preload("./../core/editor/godot/manager.gd")
const BaseContainer = preload("./../core/base/container.gd")
const BaseList = preload("./../core/base/list.gd")
var _plugin : EditorPlugin = null
var _editor_manager : EditorManager = null
#region _REF_
var _item_list : ItemList = null:
get:#
if !is_instance_valid(_item_list):
var script_editor: ScriptEditor = EditorInterface.get_script_editor()
var items : Array[Node] = script_editor.find_children("*", "ItemList", true, false)
if items.size() > 0:
_item_list = items[0]
else:
push_warning("[Script-Splitter] Can not find item list!")
return _item_list
#endregion
func get_editor_manager() -> EditorManager:
return _editor_manager
func handle(id : StringName) -> void:
_editor_manager.io.execute(id)
func refresh_warnings() -> void:
_editor_manager.refresh_warnings.execute()
func can_split(values : Variant) -> bool:
var current : Node = null
if values is PackedStringArray and values.size() > 0:
var root : Node = _plugin.get_tree().root
if root.has_node(values[0]):
current = root.get_node(values[0])
elif values is Node:
current = values
return _editor_manager.get_current_totaL_editors(current) > 1
func can_merge_column(values : Variant) -> bool:
var current : Node = null
if values is PackedStringArray and values.size() > 0:
var root : Node = _plugin.get_tree().root
if root.has_node(values[0]):
current = root.get_node(values[0])
elif values is Node:
current = values
return _editor_manager.get_current_total_splitters(current) > 1
func can_merge_row(_values : Variant) -> bool:
return _editor_manager.get_total_split_container(true) > 1
func can_left_tab_close(values : Variant) -> bool:
if values is PackedStringArray and values.size() > 0:
var root : Node = _plugin.get_tree().root
if root.has_node(values[0]):
values = root.get_node(values[0])
else:
values = values[0]
var node : Node = _editor_manager.get_control_tool_by_current(values)
return node and node.get_index() > 0
func can_right_tab_close(values : Variant) -> bool:
if values is PackedStringArray and values.size() > 0:
var root : Node = _plugin.get_tree().root
if root.has_node(values[0]):
values = root.get_node(values[0])
else:
values = values[0]
var node : Node = _editor_manager.get_control_tool_by_current(values)
return node and node.get_index() < node.get_parent().get_child_count() - 1
func can_others_tab_close(values : Variant) -> bool:
return can_left_tab_close(values) and can_right_tab_close(values)
func update(_delta : float) -> void:
if _editor_manager.update():
_plugin.set_process(false)
func multi_split(number : int, as_row : bool) -> void:
var total : int = _editor_manager.get_current_total_splitters(null)
if total == number:
return
var container : Node = _editor_manager.get_current_root()
if !as_row:
if total < number:
number = number - total
while number > 0:
if !can_split(container):
return
_editor_manager.split_column.execute(container)
number -= 1
else:
number = total - number
while number > 0:
if !can_merge_column(container):
return
_editor_manager.merge_tool.execute([_editor_manager.get_current_tool(container), false])
number -= 1
if !as_row:
if total < number:
number = number - total
while number > 0:
if !can_split(container):
return
_editor_manager.split_row.execute(container)
number -= 1
else:
number = total - number
while number > 0:
if !can_merge_column(container):
return
_editor_manager.merge_tool.execute([_editor_manager.get_current_tool(container), true])
number -= 1
func init_0() -> void:
if is_instance_valid(_editor_manager):
_editor_manager.reset()
_editor_manager = null
var editor : ScriptEditor = EditorInterface.get_script_editor()
if editor:
if editor.editor_script_changed.is_connected(_on_change):
editor.editor_script_changed.disconnect(_on_change)
func _on_change(__ : Variant = null) -> void:
_queue_update()
func connect_callbacks(
on_column : Signal,
on_row : Signal,
out_column : Signal,
out_row : Signal,
left_tab_close : Signal,
right_tab_close : Signal,
others_tab_close : Signal,
do_connect : bool = true) -> void:
for x : Array in [
[on_column, _editor_manager.split_column.execute],
[on_row, _editor_manager.split_row.execute],
[out_column, _editor_manager.unsplit_column],
[out_row, _editor_manager.unsplit_row],
[left_tab_close, _editor_manager.left_tab_close],
[right_tab_close, _editor_manager.right_tab_close],
[others_tab_close, _editor_manager.others_tab_close]
]:
if !x[0].is_null():
if do_connect:
if !x[0].is_connected(x[1]):
x[0].connect(x[1])
else:
if x[0].is_connected(x[1]):
x[0].disconnect(x[1])
func _nws() -> void:
print("[Script Splitter] New Splitter System!\nNow use controls in toolbar for split columns and rows as you like!\nPlease provide feedback on the Github issues tab [https://github.com/CodeNameTwister/Script-Splitter]")
func swap_by_src(from : String, to : String, as_left : bool) -> void:
_editor_manager.swap_tab.execute([from, to, as_left])
func reset_by_control(control : Node) -> void:
if _editor_manager:
_editor_manager.reset_by_control(control)
func _clean_settings() -> void:
var e : EditorSettings = EditorInterface.get_editor_settings()
if e.has_setting("plugin/script_spliter/rows"):
_nws()
e.set_setting("plugin/script_spliter/rows", null)
e.set_setting("plugin/script_spliter/columns", null)
e.set_setting("plugin/script_spliter/save_rows_columns_count_on_exit", null)
e.set_setting("plugin/script_spliter/window/use_highlight_selected", null)
e.set_setting("plugin/script_spliter/window/highlight_selected_color", null)
e.set_setting("plugin/script_spliter/editor/split/reopen_last_closed_editor_on_add_split", null)
e.set_setting("plugin/script_spliter/editor/split/remember_last_used_editor_buffer_size", null)
e.set_setting("plugin/script_spliter/behavior/auto_create_split_by_config", null)
e.set_setting("plugin/script_spliter/editor/list/colorize_actives", null)
for x : String in [
"plugin/script_spliter/behaviour/refresh_warnings_on_save"
,"plugin/script_spliter/editor/out_focus_color_value"
,"plugin/script_spliter/editor/out_focus_color_enabled"
,"plugin/script_spliter/editor/minimap_for_unfocus_window"
,"plugin/script_spliter/editor/behaviour/expand_on_focus"
,"plugin/script_spliter/editor/behaviour/can_expand_on_same_focus"
,"plugin/script_spliter/editor/behaviour/smooth_expand"
,"plugin/script_spliter/editor/behaviour/smooth_expand_time"
,"plugin/script_spliter/editor/behaviour/swap_by_double_click_separator_button"
,"plugin/script_spliter/editor/behaviour/back_and_forward/handle_back_and_forward"
,"plugin/script_spliter/editor/behaviour/back_and_forward/history_size"
,"plugin/script_spliter/editor/behaviour/back_and_forward/using_as_next_and_back_tab"
,"plugin/script_spliter/editor/behaviour/back_and_forward/use_native_handler_when_there_are_no_more_tabs"
,"plugin/script_spliter/editor/behaviour/back_and_forward/backward_key_button_input"
,"plugin/script_spliter/editor/behaviour/back_and_forward/forward_key_button_input"
,"plugin/script_spliter/editor/behaviour/back_and_forward/backward_mouse_button_input"
,"plugin/script_spliter/editor/behaviour/back_and_forward/forward_mouse_button_input"
,"plugin/script_spliter/editor/list/selected_color"
,"plugin/script_spliter/editor/list/others_color"
,"plugin/script_spliter/editor/tabs/use_old_behaviour"
,"plugin/script_spliter/line/size"
,"plugin/script_spliter/line/color"
,"plugin/script_spliter/line/draggable"
,"plugin/script_spliter/line/expand_by_double_click"
,"plugin/script_spliter/line/button/size"
,"plugin/script_spliter/line/button/modulate"
,"plugin/script_spliter/behavior/create_all_open_editors"
]:
if e.has_setting(x):
e.set_setting(x.replace("/script_spliter/", "/script_splitter/"), e.get_setting(x))
e.set_setting(x, null)
for x : int in range(1, 11, 1):
e.set_setting(str("plugin/script_spliter/input/split_type_" , x), null)
#for x : int in range(1, 11, 1):
#e.set_setting(str("plugin/script_splitter/input/split_type_" , x), null)
func init_1(plugin : EditorPlugin, tab_container : TabContainer, item_list : ItemList) -> void:
if !is_instance_valid(plugin) or !is_instance_valid(tab_container):
printerr("Error, can`t initalize plugin, not valid references!")
return
_clean_settings()
_plugin = plugin
_plugin.set_process(true)
_editor_manager = EditorManager.new(BaseContainer.new(tab_container), BaseList.new(item_list))
_editor_manager.update_request.connect(_queue_update)
var editor : ScriptEditor = EditorInterface.get_script_editor()
if editor:
if !editor.editor_script_changed.is_connected(_on_change):
editor.editor_script_changed.connect(_on_change)
func _queue_update() -> void:
_plugin.set_process(true)

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@tool
extends EditorContextMenuPlugin
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4f
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const PLUS_SPLIT = preload("./../../assets/plus_row.svg")
const MINUS_SPLIT = preload("./../../assets/minus_row.svg")
const SspEditor = preload("./../../core/ui/splitter/editor/ssp_editor.gd")
var _vsplits : Array[VSplitContainer] = []
func _translate(_str : String) -> String:
# ...
return _str
func _popup_menu(_paths : PackedStringArray) -> void:
var sc : ScriptEditor = EditorInterface.get_script_editor()
if !is_instance_valid(sc.get_current_script()):
return
var ed : ScriptEditorBase = sc.get_current_editor()
var be : Control = ed.get_base_editor()
if be is CodeEdit:
if !(be.get_parent() is VSplitContainer):
add_context_menu_item(_translate("Sub-Split"), _on_sub_split, PLUS_SPLIT)
else:
add_context_menu_item(_translate("Remove Sub-Split"), _out_sub_split, MINUS_SPLIT)
func is_handled(cnt : Node) -> bool:
return cnt is CodeEdit and cnt.get_parent() is VSplitContainer
func split() -> void:
_on_sub_split(null)
func merge(value : Node) -> void:
_out_sub_split(value)
func _out_sub_split(value : Variant = null) -> void:
var be : Control = null
if value is CodeEdit:
be = value
else:
var sc : ScriptEditor = EditorInterface.get_script_editor()
var ed : ScriptEditorBase = sc.get_current_editor()
be= ed.get_base_editor()
if be is CodeEdit:
if !is_handled(be):
return
var parent : Node = be.get_parent()
var index : int = be.get_index()
if !is_instance_valid(parent):
return
if parent.get_child_count() > index + 1:
var c : Node = parent.get_child(index + 1)
if c is CodeEdit:
_on_focus(c, be)
c.queue_free()
parent.remove_child(c)
else:
if index > 0 and parent.get_child_count() > index:
var c : Node = parent.get_child(index - 1)
if c is CodeEdit:
_on_focus(c, be)
c.queue_free()
parent.remove_child(c)
if parent.get_child_count() == 1:
var p : Node = parent.get_parent()
if p:
for y : Node in parent.get_children():
if y.is_queued_for_deletion():
continue
if y.has_meta(&"RM"):
continue
if y is CodeEdit:
if y.text_changed.is_connected(_on_text_change):
y.text_changed.disconnect(_on_text_change)
parent.remove_child(y)
p.add_child(y)
if p.get_child_count() > 1:
p.move_child(y, 0)
_vsplits.erase(parent)
parent.queue_free()
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
if x.has_method(&"_io_call"):
x.call(&"_io_call", &"")
func _on_sub_split(__ : Variant = null) -> void:
var sc : ScriptEditor = EditorInterface.get_script_editor()
var ed : ScriptEditorBase = sc.get_current_editor()
var be : Control = ed.get_base_editor()
if be is CodeEdit:
var parent : Node = be.get_parent()
if is_handled(be) or !is_instance_valid(parent):
return
var z : int = 0
for x : Node in parent.get_children():
if x is CodeEdit:
z += 1
if z < 2:
var vsplit : VSplitContainer = null
if be.get_parent() is VSplitContainer:
vsplit = be.get_parent()
else:
vsplit = VSplitContainer.new()
var p : Node = be.get_parent()
if p:
p.remove_child(be)
parent.add_child(vsplit)
parent.move_child(vsplit, 0)
vsplit.add_child(be)
vsplit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vsplit.size_flags_vertical= Control.SIZE_EXPAND_FILL
_vsplits.append(vsplit)
var ne : CodeEdit = be.duplicate(0)
ne.set_meta(&"RM", true)
ne.set_script(SspEditor)
ne.focus_mode = Control.FOCUS_CLICK
ne.mouse_filter = Control.MOUSE_FILTER_PASS
ne.selecting_enabled = false
var nodes : Array[Node] = be.get_parent().get_parent().get_parent().find_children("*","MenuButton",true,false)
for n : Node in nodes:
if n is MenuButton:
var mp : PopupMenu = n.get_popup()
if mp and "%" in (n.get_popup().get_item_text(0)):
if n.draw.is_connected(_on_update):
n.draw.disconnect(_on_update)
n.draw.connect(_on_update.bind(be,ne,n))
be.text_changed.connect(_on_text_change.bind(be, ne))
ne.focus_entered.connect(_on_focus.bind(ne, be))
ne.gui_input.connect(_on_gui.bind(ne, be))
_on_text_change(be, ne)
vsplit.add_child(ne)
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
if x.has_method(&"_io_call"):
x.call(&"_io_call", &"")
func _on_gui(e : InputEvent, f : CodeEdit, t : CodeEdit) -> void:
if t.has_focus():
if e.is_pressed():
if e is InputEventMouseButton:
if e.button_index == MOUSE_BUTTON_LEFT:
return
_on_focus(f, t)
else:
if e.is_pressed():
if e is InputEventMouseButton:
if e.button_index != MOUSE_BUTTON_RIGHT:
return
_on_focus(f, t)
func _on_update(f : Variant, t : Variant, r : Variant) -> void:
if is_instance_valid(f) and is_instance_valid(t):
t.set(&"theme_override_font_sizes/font_size", f.get(&"theme_override_font_sizes/font_size"))
return
if is_instance_valid(r):
if r.draw.is_connected(_on_update):
r.draw.disconnect(_on_update)
func _on_focus(f : CodeEdit, t : CodeEdit) -> void:
if !is_instance_valid(f) or !is_instance_valid(t):
return
if f.text != t.text:
var sv : float = f.scroll_vertical
var sh : int = f.scroll_horizontal
f.set(&"text", t.text)
f.scroll_vertical = sv
f.scroll_horizontal = sh
var sv0 : float = f.scroll_vertical
var sh0 : int = f.scroll_horizontal
var sv1 : float = t.scroll_vertical
var sh1 : int = t.scroll_horizontal
t.scroll_vertical = sv0
t.scroll_horizontal = sh0
f.scroll_vertical = sv1
f.scroll_horizontal = sh1
var index : int = t.get_index()
var p : Node = f.get_parent()
p.remove_child(f)
p.add_child(f)
t.grab_focus()
if p.get_child_count() > index or index == -1:
p.move_child(f, index)
func _on_text_change(ca : CodeEdit, cb : CodeEdit) -> void:
if cb.has_method(&"set_text_reference"):
cb.call(&"set_text_reference", ca.text)
return
var sv : float = cb.scroll_vertical
var sh : int = cb.scroll_horizontal
cb.set(&"text", ca.text)
cb.scroll_vertical = sv
cb.scroll_horizontal = sh
func _reorder(index : int, cd : CodeEdit, line : int, column : int) -> void:
if cd.get_caret_count() <= index:
cd.add_caret(mini(cd.get_line_count(), line), column)
return
cd.set_caret_line(mini(cd.get_line_count(), line), false, true, 0, index)
cd.set_caret_column(column, false, index)
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
for x : Node in _vsplits:
if !is_instance_valid(x):
continue
var p : Node = x.get_parent()
for y : Node in x.get_children():
if y.is_queued_for_deletion():
continue
if y.has_meta(&"RM"):
continue
if y is CodeEdit:
for cn : Dictionary in y.text_changed.get_connections():
var callable : Callable = cn["callable"]
if !callable.is_valid():
y.text_changed.disconnect(callable)
for n : Node in x.get_parent().get_parent().get_parent().find_children("*","MenuButton",true,false):
if n is MenuButton:
var mp : PopupMenu = n.get_popup()
if mp and "%" in (n.get_popup().get_item_text(0)):
for cn : Dictionary in n.draw.get_connections():
var callable : Callable = cn["callable"]
if !callable.is_valid():
n.draw.disconnect(callable)
x.remove_child(y)
p.add_child(y)
if p.get_child_count() > 1:
p.move_child(y, 0)
x.queue_free()

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@tool
extends EditorContextMenuPlugin
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var CONTEXT : String = "CUSTOM"
var ICON : Texture = null
var SHORTCUT : Shortcut = null
var CALLABLE : Callable
var VALIDATOR : Callable
func _init(context : String, handle : Callable, validator : Callable, icon : Texture, input_key : Array[InputEvent] = []):
CONTEXT = context
CALLABLE = handle
ICON = icon
VALIDATOR = validator
if input_key.size() > 0:
SHORTCUT = Shortcut.new()
SHORTCUT.events = input_key
add_menu_shortcut(SHORTCUT, handle)
func _popup_menu(paths : Variant) -> void:
if VALIDATOR.is_valid():
if !VALIDATOR.call(paths):
return
if SHORTCUT:
add_context_menu_item_from_shortcut(CONTEXT, SHORTCUT, ICON)
else:
if CALLABLE.is_valid():
add_context_menu_item(CONTEXT, CALLABLE, ICON)

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const MickeyTool = preload("./../../core/editor/tools/magic/mickey_tool.gd")
const ToolDB = preload("./../../core/editor/database/tool_db.gd")
const Manager = preload("./../../core/editor/godot/manager.gd")
var _tool_db : ToolDB = null
var _manager : Manager = null
func _init(manager : Manager, tool_db : ToolDB) -> void:
_manager = manager
_tool_db = tool_db
func execute(_value : Variant = null) -> bool:
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const EditorTool = preload("./../../../core/editor/tools/editor_tool.gd")
const HelperEditorTool = preload("./../../../core/editor/tools/helper_editor_tool.gd")
const ScriptEditorTool = preload("./../../../core/editor/tools/script_editor_tool.gd")
const TextEditorTool = preload("./../../../core/editor/tools/text_editor_tool.gd")
var _tools : Array[EditorTool] = [
ScriptEditorTool.new(),
HelperEditorTool.new(),
TextEditorTool.new()
]
func execute(value : Variant = null) -> bool:
if !is_instance_valid(value) or !(value is Control):
return true
var control : Control = value
if !control.is_node_ready() or !control.is_inside_tree():
return false
for x : MickeyTool in _tool_db.get_tools():
if x.has(control):
x.set_queue_free(false)
return true
var index : int = control.get_index()
if !_manager.is_valid_item_index(index):
return false
var root : Node = _get_root()
if is_instance_valid(root):
var mt : MickeyTool = _tools[0].build(control)
var is_editor : bool = _is_editor(mt, control)
if !is_editor:
for z : int in range(1, _tools.size(), 1):
var x : EditorTool = _tools[z]
mt = x.build(control)
if mt != null:
break
if mt != null:
mt.focus.connect(_manager.focus_tool)
mt.new_symbol.connect(_manager.set_symbol)
mt.clear.connect(_manager.clear_editors)
mt.ochorus(root)
_tool_db.append(mt)
_manager.tool_created()
_manager.update_metadata(mt)
mt.trigger_focus()
return false
if is_editor:
return true
printerr("Error!, Can not build control for ", control.name)
return false
func _is_editor(mt : MickeyTool, control : Control) -> bool:
if is_instance_valid(mt):
return true
if control is ScriptEditorBase:
var sce : ScriptEditor = EditorInterface.get_script_editor()
if sce and control in sce.get_open_script_editors():
if control.name.begins_with("@"):
if !("Script" in control.name):
return false
return true
return _manager.get_editor_list().get_item_tooltip(control.get_index()).is_empty()
return false
func _get_root() -> Node:
var root : Node = _manager.get_current_root()
if !is_instance_valid(root):
var splitters : Array[Node] = _manager.get_base_container().get_all_splitters()
if splitters.size() == 0:
for x : MickeyTool in _tool_db.get_tools():
x.reset()
_manager.get_base_container().initialize_editor_container()
root = _manager.get_current_root()
else:
for x : Node in splitters:
if is_instance_valid(x) and !x.is_queued_for_deletion():
root = x
break
return root

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const BaseContainer = preload("./../../../core/base/container.gd")
const SpliterItem = preload("./../../../core/ui/multi_split_container/split_container_item.gd")
func execute(value : Variant = null) -> bool:
if value is Array:
if value.size() == 3:
if value[0] is Container and value[1] is int and value[2] is StringName:
var from : Container = value[0]
var index : int = value[1]
var type : StringName = value[2]
if from is BaseContainer.SplitterContainer.SplitterEditorContainer.Editor:
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
if x.get_root() == from and x.get_control().get_index() == index:
if type == &"LEFT":
var c : Node = _manager.get_base_container().get_container_item(x.get_root())
var cindex : int = 0
if !c:
return false
cindex = c.get_index()
_manager.split_column.execute(x)
if !c.is_node_ready():
await c.ready
c = _manager.get_base_container().get_container_item(x.get_root())
if is_instance_valid(c):
if cindex > -1 and cindex < c.get_parent().get_child_count() and c.get_index() != cindex:
c.get_parent().move_child.call_deferred(c, cindex)
elif type == &"RIGHT":
var c : Node = _manager.get_base_container().get_container_item(x.get_root())
var cindex : int = 0
if !c:
return false
cindex = c.get_index() + 1
_manager.split_column.execute(x)
if !c.is_node_ready():
await c.ready
c = _manager.get_base_container().get_container_item(x.get_root())
if is_instance_valid(c):
if cindex > -1 and cindex < c.get_parent().get_child_count() and c.get_index() != cindex:
c.get_parent().move_child.call_deferred(c, cindex)
elif type == &"TOP":
var c : Node = _manager.get_base_container().get_container(x.get_root())
var cindex : int = 0
if !c:
return false
var root : Node = c.get_parent()
if !root:
return false
cindex = root.get_index()
_manager.split_row.execute(x)
if !c.is_node_ready():
await c.ready
c = _manager.get_base_container().get_container_item(x.get_root())
if is_instance_valid(c):
var row : Node = c
for __ : int in range(0, 2, 1):
row = c.get_parent()
if !is_instance_valid(row):
break
if is_instance_valid(row):
var has : bool = false
for ___ : int in range(0, 3, 1):
if has:
break
for __ : int in range(0, 3, 1):
await Engine.get_main_loop().process_frame
if is_instance_valid(row) and is_instance_valid(c):
var _root : Node = c.get_parent()
if row.has_node(_root.get_path()) :
has = true
break
if has and c and cindex > -1:
for __ : int in range(0, 2, 1):
c = c.get_parent()
if !c:
return false
root = c.get_parent()
if root and cindex < root.get_child_count() and c.get_index() != cindex:
root.move_child(c, cindex)
return true
elif type == &"BOTTOM":
_manager.split_row.execute(x)
var c : Node = _manager.get_base_container().get_container(x.get_root())
var cindex : int = 0
if !c:
return false
if !c.is_node_ready():
await c.ready
cindex = c.get_index() + 1
if c.get_index() < c.get_parent().get_child_count() - 1:
if is_instance_valid(c):
var row : Node = c
for __ : int in range(0, 2, 1):
row = c.get_parent()
if !is_instance_valid(row):
break
if is_instance_valid(row):
var z : int = c.get_index()
if z > 0:
var has : bool = false
for ___ : int in range(0, 3, 1):
if has:
break
for __ : int in range(0, 3, 1):
await Engine.get_main_loop().process_frame
if is_instance_valid(row) and is_instance_valid(c):
var _root : Node = c.get_parent()
if row.has_node(_root.get_path()) and _root is SpliterItem:
has = true
break
if has and c and cindex > -1:
for __ : int in range(0, 2, 1):
c = c.get_parent()
if !c:
return false
var root : Node = c.get_parent()
if root and cindex < root.get_child_count() and c.get_index() != cindex:
root.move_child(c, cindex)
return true
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
#Override app function.
func execute(value : Variant = null) -> bool:
if value is Array:
if value.size() > 1:
if value[0] is TabContainer and value[1] is int:
var control : TabContainer = value[0]
var index : int = value[1]
for x : MickeyTool in _tool_db.get_tools():
if is_instance_valid(x):
if x.get_root() == control:
if x.get_control().get_index() == index:
x.trigger_focus()
return true
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const BaseList = preload("./../../../core/base/list.gd")
var unfocus_enabled : bool = true
var unfocus_color : Color = Color.DARK_GRAY
func _init(manager : Manager, tool_db : ToolDB) -> void:
super(manager, tool_db)
_setup()
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func _on_change() -> void:
var dt : Array = ["plugin/script_splitter/editor/out_focus_color_enabled","plugin/script_splitter/editor/out_focus_color_value"]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
var current : Node = _manager.get_base_container().get_current_container()
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
var root : Control = x.get_root()
if root.modulate != Color.WHITE:
if unfocus_enabled:
root.modulate = unfocus_color
else:
root.modulate = Color.WHITE
elif unfocus_enabled:
if is_instance_valid(current):
if x.get_root() != current:
root.modulate = unfocus_color
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["unfocus_enabled", "plugin/script_splitter/editor/out_focus_color_enabled"]
,["unfocus_color", "plugin/script_splitter/editor/out_focus_color_value"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func execute(value : Variant = null) -> bool:
if value is ScriptEditorBase:
var control : Control = value.get_base_editor()
for x : MickeyTool in _tool_db.get_tools():
if x.has(control):
value = x
break
if value is MickeyTool:
var index : int = value.get_index()
var editor_list : BaseList = _manager.get_editor_list()
if editor_list.item_count() > index and index > -1:
var control : Node = value.get_control()
var root : Node = value.get_root()
if root is TabContainer:
var base : Manager.BaseContainer = _manager.get_base_container()
var _index : int = control.get_index()
if root.current_tab != _index and _index > -1 and _index < root.get_tab_count():
if root.has_method(&"set_tab"):
root.call(&"set_tab", _index)
else:
root.set(&"current_tab", _index)
var container : Control = base.get_current_container()
if is_instance_valid(container) and unfocus_enabled:
container.modulate = unfocus_color
base.set_current_container(root)
if is_instance_valid(root):
root.modulate = Color.WHITE
var new_container : Node = base.get_container(root)
if is_instance_valid(new_container) and new_container.has_method(&"expand_splited_container"):
new_container.call(&"expand_splited_container", base.get_container_item(root))
if is_instance_valid(container):
container = base.get_container(container)
if is_instance_valid(container) and container != new_container and container.has_method(&"expand_splited_container"):
container.call(&"expand_splited_container", null)
var grant_conainer : Node = base.get_editor_root_container(new_container)
if is_instance_valid(grant_conainer):
var parent : Node = grant_conainer.get_parent()
if is_instance_valid(parent) and parent.has_method(&"expand_splited_container"):
parent.call(&"expand_splited_container", base.get_editor_root_container(new_container))
if !editor_list.is_selected(index):
editor_list.select(index)
_manager.io.update()
_manager.get_editor_list().updated.emit()
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const BaseList = preload("./../../../core/base/list.gd")
const EDITOR = preload("./../../../core/ui/window/editor.tscn")
var expanded : bool = false
var _updating : bool = false
func update() -> void:
if _updating:
return
_updating = true
_update.call_deferred()
func _update() -> void:
var base : Manager.BaseContainer = _manager.get_base_container()
var container : Node = base.get_current_container()
if is_instance_valid(container):
if expanded:
var cb : Node = base.get_container_item(container)
var ct : Array[Node] = container.get_tree().get_nodes_in_group(&"__SP_BR__")
for x : Node in container.get_tree().get_nodes_in_group(&"__SP_IC__"):
var v : bool = cb == x
for y : Node in x.get_children():
if y is Control:
y.visible = v
for __ : int in range(0, 2, 1):
for x : Node in ct:
if x is Control:
var v : bool = false
for y : Node in x.get_children():
if y is Control and y.visible:
v = true
break
x.visible = v
var can_split : bool = _can_split(container)
var can_merge_column : bool = _can_merge_column(base)
var can_merge_row : bool = _can_merge_row(base)
var can_sub_split : int = _sub()
var can_make_float : bool = (container.get_parent() is VBoxContainer)
for x : Node in (Engine.get_main_loop()).get_nodes_in_group(&"__script_splitter__IO__"):
x.enable(&"SPLIT_COLUMN",can_split)
x.enable(&"MERGE_COLUMN",can_merge_column)
x.enable(&"SPLIT_ROW",can_split)
x.enable(&"MERGE_ROW",can_merge_row)
x.enable(&"SPLIT_SUB", can_sub_split == 0)
x.enable(&"MERGE_SPLIT_SUB", can_sub_split == 1)
x.enable(&"MAKE_FLOATING", can_make_float)
_updating = false
func _can_split(container : Node) -> bool:
return container != null and container.get_child_count() > 1
func _can_merge_column(base : Manager.BaseContainer) -> bool:
return base != null and base.get_current_splitters().size() > 1
func _can_merge_row(base : Manager.BaseContainer) -> bool:
return base != null and base.get_all_containers().size() > 1
func _sub() -> int:
var sc : ScriptEditor = EditorInterface.get_script_editor()
if !is_instance_valid(sc.get_current_script()):
return -1
var ed : ScriptEditorBase = sc.get_current_editor()
var be : Control = ed.get_base_editor()
if be is CodeEdit:
if be.get_parent() is VSplitContainer:
return 1
return 0
return -1
func _on_pin(btn : Button) -> void:
var st : String = btn.get_meta(&"I")
if st.is_empty():
btn.queue_free()
return
var bl : Manager.BaseList = _manager.get_editor_list()
for x : int in bl.item_count():
if st == bl.get_item_tooltip(x):
bl.select(x)
return
func _make_pin(tree : SceneTree, fn : String, tp : String, icn : Texture2D, mod : Color) -> void:
if mod == Color.BLACK:
mod = Color.WHITE
for x : Node in tree.get_nodes_in_group(&"__SP_PIN_ROOT__"):
var btn : Button = Button.new()
btn.text = fn
btn.icon = icn
btn.set_meta(&"I", tp)
btn.pressed.connect(_on_pin.bind(btn))
btn.add_to_group(&"__SP_B_PIN__")
btn.set(&"theme_override_colors/icon_normal_color", mod)
btn.set(&"theme_override_colors/icon_focus_color", mod)
btn.set(&"theme_override_colors/icon_pressed_color", mod)
btn.set(&"theme_override_colors/icon_hover_color", mod)
btn.set(&"theme_override_colors/icon_hover_pressed_color", mod)
btn.set(&"theme_override_colors/icon_disabled_color", mod)
btn.set(&"theme_override_font_sizes/font_size", 12.0)
x.add_child(btn)
func _remove_pin(tree : SceneTree, tp : String) -> bool:
for x : Node in tree.get_nodes_in_group(&"__SP_PIN_ROOT__"):
if x.has_meta(&"I"):
if x.get_meta(&"I") == tp:
x.queue_free()
return true
return false
func execute(value : Variant = null) -> bool:
if value == null:
update()
return true
if value is StringName:
if value.is_empty():
update()
return true
var base : Manager.BaseContainer = _manager.get_base_container()
var container : Node = base.get_current_container()
var id : StringName = value
match id:
&"EXPAND":
if is_instance_valid(container):
var ct : Array[Node] = container.get_tree().get_nodes_in_group(&"__SP_BR__")
if expanded:
for x : Node in container.get_tree().get_nodes_in_group(&"__SP_IC__"):
for y : Node in x.get_children():
if y is Control:
y.visible = true
for x : Node in ct:
if x is Control:
x.visible = true
else:
var cb : Node = base.get_container_item(container)
for x : Node in container.get_tree().get_nodes_in_group(&"__SP_IC__"):
var v : bool = cb == x
for y : Node in x.get_children():
if y is Control:
y.visible = v
for __ : int in range(0, 2, 1):
for x : Node in ct:
if x is Control:
var v : bool = false
for y : Node in x.get_children():
if y is Control and y.visible:
v = true
break
x.visible = v
expanded = !expanded
for x : Node in container.get_tree().get_nodes_in_group(&"__script_splitter__IO__"):
if x.has_method(&"get_button"):
var button : Button = x.call(&"get_button", id)
if is_instance_valid(button):
if expanded:
button.modulate = Color.GREEN
else:
button.modulate = Color.WHITE
return true
&"PIN":
for x : MickeyTool in _tool_db.get_tools():
if x.get_root() == container:
if container is TabContainer:
if container.current_tab == x.get_control().get_index():
var list : Manager.BaseList = _manager.get_editor_list()
var idx : int = x.get_index()
if list.item_count() > idx and idx > -1:
var nm : String = list.get_item_text(idx)
var ps : String = list.get_item_tooltip(idx)
if _remove_pin(container.get_tree(), ps):
return true
_make_pin(container.get_tree(), nm, ps, list.get_item_icon(idx), list.get_item_icon_modulate(idx))
&"SPLIT_COLUMN":
if _can_split(container):
_manager.split_column.execute()
&"SPLIT_ROW":
if _can_split(container):
_manager.split_row.execute()
&"MERGE_COLUMN":
if _can_merge_column(base):
_manager.merge_tool.execute([null, false])
&"MERGE_ROW":
if _can_merge_row(base):
_manager.merge_tool.execute([null, true])
&"SPLIT_SUB":
if _sub() == 0:
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
x.script_split()
break
&"MERGE_SPLIT_SUB":
if _sub() == 1:
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
x.script_merge()
break
&"MAKE_FLOATING":
if (container.get_parent() is VBoxContainer):
for x : ToolDB.MickeyTool in _tool_db.get_tools():
if x.has(container):
var y : Node = (_manager._base_container._editor_container.get_parent())
var new_window : Window = EDITOR.instantiate()
y.add_child(new_window)
var root : Node = new_window.call(&"get_root")
root.initialize(null, _manager.get_base_container())
root.initialize_editor_contianer()
var _root : Node = x.get_root()
x.ochorus(root.call(&"get_current_editor"))
if _root.get_child_count() < 1:
var item : Node = _manager.get_base_container().get_container_item(_root)
if item.get_child_count() == 1:
var cont : Node = _manager.get_base_container().get_container(_root)
if cont.get_child_count() == 1:
cont.queue_free()
else:
item.queue_free()
else:
if _root.get_parent() is VBoxContainer:
_root.get_parent().queue_free()
else:
_root.queue_free()
new_window.setup()
new_window.update()
_manager.update()
return false
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func _get_tool(value : Variant) -> MickeyTool:
var container : MickeyTool = null
if value == null:
container = _tool_db.get_by_reference(_manager.get_base_container().get_current_container())
elif value is Node:
container = _tool_db.get_by_reference(value)
elif value is Resource:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value.resource_path
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
container = _tool_db.get_tool_id(x)
break
elif value is String:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
container = _tool_db.get_tool_id(x)
break
return container
func execute(value : Variant = null) -> bool:
if value is Array:
var mk : MickeyTool = _get_tool(value[0])
if is_instance_valid(mk) and value[1] is bool:
if mk and mk.is_valid():
var root : Node = mk.get_root()
var control : Node = root
if control.is_in_group(&"__SC_SPLITTER__"):
var cbase : Manager.BaseContainer = _manager.get_base_container()
if value[1]:
control = cbase.get_container(control)
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
var node : Control = x.get_root()
if control == cbase.get_container(node):
x.reset()
control.queue_free()
else:
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
var node : Control = x.get_root()
if node:
if node == control:
x.reset()
else:
x.reset()
var base : Manager.BaseContainer = _manager.get_base_container()
if root == base.get_current_container():
var nodes : Array[Node] = control.get_tree().get_nodes_in_group(&"__SC_SPLITTER__")
var container : Node = base.get_container_item(root)
for n : Node in nodes:
if n == root:
continue
var _container : Node = base.get_container_item(n)
if _container.get_parent() == container.get_parent():
var i0 : int = _container.get_index()
var i1 : int = container.get_index()
if i0 == i1 - 1 or i0 == i1 + 1:
base.set_current_container(n)
return true
var z : int = nodes.find(root)
if z != -1:
if z == 0:
if nodes.size() > 1:
base.set_current_container(nodes[1])
else:
if nodes.size() > 1:
base.set_current_container(nodes[z - 1])
return true
#if control.get_child_count() == 0 or root.get_child_count() == 0:
#control.queue_free()
return false

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var _refreshing : bool = true
func _init(manager : Manager, tool_db : ToolDB) -> void:
super(manager, tool_db)
_setup()
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func _on_change() -> void:
var dt : Array = ["plugin/script_splitter/behaviour/refresh_warnings_on_save"]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["_refreshing", "plugin/script_splitter/behaviour/refresh_warnings_on_save"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func execute(_value : Variant = null) -> bool:
if !_refreshing:
return true
var sp : Array[Node] = Engine.get_main_loop().get_nodes_in_group(&"__SC_SPLITTER__")
var current : Control = _manager.get_base_container().get_current_container()
var ctool : MickeyTool = null
var ltool : MickeyTool = null
if sp.size() < 2:
return true
for x : Variant in _tool_db.get_tools():
if is_instance_valid(x):
if x.is_valid():
var i : int = sp.find(x.get_root())
var container : Node = sp[i]
if container is TabContainer:
var indx : int = x.get_control().get_index()
if container.current_tab == indx:
if container == current:
ctool = x
ltool = x
_manager.select_editor_by_index(x.get_index())
if is_instance_valid(ctool) and ctool != ltool:
_manager.select_editor_by_index(ctool.get_index())
return true

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uid://c0wasvo7fwcqr

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
if value is Array:
var control : Control = value[0]
var index : int = value[1]
if index < 0:
return false
for x : MickeyTool in _tool_db.get_tools():
if x.get_root() == control and x.get_control().get_index() == index:
var _index : int = x.get_index()
x.reset()
_manager.get_editor_list().remove(_index)
return true
return false

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uid://bht1hix6hophq

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
if value is Array:
if value[0] is Control and value[1] is int:
if value[1] < 0:
return false
for x : MickeyTool in _tool_db.get_tools():
if x.get_index() == value[1]:
if x.is_valid():
x.ochorus(value[0])
return true
return false

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uid://ckvujn0hnsm11

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
if value is Array:
var idx : int = value[0]
var node : Node = value[1]
if idx < 0:
return false
for x : MickeyTool in _tool_db.get_tools():
if x.get_root() == node:
if x.get_control().get_index() == idx:
var list : Manager.BaseList = _manager.get_editor_list()
var indx : int = x.get_index()
if list.item_count() > indx and indx > -1:
var el : ItemList = list.get_editor_list()
el.item_clicked.emit(indx,el.get_local_mouse_position(), MOUSE_BUTTON_RIGHT)
return true
return false

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uid://dj5eoum4nippb

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
if value is int:
if value < 0:
return false
for x : MickeyTool in _tool_db.get_tools():
if x.get_index() == value:
var root : Variant = x.get_root()
if is_instance_valid(root):
if root is TabContainer:
if !(root.get_window().has_focus()):
root.get_window().grab_focus()
var index : int = x.get_control().get_index()
if root.current_tab != index and index > -1 and root.get_tab_count() > index:
if root.has_method(&"set_tab"):
root.call(&"set_tab", index)
else:
root.current_tab = index
return true
return false

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uid://bej35a842s2yd

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
var _tool : MickeyTool = null
if value == null:
value = _manager.get_base_container().get_current_container()
elif value is Resource:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value.resource_path
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
elif value is String:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
elif value is MickeyTool:
_tool = value
if _tool == null:
if value is MickeyTool:
_tool = value
elif value is Node:
_tool = _tool_db.get_by_reference(value)
if is_instance_valid(_tool) and _tool.is_valid():
if _manager._focus_tool.unfocus_enabled:
_tool.get_root().modulate = _manager._focus_tool.unfocus_color
var idx : int = _tool.get_index()
if idx > -1 and _manager.get_editor_list().item_count() > idx:
_manager.move_tool(_manager.get_base_container().new_column(), idx)
_manager.io.update()
return true
return false

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uid://bomyp1t030hd

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(value : Variant = null) -> bool:
var _tool : MickeyTool = null
if value == null:
value = _manager.get_base_container().get_current_container()
elif value is Resource:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value.resource_path
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
elif value is String:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
if _tool == null:
if value is MickeyTool:
_tool = value
elif value is Node:
_tool = _tool_db.get_by_reference(value)
if is_instance_valid(_tool) and _tool.is_valid():
if _manager._focus_tool.unfocus_enabled:
_tool.get_root().modulate = _manager._focus_tool.unfocus_color
var idx : int = _tool.get_index()
if idx > -1 and _manager.get_editor_list().item_count() > idx:
_manager.move_tool(_manager.get_base_container().new_row(), idx)
_manager.io.update()
return true
return false

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uid://bg2573oxujrny

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const BaseContainer = preload("./../../../core/base/container.gd")
var _last_tool : MickeyTool = null
func execute(value : Variant = null) -> bool:
if value is Array:
if value.size() == 3:
if value[0] is Container and value[1] is int and value[2] is Container:
var from : Container = value[0]
var index : int = value[1]
var to : Container = value[2]
if from == to:
return false
if from is BaseContainer.SplitterContainer.SplitterEditorContainer.Editor and to is BaseContainer.SplitterContainer.SplitterEditorContainer.Editor:
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
if x.get_root() == from and x.get_control().get_index() == index:
if _last_tool == x:
return false
_last_tool = x
x.ochorus(to)
_manager.clear_editors()
set_deferred(&"_last_tool", null)
return true
else:
if value[0] is String and value[1] is String and value[2] is bool:
var base : Manager.BaseList = _manager.get_editor_list()
var from : String = value[0]
var left : bool = value[2]
var to : String = value[1]
var fm : MickeyTool = null
var tm : MickeyTool = null
if from == to:
return false
for x : MickeyTool in _tool_db.get_tools():
if !x.is_valid():
continue
var t : String = base.get_item_tooltip(x.get_index())
if from == t:
fm = x
elif to == t:
tm = x
if is_instance_valid(fm) and is_instance_valid(tm) and fm != tm:
var froot : Node = fm.get_root()
var troot : Node = tm.get_root()
if froot == troot:
if left:
if froot is TabContainer:
_manager.move_item_container(froot, fm.get_index(), maxi(tm.get_index() - 1, 0))
froot.move_child(fm.get_control(), maxi(tm.get_control().get_index() - 1,0))
else:
if froot is TabContainer:
_manager.move_item_container(froot, fm.get_index(), tm.get_index())
froot.move_child(fm.get_control(), tm.get_control().get_index())
else:
if froot.get_child_count() == 1:
if _manager.merge_tool.execute([tm.get_control(), froot.get_parent().get_child_count() == 1]):
fm.ochorus(troot)
#if froot.get_parent().get_child_count() == 1:
#froot.get_parent().queue_free()
#else:
#froot.queue_free()
#_manager.get_base_container().update_split_container()
else:
fm.ochorus(troot)
return true
return false

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uid://cwgbj8fqlg6wm

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var LIST_VISIBLE_SELECTED_COLOR : Color = Color.from_string("7b68ee", Color.CORNFLOWER_BLUE)
var LIST_VISIBLE_OTHERS_COLOR : Color = Color.from_string("4835bb", Color.DARK_BLUE)
var _script_list_selection : bool = false
func _init(manager : Manager, tool_db : ToolDB) -> void:
super(manager, tool_db)
_setup()
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func _on_change() -> void:
var dt : Array = [
"plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/selected_color"
,"plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/others_color"
]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["LIST_VISIBLE_SELECTED_COLOR", "plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/selected_color"]
,["LIST_VISIBLE_OTHERS_COLOR", "plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/others_color"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func execute(value : Variant = null) -> bool:
if !value is Array or value.size() < 1:
return false
if _script_list_selection:
return true
_script_list_selection = true
var _editor_list : ItemList = value[0]
var _script_list : ItemList = value[1]
var selected : String = ""
var others_selected : PackedStringArray = []
var current : TabContainer = _manager.get_base_container().get_current_container()
for x : MickeyTool in _tool_db.get_tools():
if x.is_valid():
var _root : Node = x.get_root()
if _root.current_tab == x.get_control().get_index():
var idx : int = x.get_index()
if _editor_list.item_count > idx and idx > -1:
if _root == current:
selected = _editor_list.get_item_tooltip(idx)
else:
others_selected.append(_editor_list.get_item_tooltip(idx))
var color : Color = LIST_VISIBLE_SELECTED_COLOR
var color_ctn : Color = LIST_VISIBLE_SELECTED_COLOR
var others : Color = LIST_VISIBLE_OTHERS_COLOR
color.a = 0.5
others.a = 0.5
color_ctn.a = 0.25
for x : int in _script_list.item_count:
var mt : String = _script_list.get_item_tooltip(x)
if selected == mt:
_script_list.set_item_custom_bg_color(x, color)
_script_list.set_item_custom_fg_color(x, Color.WHITE)
_script_list.select(x, true)
elif others_selected.has(mt):
_script_list.set_item_custom_bg_color(x, others)
else:
_script_list.set_item_custom_bg_color(x, Color.TRANSPARENT)
_script_list.ensure_current_is_visible()
set_deferred(&"_script_list_selection", false)
return false

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uid://d0fdvav3whi4t

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const BaseList = preload("./../../../core/base/list.gd")
var _buffer : Dictionary = {}
func execute(value : Variant = null) -> bool:
var list : BaseList = _manager.get_editor_list()
if is_instance_valid(value) and value is MickeyTool:
_update(value, list)
else:
var arr : Array[MickeyTool] = _tool_db.get_tools()
for x : int in range(arr.size() - 1, -1, -1):
var _tool : Variant = arr[x]
if !is_instance_valid(_tool):
arr.remove_at(x)
continue
_update(_tool, list)
var dict : Dictionary = {}
for x : ToolDB.MickeyTool in _tool_db.get_tools():
if !x.is_valid():
continue
var _root : Node = x.get_root_control()
if dict.has(_root):
continue
dict[_root] = true
if _root.has_method(&"update"):
_root.call_deferred(&"update")
return true
func _update(mk : MickeyTool, list : BaseList) -> void:
if !is_instance_valid(mk) or !mk.is_valid():
return
var index : int = mk.get_index()
if index > -1 and list.item_count() > index:
var icon : Texture2D = list.get_item_icon(index)
var modulate : Color = list.get_item_icon_modulate(index)
if icon and modulate != Color.WHITE and modulate != Color.BLACK:
var root : Node = mk.get_root()
var make : bool = true
if root.has_method(&"set_icon_color"):
make = root.call(&"set_icon_color", modulate)
if make:
if _buffer.has(icon):
icon = _buffer[icon]
else:
var new_icon : Texture2D = mod_image(icon, modulate)
_buffer[icon] = new_icon
icon = new_icon
mk.update_metadata(
list.get_item_text(index),
list.get_item_tooltip(index),
icon
)
func mod_image(icon: Texture2D, modulate_color: Color) -> Texture2D:
var image : Image = icon.get_image()
if image.get_format() != Image.FORMAT_RGBA8:
image.convert(Image.FORMAT_RGBA8)
var width : int = image.get_width()
var height : int = image.get_height()
for x : int in range(width):
for y : int in range(height):
var original_color: Color = image.get_pixel(x, y)
var modulated_color: Color = modulate_color
if original_color.a > 0.0:
modulated_color.a = original_color.a
image.set_pixel(x, y, modulated_color)
return ImageTexture.create_from_image(image)

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uid://bk6hirh5yekc5

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@tool
extends "./../../../core/editor/app.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func execute(arr : Variant = null) -> bool:
var value : Variant = arr[0]
var type : int = arr[1]
var _tool : MickeyTool = null
if value == null:
value = _manager.get_base_container().get_current_container()
elif value is Resource:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value.resource_path
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
elif value is String:
var list : ItemList = _manager.get_editor_list().get_editor_list()
var pth : String = value
for x : int in list.item_count:
if pth == list.get_item_tooltip(x):
_tool = _tool_db.get_tool_id(x)
break
if _tool == null:
if value is MickeyTool:
_tool = value
elif value is Node:
_tool = _tool_db.get_by_reference(value)
if is_instance_valid(_tool):
var root : Node = _tool.get_root()
var indx : int = _tool.get_control().get_index()
var index : PackedInt32Array = []
for x : MickeyTool in _tool_db.get_tools():
if x.get_root() == root:
if type < 0:
if x.get_control().get_index() < indx:
index.append(x.get_index())
elif type > 0:
if x.get_control().get_index() > indx:
index.append(x.get_index())
else:
if x.get_control().get_index() != indx:
index.append(x.get_index())
index.sort()
for z : int in range(index.size() - 1, -1, -1):
_manager.get_editor_list().remove(index[z])
return false

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uid://c8c77dtgjpvxr

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var _task : Array[Callable] = []
func has(callable : Callable) -> bool:
return _task.has(callable)
func add(task : Callable) -> void:
if task.is_valid():
_task.append(task)
func update() -> void:
for task : Callable in _task:
if task.is_valid():
task.call()
_task.clear()

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uid://qbsuad1aohqy

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const MickeyTool = preload("./../../../core/editor/tools/magic/mickey_tool.gd")
var _tools : Array[MickeyTool] = []
func get_tools() -> Array[MickeyTool]:
return _tools
func append(mk : MickeyTool) -> void:
_tools.append(mk)
func garbage(val : int) -> void:
if val == 1:
for x : Variant in _tools:
if is_instance_valid(x):
(x as MickeyTool).set_queue_free(true)
elif val == 0:
for x : int in range(_tools.size() - 1, -1, -1):
var variant : Variant = _tools[x]
if !is_instance_valid(variant):
_tools.remove_at(x)
if !variant.is_valid():
if !is_instance_valid(variant.get_owner()):
var root : Node = variant.get_root()
if is_instance_valid(root):
variant.get_root().queue_free()
variant.set_queue_free(true)
if (variant as MickeyTool).is_queue_free():
_tools.remove_at(x)
func get_tool_id(id : int) -> MickeyTool:
for x : MickeyTool in _tools:
if x.get_index() == id:
return x
return null
func has_tool_id(id : int) -> bool:
for x : MickeyTool in _tools:
if x.get_index() == id:
return true
return false
func clear() -> void:
for x : MickeyTool in _tools:
if is_instance_valid(x):
x.reset()
_tools.clear()
func get_by_reference(control : Node) -> MickeyTool:
for x : MickeyTool in _tools:
if x.has(control):
return x
return null

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uid://dv6xyd03fg7kj

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const CreateTool = preload("./../../../core/editor/application/create_tool.gd")
const UpdateMetadata = preload("./../../../core/editor/application/update_metadata.gd")
const FocusTool = preload("./../../../core/editor/application/focus_tool.gd")
const SelectByIndex = preload("./../../../core/editor/application/select_by_index.gd")
const FocusByTab = preload("./../../../core/editor/application/focus_by_tab.gd")
const ReparentTool = preload("./../../../core/editor/application/reparent_tool.gd")
const MergeTool = preload("./../../../core/editor/application/merge_tool.gd")
const SplitColumn = preload("./../../../core/editor/application/split_column.gd")
const SplitRow = preload("./../../../core/editor/application/split_row.gd")
const RemoveByTab = preload("./../../../core/editor/application/remove_by_tab.gd")
const RefreshWarnings = preload("./../../../core/editor/application/refresh_warnings.gd")
const UpdateListSelection = preload("./../../../core/editor/application/update_list_selection.gd")
const SwapTab = preload("./../../../core/editor/application/swap_tab.gd")
const RmbMenu = preload("./../../../core/editor/application/rmb_menu.gd")
const UserTabClose = preload("./../../../core/editor/application/user_tab_close.gd")
const Io = preload("./../../../core/editor/application/io.gd")
const CustomSplit = preload("./../../../core/editor/application/custom_split.gd")
const ToolDB = preload("./../../../core/editor/database/tool_db.gd")
const Task = preload("./../../../core/editor/coroutine/task.gd")
const BaseContainer = preload("./../../../core/base/container.gd")
const BaseList = preload("./../../../core/base/list.gd")
signal update_request()
# API
var split_column : SplitColumn = null
var split_row : SplitRow = null
var refresh_warnings : RefreshWarnings = null
var merge_tool : MergeTool = null
# APPLICATION
var _create_tool : CreateTool = null
var _focus_tool : FocusTool = null
var _update_metadata : UpdateMetadata = null
var _select_by_index : SelectByIndex = null
var _focus_by_tab : FocusByTab = null
var _remove_by_tab : RemoveByTab = null
var _reparent_tool : ReparentTool = null
var _update_list_selection : UpdateListSelection = null
var _rmb_menu : RmbMenu = null
var _user_tab_close : UserTabClose = null
var _custom_split : CustomSplit = null
var io : Io = null
var swap_tab : SwapTab = null
# DB
var _tool_db : ToolDB = null
# REF
var _base_container : BaseContainer = null
var _base_list : BaseList = null
var _task : Task = null
func _app_setup() -> void:
_task = Task.new()
_tool_db = ToolDB.new()
_focus_tool = FocusTool.new(self, _tool_db)
_update_metadata = UpdateMetadata.new(self, _tool_db)
_create_tool = CreateTool.new(self, _tool_db)
_select_by_index = SelectByIndex.new(self, _tool_db)
_focus_by_tab = FocusByTab .new(self, _tool_db)
_reparent_tool = ReparentTool.new(self, _tool_db)
merge_tool = MergeTool.new(self, _tool_db)
_remove_by_tab = RemoveByTab.new(self, _tool_db)
_update_list_selection = UpdateListSelection.new(self, _tool_db)
swap_tab = SwapTab.new(self, _tool_db)
_rmb_menu = RmbMenu.new(self, _tool_db)
_user_tab_close = UserTabClose.new(self, _tool_db)
_custom_split = CustomSplit.new(self, _tool_db)
io = Io.new(self, _tool_db)
split_column = SplitColumn.new(self, _tool_db)
split_row = SplitRow.new(self, _tool_db)
refresh_warnings = RefreshWarnings.new(self, _tool_db)
_base_list.update_selections_callback = _update_list_selection.execute
func update_list(__ : Variant) -> void:
_base_list.update_list_selection()
func get_current_tool(ref : Node = null) -> ToolDB.MickeyTool:
if ref == null:
ref = _base_container.get_current_container()
return _tool_db.get_by_reference(ref)
func _init(base_container : BaseContainer, base_list : BaseList) -> void:
_base_container = base_container
_base_list = base_list
#_base_list.set_handler(self)
#
_base_list.updated.connect(update_all_metadata)
_base_list.item_selected.connect(_on_item_selected)
_base_list.move_item.connect(_move_item_list)
_base_container.update.connect(update_metadata)
_base_container.focus_by_tab.connect(_on_focus_tab)
_base_container.remove_by_tab.connect(_on_remove_tab)
_base_container.swap_tab.connect(_onswap_tab)
_base_container.same_swap_tab.connect(_on_same_swap_tab)
_base_container.change_container.connect(update_list)
_base_container.rmb_click.connect(_on_tab_rmb)
_base_container.exiting.connect(_on_exiting)
_app_setup()
func _on_exiting() -> void:
_tool_db.clear()
func get_total_editors() -> int:
var container : Control = _base_container.get_current_container()
if is_instance_valid(container):
return container.get_child_count()
return 0
func get_current_totaL_editors(current : Node) -> int:
var container : Control = null
if current == null:
container = _base_container.get_current_container()
elif current is Node:
container = _tool_db.get_by_reference(current).get_root()
if is_instance_valid(container):
return container.get_child_count()
return 0
func get_total_split_container(by_row : bool) -> int:
if by_row:
var rows : Array = []
for x : Node in _base_container.get_all_containers():
var parent : Node = x.get_parent()
if parent:
if !rows.has(parent):
rows.append(parent)
return rows.size()
else:
return _base_container.get_all_containers().size()
func get_total_splitters() -> int:
return _base_container.get_all_splitters().size()
func get_current_total_splitters(current : Node) -> int:
if current is CodeEdit:
var container : Control = null
var value : ToolDB.MickeyTool = _tool_db.get_by_reference(current)
if is_instance_valid(value) and value.is_valid():
container = _base_container.get_container(value.get_root())
if is_instance_valid(container):
return container.get_child_count()
return 0
return _base_container.get_current_splitters().size()
func clear() -> void:
_tool_db.clear()
func reset_by_control(control : Node) -> void:
var tls : Array[ToolDB.MickeyTool] = []
for x : ToolDB.MickeyTool in _tool_db.get_tools():
if x.is_valid():
if control.find_child(x.get_control().name, true, false):
tls.append(x)
for t : ToolDB.MickeyTool in tls:
t.reset()
func reset() -> void:
_tool_db.clear()
_base_container.reset()
_base_list.reset()
func _onswap_tab(from : Container, index : int, to : Container) -> void:
swap_tab.execute([from, index, to])
func _on_same_swap_tab(from : Container, index : int, type : StringName) -> void:
_custom_split.execute([from, index, type])
func _on_focus_tab(tab : TabContainer, index : int) -> void:
_focus_by_tab.execute([tab, index])
func _on_remove_tab(tab : TabContainer, index : int) -> void:
_remove_by_tab.execute([tab, index])
func _on_item_selected(i : int) -> void:
_select_by_index.execute(i)
func is_valid_item_index(index : int) -> bool:
return index > -1 and _base_list.item_count() > index and !_base_list.get_item_tooltip(index).is_empty() and !_base_list.get_item_text(index).is_empty()
func update() -> bool:
if !_base_container.has_method(&"is_active") or !_base_container.is_active():
return false
_task.update()
_tool_db.garbage(1)
var update_required : bool = false
for x : Node in _base_container.get_editors():
update_required = !_create_tool.execute(x) || update_required
_tool_db.garbage(0)
_base_container.garbage()
_select_by_index.execute(_base_list.get_selected_id())
_update_root()
_base_container.update_split_container()
_base_list.update_list()
return !update_required
# API
func set_symbol(__ : String) -> void:
var tl : ToolDB.MickeyTool = _tool_db.get_tool_id(_base_list.get_selected_id())
if is_instance_valid(tl):
_focus_tool.execute(tl)
var gui : Node = tl.get_gui()
if gui is CodeEdit:
_center.call_deferred(gui)
else:
for x : Node in gui.get_children():
if x is RichTextLabel:
_center.call_deferred(x)
func _center(gui : Variant) -> void:
if is_instance_valid(gui):
if gui is CodeEdit:
if gui.get_caret_count() > 0:
gui.scroll_vertical = gui.get_scroll_pos_for_line(maxi(gui.get_caret_line(0) - 1, 0))
gui.center_viewport_to_caret.call_deferred(0)
func unsplit_column(current : Variant) -> void:
if merge_tool.execute([current, false]):
update_request.emit()
func unsplit_row(current : Variant) -> void:
if merge_tool.execute([current, true]):
update_request.emit()
func move_tool(control : Control, index : int) -> bool:
return _reparent_tool.execute([control, index])
func get_current_root() -> Control:
return _base_container.get_current_editor()
func get_editor_list() -> BaseList:
return _base_list
func get_base_container() -> BaseContainer:
return _base_container
func get_editor_container() -> TabContainer:
return _base_container.get_editor_container()
func select_editor_by_index(index : int) -> void:
_base_list.select(index)
func focus_tool(mk : Variant) -> void:
_focus_tool.execute(mk)
func tool_created() -> void:
_base_container.tool_created()
func update_metadata(mk : Variant = null) -> void:
_task.add(_update_metadata.execute.bind(mk))
update_request.emit()
func update_all_metadata() -> void:
if !_task.has(_update_metadata.execute):
_task.add(_update_metadata.execute)
update_request.emit()
func clear_editors() -> void:
if !_task.has(_clear_editor):
_task.add(_clear_editor)
update_request.emit()
func _clear_editor() -> void:
var spls : Array[Node] = _base_container.get_all_splitters()
var total : int = spls.size()
if total > 1:
total = 0
for x : Node in spls:
if is_instance_valid(x):
if x.is_queued_for_deletion():
continue
total += 1
if total > 1:
for x : Node in spls:
if x.get_child_count() == 0:
if total < 2:
return
var c : Node = _base_container.get_container_item(x)
if c and !c.is_queued_for_deletion():
var container : Node = _base_container.get_container(x)
if container and container.get_child_count() < 2:
container.get_parent().queue_free()
c.queue_free()
total -= 1
func _update_root() -> void:
var root : Control = _base_container.get_root_container()
if root:
var v : bool = false
var nodes : Array[Node] = root.get_tree().get_nodes_in_group(&"__SP_IC__")
var total : int = nodes.size()
for x : Node in nodes:
if total < 2:
break
if x.get_child_count() == 0:
x.queue_free()
total -= 1
else:
if x.get_child(0).get_child_count() == 0:
x.queue_free()
total -= 1
for x : Node in _base_container.get_all_splitters():
if x.get_child_count() > 0:
v = true
break
root.get_parent().visible = v
func get_control_tool_by_current(current : Variant) -> Node:
var root : Node = null
if null == current or current is PackedStringArray and current.size() == 0:
current = get_base_container().get_current_container()
if current is TabContainer:
var i : int = current.current_tab
if i > -1:
current = current.get_child(i)
if current:
if current is String:
for x : int in _base_list.item_count():
if current == _base_list.get_item_tooltip(x):
var mk : ToolDB.MickeyTool = _tool_db.get_tool_id(x)
if mk:
root = mk.get_control()
break
elif current is Node:
for x : ToolDB.MickeyTool in _tool_db.get_tools():
if x.has(current):
root = x.get_control()
break
return root
func _on_tab_rmb(index : int, tab : TabContainer) -> void:
_rmb_menu.execute([index, tab])
func left_tab_close(value : Variant) -> void:
_user_tab_close.execute([value, -1])
func right_tab_close(value : Variant) -> void:
_user_tab_close.execute([value, 1])
func others_tab_close(value : Variant) -> void:
_user_tab_close.execute([value, 0])
func _move_item_list(from : int, to : int) -> void:
move_item_container(null, from, to)
func move_item_container(container : TabContainer, from : int, to : int) -> void:
var vfrom : int = -1
var vto : int = -1
if container == null:
vfrom = from
vto = to
else:
for x : ToolDB.MickeyTool in _tool_db.get_tools():
if x.get_root() == container:
var _idx : int = x.get_control().get_index()
if _idx == from:
vfrom = x.get_index()
elif _idx == to:
vto = x.get_index()
if vfrom == -1 or vto == -1:
return
_base_container.move_container(vfrom, vto)

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const MickeyTool = preload("./../../../core/editor/tools/magic/mickey_tool.gd")
const MickeyToolRoute = preload("./../../../core/editor/tools/magic/mickey_tool_route.gd")
func build(control : Node) -> MickeyTool:
return _build_tool(control)
func _build_tool(_control : Node) -> MickeyTool:
return null

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@tool
extends "./../../../core/editor/tools/editor_tool.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func _build_tool(control : Node) -> MickeyTool:
if control is ScriptEditorBase:
return null
if control.name.begins_with("@"):
return null
var mickey : MickeyTool = null
for x : Node in control.get_children():
if x is RichTextLabel:
var canvas : VBoxContainer = VBoxContainer.new()
canvas.size_flags_vertical = Control.SIZE_EXPAND_FILL
canvas.size_flags_vertical = Control.SIZE_EXPAND_FILL
var childs : Array[Node] = control.get_children()
for n : Node in childs:
control.remove_child(n)
canvas.add_child(n)
canvas.size = control.size
mickey = MickeyToolRoute.new(control, canvas, canvas)
break
return mickey
func _handler(control : Node) -> MickeyTool:
var mickey : MickeyTool = null
if control is RichTextLabel:
var canvas : VBoxContainer = VBoxContainer.new()
canvas.size_flags_vertical = Control.SIZE_EXPAND_FILL
canvas.size_flags_vertical = Control.SIZE_EXPAND_FILL
if canvas.get_child_count() < 1:
var childs : Array[Node] = control.get_children()
for n : Node in childs:
control.remove_child(n)
canvas.add_child(n)
canvas.size = control.size
mickey = MickeyToolRoute.new(control, canvas, canvas)
return mickey

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@tool
extends RefCounted
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const Notfy = preload("./../../../../core/util/control.gd")
signal focus(_tool : Object)
signal new_symbol(symbol : String)
signal clear()
var _owner : Control = null
var _root_control : Control = null
var _control : Control = null
var _index : int = -1
var _queue_free : bool = false
func set_queue_free(q : bool) -> void:
_queue_free = q
func is_queue_free() -> bool:
return _queue_free
func is_valid() -> bool:
for x : Variant in [_owner, _root_control, _control]:
if !is_instance_valid(x) or (x as Node).is_queued_for_deletion() or !(x as Node).is_inside_tree():
return false
return _owner != get_root()
func update_metadata(tittle : String, tooltips : String, icon : Texture2D) -> void:
if is_instance_valid(_control):
var parent : Node = _root_control
for __ : int in range(0, 4, 1):
if parent is TabContainer or parent == null:
break
parent = parent.get_parent()
if parent is TabContainer:
var index : int = _root_control.get_index()
if index > -1 and parent.get_tab_count() > index:
if !tittle.is_empty() and parent.get_tab_title(index) != tittle:
parent.set_tab_title(index, tittle)
_root_control.name = tittle
if !tooltips.is_empty() and parent.get_tab_tooltip(index) != tooltips:
parent.set_tab_tooltip(index, tooltips)
parent.set_tab_icon(index, icon)
func ochorus(root : Node) -> void:
if is_instance_valid(_root_control) and is_instance_valid(root):
var parent : Node = _root_control.get_parent()
if parent != root:
_connect_callback(false)
if parent:
_root_control.reparent(root)
else:
root.add_child(_root_control)
if _owner == root:
if _root_control.get_index() != _index:
if _owner.get_child_count() > _index:
_owner.move_child(_root_control, _index)
else:
if root is TabContainer:
var tittle_id : int = _root_control.get_index()
if tittle_id > -1 and tittle_id < root.get_tab_count():
var tl : String = root.get_tab_title(tittle_id)
if tl.is_empty() or (tl.begins_with("@") and "Text" in tl):
root.set_tab_title(tittle_id, "Editor")
_connect_callback(true)
_root_control.visible = true
func trigger_focus() -> void:
focus.emit(self)
func get_owner() -> Node:
return _owner
func get_root() -> Node:
if _root_control:
return _root_control.get_parent()
return null
func get_root_control() -> Node:
if _root_control:
var node : Node = _root_control.get_parent()
if node:
return node.get_parent()
return null
func get_control() -> Node:
return _root_control
func get_gui() -> Node:
return _control
func has(current_control : Node) -> bool:
return _owner == current_control or _root_control == current_control or _control == current_control or get_root() == current_control
func _init(owner_control : Control, current_root_control : Control, current_control : Control) -> void:
_owner = owner_control
_root_control = current_root_control
_control = current_control
_index = current_root_control.get_index()
_owner.tree_exiting.connect(reset)
for x : Control in [
_owner, _root_control, _control
]:
x.set_script(Notfy)
if _owner == x:
x.panic()
if x.has_signal(&"notification"):
if !x.is_connected(&"notification", _on_not):
x.connect(&"notification", _on_not)
_con_focus(_control, true)
func _con_focus(n : Node, con : bool) -> void:
if n is Control:
if n.focus_mode != Control.FOCUS_NONE:
if con:
if !_control.gui_input.is_connected(_on_input):
_control.gui_input.connect(_on_input)
else:
if _control.gui_input.is_connected(_on_input):
_control.gui_input.disconnect(_on_input)
for x : Node in n.get_children():
_con_focus(x, con)
func _get_callables(gui : Control) -> Array:
return [
[gui.focus_entered, _i_like_coffe],
#[gui.focus_exited, _i_like_candy],
#[gui.visibility_changed, _i_like_coffe],
]
func _connect_callback(con : bool) -> void:
var gui : Control = _control
if gui is VBoxContainer:
gui = gui.get_child(0)
var arr : Array = _get_callables(gui)
if gui is CodeEdit:
arr.append([gui.symbol_lookup, _on_symb])
if _control.focus_mode != Control.FOCUS_NONE:
_con_focus(_control, con)
for x : Array in arr:
if con:
if !x[0].is_connected(x[1]):
x[0].connect(x[1])
else:
if x[0].is_connected(x[1]):
x[0].disconnect(x[1])
if con:
if is_instance_valid(gui):
focus.emit.call_deferred(self)
elif is_instance_valid(_control):
_control.modulate = Color.WHITE
func _on_not(what : int) -> void:
if what == NOTIFICATION_PREDELETE:
reset()
func get_index() -> int:
if is_instance_valid(_owner) and _owner.is_inside_tree():
return _owner.get_index()
return -1
func _i_like_coffe() -> void:
focus.emit(self)
func reset() -> void:
for x : Variant in [
_owner, _root_control, _control
]:
if is_instance_valid(x):
x.set_script(null)
if _control is CodeEdit and !_control.is_queued_for_deletion() and _control.get_parent() is VSplitContainer:
for x : Node in Engine.get_main_loop().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
x.script_merge(_control)
break
ochorus(_owner)
set_queue_free(true)
_owner = null
_root_control = null
_control = null
clear.emit()
func _context_update(window : Window, control : Control) -> void:
if is_instance_valid(window) and is_instance_valid(control):
var screen_rect: Rect2 = DisplayServer.screen_get_usable_rect(window.current_screen)
var gvp: Vector2 = control.get_screen_position() + control.get_local_mouse_position()
gvp.y = min(gvp.y, screen_rect.position.y + screen_rect.size.y - window.size.y + 16.0)
gvp.x = min(gvp.x, screen_rect.position.x + screen_rect.size.x - window.size.x + 16.0)
window.set_deferred(&"position", gvp)
func _on_input(input : InputEvent) -> void:
if input is InputEventMouseMotion:
return
if input is InputEventMouseButton:
if input.pressed and input.button_index == MOUSE_BUTTON_RIGHT:
for x : Node in _owner.get_children():
var variant : Node = x
if variant is Window and _control is Control:
_context_update.call_deferred(variant, _control)
trigger_focus()
func _on_symb(symbol: String, _line : int, _column: int, _edit : CodeEdit = null) -> void:
new_symbol.emit(symbol)

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@tool
extends "./../../../../core/editor/tools/magic/mickey_tool.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func has(current_control : Node) -> bool:
if super(current_control):
return true
for x : Node in current_control.get_children():
if super(x):
return true
return false
func ochorus(root : Node) -> void:
if is_instance_valid(_root_control) and is_instance_valid(root):
var parent : Node = _root_control.get_parent()
if parent != root:
_connect_callback(false)
if _owner == root:
var childs : Array[Node] = _root_control.get_children()
for n : Node in childs:
_root_control.remove_child(n)
_owner.add_child(n)
_root_control.queue_free()
else:
if parent:
_root_control.reparent(root)
else:
root.add_child(_root_control)
if root is Control:
_root_control.size = root.size
if root is TabContainer:
var tittle_id : int = _root_control.get_index()
if tittle_id > -1 and tittle_id < root.get_tab_count():
var tl : String = root.get_tab_title(tittle_id)
if tl.is_empty() or (tl.begins_with("@") and "Text" in tl):
root.set_tab_title(tittle_id, "Editor")
_connect_callback(true)
_root_control.visible = true

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@tool
extends "./../../../core/editor/tools/editor_tool.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func _build_tool(control : Node) -> MickeyTool:
if control is ScriptEditorBase:
var editor : Control = control.get_base_editor()
var mickey_tool : MickeyTool = null
if editor is CodeEdit:
var rcontrol : Node = editor.get_parent()
if is_instance_valid(rcontrol):
for __ : int in range(5):
if rcontrol == null:
break
elif rcontrol is VSplitContainer:
mickey_tool = MickeyTool.new(rcontrol.get_parent(), rcontrol, editor)
break
rcontrol = rcontrol.get_parent()
return mickey_tool
return null

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@tool
extends "./../../../core/editor/tools/editor_tool.gd"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
func _build_tool(control : Node) -> MickeyTool:
if control is ScriptEditorBase:
var editor : Control = control.get_base_editor()
var mickey_tool : MickeyTool = null
if editor is CodeEdit:
var parent : Node = control.get_parent()
if parent != null and parent.is_node_ready() and !control.get_parent() is VSplitContainer:
mickey_tool = MickeyTool.new(control, editor, editor)
else:
mickey_tool = MickeyTool.new(control, editor, editor)
return mickey_tool
return null

View file

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@tool
@icon("icon/MultiSpliter.svg")
extends Container
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# https://github.com/CodeNameTwister/Multi-Split-Container
#
# Multi-Split-Container addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SplitContainerItem : Script = preload("split_container_item.gd")
const SplitButton : Texture = preload("icon/MultiSpliterButton.svg")
@export_category("Multi-Split Settings")
## Max columns by rows, after added childs this is eparated by row group by columns size!
## [br][br]
## if this value is 0, will not create rows spliters.
@export_range(0.0, 1000.0, 1.0) var max_columns : int = 0:
set(e):
max_columns = maxi(0, e)
if Engine.is_editor_hint():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
for x : LineSep in _separators:
x.queue_free()
_separators.clear()
_first = true
update()
@export_group("Line Separator", "separator_line")
## Line separator size.
@export var separator_line_size : float = 4.0:
set(e):
separator_line_size = max(e, 0.0)
update()
## Separator line color.
@export var separator_line_color : Color = Color.MAGENTA:
set(e):
separator_line_color = e
if separator_line_color == Color.MAGENTA: # That color reminds me of texture not found errors.
var root = EditorInterface.get_base_control()
separator_line_color = root.get_theme_color("base_color", "Editor")
update()
## Separator line visibility.
@export var separator_line_visible : bool = true:
set(e):
separator_line_visible = e
for l : LineSep in _separators:
l.visible = separator_line_visible
@export_subgroup("Behaviour", "behaviour_")
## Enable function for auto expand lines container on inside focus.
@export var behaviour_expand_on_focus : bool = true
## Enable function for auto expand lines container on double click in the line.
@export var behaviour_expand_on_double_click : bool = true:
set(e):
behaviour_expand_on_double_click = e
for l : LineSep in _separators:
l.double_click_handler = behaviour_expand_on_double_click
## Enable movement by touching line.
@export var behaviour_can_move_by_line : bool = true:
set(e):
behaviour_can_move_by_line = e
for l : LineSep in _separators:
l.draggable = behaviour_can_move_by_line
## This allow expand you current focused container if you shrunk it.
@export var behaviour_can_expand_focus_same_container : bool = false
## Enable smooth when expand container.
@export var behaviour_expand_smoothed : bool = true:
set(e):
behaviour_expand_smoothed = e
if !e:
if _tween and _tween.is_running():
_tween.kill()
_tween = null
## Time speed duration for reset expand container.
@export_range(0.01, 1000.0, 0.01) var behaviour_expand_smoothed_time : float = 0.24:
set(e):
behaviour_expand_smoothed_time = maxf(0.01, e)
if _tween and _tween.is_running():
_tween.kill()
_tween = null
## Custom initial offset for separator lines. (TODO: Still Working here!)
@export var separators_line_offsets : Array[float] :
set(e):
separators_line_offsets = e
if Engine.is_editor_hint():
if separators_line_offsets.size() != _separators.size():
separators_line_offsets.resize(_separators.size())
update()
@export_subgroup("Drag Button", "drag_button")
## Set if drag button always be visible (Useful for test button size)
@export var drag_button_always_visible : bool = false:
set(e):
drag_button_always_visible = e
var min_visible_drag_button : float = 0.0
if drag_button_always_visible:
min_visible_drag_button = 0.4
for l : LineSep in _separators:
if l.button:
l.button.modulate.a = 0.0
l.button.min_no_focus_transparense = min_visible_drag_button
## Min size for drag button visible on split lines.
@export_range(1.0, 200.0, 0.1) var drag_button_size : float = 24.0:
set(e):
drag_button_size = e
update()
## Modulate color for the drag button.
@export var drag_button_modulate : Color = Color.MAGENTA:
set(e):
drag_button_modulate = e
if drag_button_modulate == Color.MAGENTA:
if Engine.is_editor_hint():
var root : Control = EditorInterface.get_base_control()
drag_button_modulate = root.get_theme_color("base_color", "Editor").lightened(0.5)
update()
## Change default drag button icon.
@export var drag_button_icon : Texture = null:
set(e):
drag_button_icon = e
update()
var _separators : Array[LineSep] = []
var _last_container_focus : Node = null
var _frame : int = 1
var _first : bool = true
var _tween : Tween = null
func get_separators() -> Array[LineSep]:
return _separators
## Get line begin offset limit.
func get_line_seperator_left_offset_limit(index : int) -> float:
if index < _separators.size():
var line_sep : LineSep = _separators[index]
if !line_sep.is_vertical:
if index < 1:
return -_separators[index].initial_position.x
var next : LineSep = _separators[index - 1]
return (next.initial_position.x + (next.size.x/2.0)) - _separators[index].initial_position.x
else:
if index < 1:
return -_separators[index].initial_position.y
var next : LineSep = _separators[index - 1]
return (next.initial_position.y + (next.size.y/2.0)) - _separators[index].initial_position.y
push_warning("[PLUGIN] Not valid index for line separator!")
return 0.0
## Get line end offset limit.
func get_line_seperator_right_offset_limit(index : int) -> float:
if index < _separators.size():
var line_sep : LineSep = _separators[index]
if !line_sep.is_vertical:
if index + 1 == _separators.size():
return (size.x/2.0) -_separators[index].initial_position.x
var current : LineSep = _separators[index]
return (_separators[index + 1].initial_position.x - current.initial_position.x + (current.size.x/2.0))
else:
if index + 1 == _separators.size():
return size.x -_separators[index].initial_position.y
var current : LineSep = _separators[index]
return (_separators[index + 1].initial_position.y - current.initial_position.y + (current.size.y/2.0))
push_warning("[PLUGIN] Not valid index for line separator!")
return 0.0
# This is function is util when you want expand or constraint manualy offset.
## Update offset of the line
func update_line_separator_offset(index : int, offset : float) -> void:
var line_sep : LineSep = _separators[index]
line_sep.offset = offset
line_sep.force_update()
## Get total line count.
func get_line_separator_count() -> int:
return _separators.size()
## Get Line reference by index, see get_line_separator_count()
func get_line_separator(index : int) -> LineSep:
return _separators[index]
## Get if line separator is vertical.
func is_vertical_line_separator(index : int) -> bool:
if index < _separators.size():
return _separators[index].is_vertical
push_warning("[PLUGIN] Not valid index for line separator!")
return false
## Expand splited container by index container.
func expand_splited_container(node : Node) -> void:
var same : bool = _last_container_focus == node
if same and !behaviour_can_expand_focus_same_container:
return
_last_container_focus = node
if !behaviour_expand_on_focus:
return
if _tween and _tween.is_running():
if same:
return
_tween.kill()
_tween = null
var top_lines : Array[LineSep] = []
var bottom_lines : Array[LineSep] = []
var update_required : bool = false
for line : LineSep in _separators:
if node in line.top_items:
update_required = update_required or line.offset < 0.0
top_lines.append(line)
elif node in line.bottom_items:
update_required = update_required or line.offset > 0.0
bottom_lines.append(line)
if update_required:
if behaviour_expand_smoothed:
_tween = get_tree().create_tween()
_tween.tween_method(_reset_expanded_lines.bind(top_lines, bottom_lines), 0.0, 1.0, behaviour_expand_smoothed_time)
else:
_reset_expanded_lines(1.0, top_lines, bottom_lines)
func _reset_expanded_lines(_lerp : float, top_lines : Array[LineSep], bottom_lines : Array[LineSep]) -> void:
for iline : int in range(top_lines.size() - 1, -1, -1):
var line : LineSep = top_lines[iline]
if is_instance_valid(line):
if line.offset < 0.0:
line.offset = lerp(line.offset, 0.0, _lerp)
else:
top_lines.remove_at(iline)
for iline : int in range(bottom_lines.size() - 1, -1, -1):
var line : LineSep = bottom_lines[iline]
if is_instance_valid(line):
if line.offset > 0.0:
line.offset = lerp(line.offset, 0.0, _lerp)
else:
bottom_lines.remove_at(iline)
for line : LineSep in top_lines:
line.force_update()
for line : LineSep in bottom_lines:
line.force_update()
## Get initial position of a separator line.
func get_line_separator_initial_position(index : int) -> Vector2:
if index < _separators.size():
return _separators[index].initial_position
push_warning("[PLUGIN] Not valid index for line separator!")
return Vector2.ZERO
class DragButton extends Button:
var _frm : float = 0.0
var _line_sep : LineSep = null
var _is_pressed : bool = false
var is_hover : bool = false
var _hover : Array[bool] = [false, false]
var min_no_focus_transparense : float = 0.0:
set(e):
min_no_focus_transparense = e
modulate.a = maxf(modulate.a, min_no_focus_transparense)
static var DEFAULT_STYLE : StyleBox = null
func set_drag_icon(new_icon : Texture) -> void:
if icon != new_icon:
if new_icon == null:
icon = SplitButton
return
icon = new_icon
func update_gui() -> void:
if !_line_sep:
return
if _line_sep.is_vertical:
_line_sep.mouse_default_cursor_shape = Control.CURSOR_VSPLIT
mouse_default_cursor_shape = Control.CURSOR_VSPLIT
else:
_line_sep.mouse_default_cursor_shape = Control.CURSOR_HSPLIT
mouse_default_cursor_shape = Control.CURSOR_HSPLIT
func set_line(line_sep : LineSep) -> void:
if _line_sep:
if _line_sep.mouse_entered.is_connected(_on_enter):
_line_sep.mouse_entered.disconnect(_on_enter)
if _line_sep.mouse_exited.is_connected(_on_exit):
_line_sep.mouse_exited.disconnect(_on_exit)
if _line_sep.gui_input.is_connected(_on_input):
_line_sep.gui_input.disconnect(_on_input)
_line_sep = line_sep
if _line_sep:
if !_line_sep.mouse_entered.is_connected(_on_enter):
_line_sep.mouse_entered.connect(_on_enter.bind(1))
if !_line_sep.mouse_exited.is_connected(_on_exit):
_line_sep.mouse_exited.connect(_on_exit.bind(1))
if !_line_sep.gui_input.is_connected(_on_input):
_line_sep.gui_input.connect(_on_input)
func _init(line_sep : LineSep = null) -> void:
modulate.a = 0.0
set_line(line_sep)
button_down.connect(_on_press)
button_up.connect(_out_press)
mouse_entered.connect(_on_enter.bind(0))
mouse_exited.connect(_on_exit.bind(0))
gui_input.connect(_custom_input)
icon = SplitButton
icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
expand_icon = true
if null != icon:
flat = true
if DEFAULT_STYLE == null:
DEFAULT_STYLE = StyleBoxEmpty.new()
focus_mode = Control.FOCUS_CLICK
set(&"theme_override_styles/focus", DEFAULT_STYLE)
set(&"theme_override_styles/disabled_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/disabled", DEFAULT_STYLE)
set(&"theme_override_styles/hover_pressed_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/hover_pressed", DEFAULT_STYLE)
set(&"theme_override_styles/hover_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/hover", DEFAULT_STYLE)
set(&"theme_override_styles/pressed_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/pressed", DEFAULT_STYLE)
set(&"theme_override_styles/normal_mirrored", DEFAULT_STYLE)
set(&"theme_override_styles/normal", DEFAULT_STYLE)
z_as_relative = true
z_index = 20
update_gui()
func _custom_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.pressed and e.double_click:
get_tree().call_group(&"ScriptSplitter", &"swap", get_parent())
func _on_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.pressed and e.double_click:
if _line_sep and _line_sep.double_click_handler:
_line_sep.offset = 0.0
_line_sep.offset_updated.emit()
elif e.pressed and _line_sep.draggable and e.button_index == 1:
button_down.emit()
elif !e.pressed and _line_sep.draggable and e.button_index == 1:
button_up.emit()
func set_line_sep_reference(ref : LineSep) -> void:
_line_sep = ref
func _ready() -> void:
set_process(false)
func _on_enter(x : int = 0) -> void:
_hover[x] = true
_frm = 0.0
modulate.a = 1.0
is_hover = true
set_process(true)
func _on_exit(x : int = 0) -> void:
_hover[x] = false
for h : bool in _hover:
if h != false:
return
_frm = 0.0
modulate.a = 1.0
is_hover = false
set_process(true)
func _on_press() -> void:
_is_pressed = true
_frm = 0.0
modulate.a = 1.0
set_process(true)
func _out_press() -> void:
_is_pressed = false
set_process(true)
func _process(delta : float) -> void:
if !has_focus() and !is_hover:
_frm += delta * 0.4
if _frm >= 1.0:
_frm = 1.0
set_process(false)
modulate.a = lerp(modulate.a, min_no_focus_transparense, _frm)
if _is_pressed:
var mpos : Vector2 = _line_sep.get_parent().get_local_mouse_position()
if mpos != get_rect().get_center():
_line_sep.update_offset_by_position(mpos)
class UndoredoSplit extends RefCounted:
var object : SplitContainerItem = null
var c_objects : Array[Node] = []
class LineSep extends ColorRect:
signal offset_updated()
var top_lines : Array[LineSep] = []
var bottom_lines : Array[LineSep] = []
var top_items : Array[Control] = []
var bottom_items : Array[Control] = []
var is_vertical : bool = false:
set(e):
is_vertical = e
if button:
button.update_gui()
var row : int = 0
var initial_position : Vector2 = Vector2.ZERO
var offset : float = 0.0
var min_size_offset : float = 0.0
var prev_line : LineSep = null
var next_line : LineSep = null
var button : DragButton = null
var double_click_handler : bool = true
var draggable : bool = true
func set_next_line(next : LineSep = null) -> void:
next_line = next
next.prev_line = self
func clear() -> void:
top_items.clear()
bottom_items.clear()
top_lines.clear()
bottom_lines.clear()
func reset() -> void:
position = initial_position
update_items()
func update_items() -> void:
if is_vertical:
for item : Control in top_items:
item.size.y = position.y - item.position.y
if !prev_line:
item.position.y = 0.0
for item : Control in bottom_items:
item.position.y = position.y + size.y
if next_line:
item.size.y = next_line.position.y - item.position.y
else:
item.size.y = get_parent().size.y - item.position.y
else:
for item : Control in top_items:
item.size.x = position.x - item.position.x + (size.x / 2.0) - 2.0
if !prev_line:
item.position.x = 0.0
for item : Control in bottom_items:
var diff : float = position.x + (size.x / 2.0) + 2.0
item.position.x = diff
if next_line:
item.size.x = next_line.position.x - item.position.x
else:
item.size.x = get_parent().size.x - item.position.x
func force_update() -> void:
update_offset_by_position(initial_position + Vector2(offset * int(!is_vertical), offset * int(is_vertical)))
func get_current_position() -> Vector2:
return initial_position + Vector2(offset * int(!is_vertical), offset * int(is_vertical))
func update_offset_by_position(vpos : Vector2) -> void:
if is_vertical:
min_size_offset = 0.0
for x : Control in top_items:
min_size_offset = maxf(min_size_offset, x.get_minimum_size().y)
if prev_line:
prev_line.min_size_offset = 0.0
for x : Control in prev_line.bottom_items:
prev_line.min_size_offset = maxf(prev_line.min_size_offset, x.get_minimum_size().y)
offset = vpos.y - initial_position.y
offset = minf(offset, get_parent().size.y - (initial_position.y + size.y + min_size_offset))
offset = maxf(offset, -(initial_position.y - min_size_offset))
if next_line:
var val : float = next_line.position.y - (initial_position.y + size.y + min_size_offset)
if offset > val:
offset = val
else:
var val : float = get_parent().size.y - (initial_position.y + (size.y / 2.0) + min_size_offset)
if offset > val:
offset = val
if prev_line:
var val : float = -(initial_position.y - (prev_line.position.y + prev_line.size.y + prev_line.min_size_offset))
if offset < val:
offset = val
else:
var top_size_offset : float = 0.0
for x : Control in top_items:
top_size_offset = maxf(top_size_offset, x.get_minimum_size().y)
offset = maxf(offset, top_size_offset-initial_position.y)
position.y = initial_position.y + offset
for line : LineSep in top_lines:
line.size.y = position.y - line.position.y
for line : LineSep in bottom_lines:
line.position.y = position.y + size.y
if next_line:
line.size.y = next_line.position.y - line.position.y
else:
line.size.y = get_parent().size.y - line.position.y
else:
min_size_offset = 0.0
for x : Control in bottom_items:
min_size_offset = maxf(min_size_offset, x.get_minimum_size().x)
if prev_line:
prev_line.min_size_offset = 0.0
for x : Control in prev_line.bottom_items:
prev_line.min_size_offset = maxf(prev_line.min_size_offset, x.get_minimum_size().x)
offset = vpos.x - initial_position.x
offset = minf(offset, get_parent().size.x - (initial_position.x + size.x + min_size_offset))
offset = maxf(offset, -initial_position.x)
if next_line:
var val : float = next_line.position.x - (initial_position.x + size.x + min_size_offset)
if offset > val:
offset = val
else:
var val : float = get_parent().size.x - (initial_position.x + (size.x/2.0) + min_size_offset)
if offset > val:
offset = val
if prev_line:
var val : float = -(initial_position.x - (prev_line.position.x + prev_line.size.x + prev_line.min_size_offset))
if offset < val:
offset = val
else:
var top_size_offset : float = 0.0
for x : Control in top_items:
top_size_offset = maxf(top_size_offset, x.get_minimum_size().x)
offset = maxf(offset, top_size_offset-initial_position.x)
position.x = initial_position.x + offset
update_items()
func _draw() -> void:
update()
func update() -> void:
button.rotation_degrees = 90.0 * int(is_vertical)
button.pivot_offset = button.size / 2.0
button.position = size / 2.0 - button.pivot_offset
func _init() -> void:
color = Color.RED
func _ready() -> void:
name = "SplitLine"
if button == null:
button = DragButton.new(self)
add_child(button, false, Node.INTERNAL_MODE_BACK)
func _test() -> void:
queue_redraw()
func _init() -> void:
child_entered_tree.connect(_on_enter)
child_exiting_tree.connect(_on_exiting)
func update() -> void:
set_process(true)
func _create_separator() -> Control:
var line_sep : LineSep = LineSep.new()
line_sep.offset_updated.connect(update)
return line_sep
func _undoredo_undo(ur : UndoredoSplit) -> void:
if !is_instance_valid(ur):
return
var split : SplitContainerItem = ur.object
if is_instance_valid(split):
if split.get_parent() == self:
ur.c_objects = split.get_children()
for x : Node in ur.c_objects:
split.remove_child(x)
if x is Control:
x.visible = false
add_child(x)
if is_instance_valid(split) and split.get_parent() == self:
remove_child(split)
func _update() -> void:
var items : Array[Control] = []
for x : Node in get_children():
if is_instance_valid(x) and x is Control:
if x.visible and !x.is_queued_for_deletion():
if x is SplitContainerItem:
if x.get_child_count() > 0:
var _is_visible : bool = false
for y : Node in x.get_children():
if y is Control and y.visible:
_is_visible = true
break
if !_is_visible:
continue
else:
x.queue_free()
continue
elif x is DragButton or x is LineSep:
x.queue_free()
continue
else:
var container : SplitContainerItem = SplitContainerItem.new()
add_child(container, true)
x.reparent(container)
x = container
x.size_flags_horizontal = Control.SIZE_FILL
x.size_flags_vertical = Control.SIZE_FILL
x.clip_contents = true
x.custom_minimum_size = Vector2.ZERO
items.append(x)
var totals : int = items.size()
var rows : int = 0
if max_columns > 0:
var _totals : int = totals
rows = 0
while _totals > max_columns:
_totals -= max_columns
rows += 1
totals -= rows
if totals < 1:
for x : int in range(0, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.clear()
for x : Control in items:
x.position = Vector2.ZERO
x.size = get_rect().size
return
else:
if separator_line_size <= 0.0:
for x : int in range(0, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.clear()
else:
var sep : int = totals - 1 + rows
for x : int in range(sep, _separators.size(), 1):
_separators[x].queue_free()
_separators[x] = null
_separators.resize(sep)
for x : int in range(0, _separators.size(), 1):
if _separators[x] == null:
_separators[x] = _create_separator()
rows += 1
if max_columns > 1:
if totals > max_columns:
totals = max_columns
var rect_size : Vector2 = get_rect().size
var start_position : Vector2 = Vector2.ZERO
var size_split : Vector2 = (rect_size / Vector2(totals, rows))
var size_sep : Vector2 = Vector2.ONE * separator_line_size
if totals > 1:
size_sep = (size_sep / (totals - 1))
var item_size : Vector2 = Vector2(size_split.x, size_split.y)
var line_size : Vector2 = Vector2(separator_line_size, item_size.y)
var total_items : int = items.size()
var vpos : Vector2 = Vector2.ZERO
var current_row : int = 0
var item_index : int = 0
var last_vline : LineSep = null
var last_hline : LineSep = null
for x : Control in items:
x.position = Vector2.ZERO
x.size = x.get_minimum_size()
for z : int in range(_separators.size()):
var x : LineSep = _separators[z]
x.clear()
start_position.x += 1
if 0 < max_columns and start_position.x + 1 > max_columns:
total_items -= max_columns
start_position.x = 0.0
start_position.y += 1.0
current_row += 1
if total_items <= max_columns and total_items > 0:
size_split = (rect_size / Vector2(total_items, rows))
if total_items == 1:
size_sep = Vector2.ONE * separator_line_size
else:
size_sep = ((Vector2.ONE * separator_line_size) / (total_items - 1))
item_size = Vector2(size_split.x, size_split.y)
line_size = Vector2(separator_line_size, rect_size.y - x.position.y)
vpos = Vector2(0.0, start_position.y) * item_size
x.is_vertical = true
if x.get_parent() == null:
add_child(x, false, Node.INTERNAL_MODE_BACK)
x.row = current_row
if items.size() > 0:
var it : int = mini(item_index, items.size() - 1)
var min_size : float = 0.0
var _has : bool = false
for y : int in range(z - 1, -1, -1):
if it > -1:
var item : Control = items[it]
x.top_items.append(item)
min_size = maxf(item.get_minimum_size().y, min_size)
it -= 1
var ln : LineSep = _separators[y]
if ln.is_vertical:
_has = true
break
x.top_lines.append(ln)
if !_has:
for _it : int in range(it, -1, -1):
var item : Control = items[it]
x.top_items.append(item)
if item_index + 1 < items.size():
it = item_index + 1
_has = false
for y : int in range(z + 1, _separators.size(), 1):
if it < items.size():
var item : Control = items[it]
x.bottom_items.append(item)
it += 1
var ln : LineSep = _separators[y]
if ln.is_vertical:
_has = true
break
x.bottom_lines.append(ln)
if !_has:
for _it : int in range(it, items.size(), 1):
var item : Control = items[_it]
x.bottom_items.append(item)
var vline_size : Vector2 = Vector2(rect_size.x, separator_line_size)
x.initial_position = vpos
x.initial_position.y -= (vline_size.y) / 2.0
x.position = x.initial_position
x.button.size = Vector2(drag_button_size, drag_button_size)
x.set(&"size", vline_size)
x.update()
if last_vline:
last_vline.set_next_line(x)
last_vline = x
last_hline = null
item_index += 1
continue
vpos = start_position * item_size
if x.get_parent() == null:
add_child(x, false, Node.INTERNAL_MODE_BACK)
if item_index < items.size():
var item : Control = items[item_index]
x.top_items.append(item)
item_index += 1
if item_index < items.size():
if z + 1 < _separators.size():
if !_separators[z].is_vertical:
x.bottom_items.append(items[item_index])
else:
x.bottom_items.append(items[item_index])
x.initial_position = vpos
x.initial_position.x -= (line_size.x) / 2.0
x.button.size = Vector2(drag_button_size, drag_button_size)
x.row = current_row
x.position = x.initial_position
x.set(&"size", line_size)
x.update()
if last_hline:
last_hline.set_next_line(x)
last_hline = x
for x : Control in items:
x.size = size
var min_visible_drag_button : float = 0.0
if drag_button_always_visible:
min_visible_drag_button = 0.4
if _first:
for l : LineSep in _separators:
l.visible = separator_line_visible
l.color = separator_line_color
l.double_click_handler = behaviour_expand_on_double_click
l.button.self_modulate = drag_button_modulate
l.button.min_no_focus_transparense = min_visible_drag_button
l.button.set_drag_icon(drag_button_icon)
l.draggable = behaviour_can_move_by_line
l.reset()
else:
if separators_line_offsets.size() > 0:
for l : int in range(0, _separators.size(), 1):
if l < separators_line_offsets.size():
_separators[l].offset = separators_line_offsets[l]
continue
break
for l : LineSep in _separators:
l.visible = separator_line_visible
l.color = separator_line_color
l.double_click_handler = behaviour_expand_on_double_click
l.button.self_modulate = drag_button_modulate
l.button.min_no_focus_transparense = min_visible_drag_button
l.button.set_drag_icon(drag_button_icon)
l.draggable = behaviour_can_move_by_line
l.force_update()
if !Engine.is_editor_hint():
separators_line_offsets.clear()
else:
for l : int in range(0, _separators.size(), 1):
if l < separators_line_offsets.size():
separators_line_offsets[l] = _separators[l].offset
continue
break
func _on_enter(n : Node) -> void:
n.is_inside_tree()
if n is SplitContainerItem or (n is Control and !Engine.is_editor_hint()):
if !n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.connect(_on_visible)
if is_node_ready():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
update()
func _on_visible() -> void:
update()
func _on_exiting(n : Node) -> void:
if n is SplitContainerItem or (n is Control and !Engine.is_editor_hint()):
if is_node_ready():
for x : int in range(separators_line_offsets.size()):
separators_line_offsets[x] = 0.0
for x : LineSep in _separators:
x.offset = 0.0
if n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.disconnect(_on_visible)
update()
func _process(__ : float) -> void:
if is_node_ready():
if _frame > 0:
_frame -= 1
return
_update()
if _first:
_first = false
else:
set_process(false)
func _on_exiting_tree() -> void:
var vp : Viewport = get_viewport()
if vp and vp.size_changed.is_connected(update):
vp.size_changed.disconnect(update)
var parent : Node = get_parent()
if parent is Control:
if parent.item_rect_changed.is_connected(update):
parent.item_rect_changed.disconnect(update)
func _enter_tree() -> void:
var vp : Viewport = get_viewport()
if vp and !vp.size_changed.is_connected(update):
vp.size_changed.connect(update)
var parent : Node = get_parent()
if parent is Control:
if !parent.item_rect_changed.is_connected(update):
parent.item_rect_changed.connect(update)
if !tree_exiting.is_connected(_on_exiting_tree):
tree_exiting.connect(_on_exiting_tree)
func _on_draw() -> void:
update()
func _ready() -> void:
separator_line_color = separator_line_color
drag_button_modulate = drag_button_modulate
size_flags_horizontal = Control.SIZE_EXPAND_FILL
size_flags_vertical =Control.SIZE_EXPAND_FILL
set_deferred(&"anchor_left", 0.0)
set_deferred(&"anchor_top", 0.0)
set_deferred(&"anchor_bottom", 1.0)
set_deferred(&"anchor_right", 1.0)
if Engine.is_editor_hint():
draw.connect(_on_draw)
if _first:
update()

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uid://sffqwro3flkc

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@tool
@icon("icon/MultiSpliterItem.svg")
extends Control
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# https://github.com/CodeNameTwister/Multi-Split-Container
#
# Multi-Split-Container addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var focus_handler : bool = false
## Expand if tight by spliter
func show_splited_container() -> void:
var parent : Node = get_parent()
if parent.has_method(&"expand_splited_container"):
parent.call(&"expand_splited_container", self)
func _ready() -> void:
set_process(false)
size_flags_horizontal = Control.SIZE_FILL
size_flags_vertical = Control.SIZE_FILL
set_deferred(&"anchor_left", 0.0)
set_deferred(&"anchor_top", 0.0)
set_deferred(&"anchor_bottom", 1.0)
set_deferred(&"anchor_right", 1.0)
func _init() -> void:
name = "SplitContainerItem"
child_exiting_tree.connect(_on_child_exiting_tree)
child_entered_tree.connect(_on_child_entered_tree)
func _on_visible() -> void:
var _visible : bool = false
for x : Node in get_children():
if x is Control:
if x.visible:
_visible = true
break
visible = _visible
func _on_child_entered_tree(n : Node) -> void:
if n is Control:
n.size = size
n.set_anchor(SIDE_LEFT, 0.0)
n.set_anchor(SIDE_RIGHT, 1.0)
n.set_anchor(SIDE_TOP, 0.0)
n.set_anchor(SIDE_BOTTOM, 1.0)
if !n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.connect(_on_visible)
func _disconnect(n : Node) -> void:
if n is Control:
if n.visibility_changed.is_connected(_on_visible):
n.visibility_changed.disconnect(_on_visible)
for x : Node in n.get_children():
_disconnect(x)
func _on_child_exiting_tree(n : Node) -> void:
_disconnect(n)
func _enter_tree() -> void:
var c : Node = get_parent()
if c is Control:
size = c.size

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uid://rh6vq7m1qfkr

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@tool
extends Label
func _ready() -> void:
add_to_group(&"SP_TAB_BUTTON")
func _gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
var btn : Node = get_parent().get_child(0)
if btn is Button:
btn.pressed.emit()
func _get_drag_data(__ : Vector2) -> Variant:
return owner.button_main._get_drag_data(__)
func _drop_data(_at_position: Vector2, data: Variant) -> void:
owner.button_main._drop_data(_at_position, data)
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
return owner.button_main._can_drop_data(at_position, data)
func get_selected_color() -> Color:
return owner.get_selected_color()

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uid://bkj4lec06udg5

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@tool
extends PanelContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const TAB = preload("./../../../../core/ui/multi_split_container/taby/tab.tscn")
const TIME_WAIT : float = 0.35
const MAX_COLLAPSED : int = 6
@export var container : Control = null
var _dlt : float = 0.0
var _try : int = 0
var buttons : Array[Control] = []
var hbox : Array[HBoxContainer] = []
var pins : PackedStringArray = []
var _enable_update : bool = true
var _reference : TabBar = null
var _select_color : Color = Color.CADET_BLUE:
set = set_select_color
var _updating : bool = false
var style : StyleBox = null
var _behaviour_collapsed : int = MAX_COLLAPSED:
set(e):
_behaviour_collapsed = mini(maxi(0, e), MAX_COLLAPSED)
func _enter_tree() -> void:
modulate.a = 0.0
z_index = 10
get_tree().create_tween().tween_property(self, "modulate:a", 1.0, 0.3)
_setup()
func _exit_tree() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func _on_change() -> void:
var dt : Array = [
"plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/selected_color"
]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["_select_color", "plugin/script_splitter/behaviour/refresh_warnings_on_saveplugin/script_splitter/editor/list/selected_color"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func _notification(what: int) -> void:
if what == NOTIFICATION_PREDELETE:
for x : Variant in hbox:
if is_instance_valid(x):
if x.get_parent() == null:
x.queue_free()
for x : Variant in buttons:
if is_instance_valid(x):
if x.get_parent() == null:
x.queue_free()
func _on_pressed(btn : Button) -> void:
if is_instance_valid(_reference):
for x : int in _reference.tab_count:
if _reference.get_tab_tooltip(x) == btn.tooltip_text:
_reference.current_tab = x
#_reference.tab_clicked.emit(x)
_reference.tab_clicked.emit(x)
func _on_gui_pressed(input : InputEvent, btn : Button) -> void:
if input.is_pressed():
if is_instance_valid(_reference):
for x : int in _reference.tab_count:
if _reference.get_tab_tooltip(x) == btn.tooltip_text:
if input is InputEventMouseButton:
if input.button_index == MOUSE_BUTTON_RIGHT:
_reference.tab_selected.emit(x)
_reference.tab_rmb_clicked.emit(x)
return
elif input.button_index == MOUSE_BUTTON_MIDDLE:
_reference.tab_close_pressed.emit(x)
return
func remove_tab(tooltip : String) -> void:
for x : Control in buttons:
if x.get_src() == tooltip:
x.queue_free()
return
func rename_tab(_tab_name : String, tooltip : String, new_tab_name : String, new_tooltip : String) -> void:
for x : Button in buttons:
if x.get_src() == tooltip:
x.set_src(new_tooltip)
x.set_text(new_tab_name)
return
func set_select_color(color : Color) -> void:
_select_color = color.lightened(0.4)
func set_ref(tab : TabBar) -> void:
_reference = tab
update()
func set_enable(e : bool) -> void:
_enable_update = e
visible = e
if e:
_updating = false
update()
return
for x : Variant in hbox:
if is_instance_valid(x):
x.queue_free()
for x : Variant in buttons:
if is_instance_valid(x):
x.queue_free()
buttons.clear()
hbox.clear()
func _on_pin(btn : Object) -> void:
if btn:
if btn.has_method(&"get_src"):
var value : Variant = btn.call(&"get_src")
if value is String:
if value.is_empty():
return
var x : int = pins.find(value)
if x > -1:
pins.remove_at(x)
else:
pins.append(value)
if pins.size() > 30:
var exist : Dictionary[String, bool] = {}
for b : Button in buttons:
exist[b.tooltip_text] = true
for y : int in range(pins.size() - 1, -1, -1):
if !exist.has(pins[y]):
pins.remove_at(y)
_on_rect_change()
update()
func update(fllbck : bool = true) -> void:
if !_enable_update:
return
if _updating:
return
_updating = true
var tab : TabBar = _reference
if !is_instance_valid(tab):
set_deferred(&"_updating", false)
return
for x : int in range(buttons.size() -1, -1, -1):
var _container : Variant = buttons[x]
if is_instance_valid(_container):
continue
buttons.remove_at(x)
while buttons.size() < tab.tab_count:
var btn : Control = TAB.instantiate()
var control : Control = btn.get_button()
var cls : Button = btn.get_button_close()
if style:
btn.set(&"theme_override_styles/panel", style)
if !control.gui_input.is_connected(_on_gui_pressed):
control.gui_input.connect(_on_gui_pressed.bind(control))
if !control.pressed.is_connected(_on_pressed):
control.pressed.connect(_on_pressed.bind(control))
if !cls.pressed.is_connected(_on_close):
cls.pressed.connect(_on_close.bind(control))
if !btn.on_pin.is_connected(_on_pin):
btn.on_pin.connect(_on_pin)
buttons.append(btn)
while buttons.size() > tab.tab_count:
var btn : Variant = buttons.pop_back()
if is_instance_valid(btn):
if btn is Node:
btn.queue_free()
else:
btn.free()
if pins.size() > 0:
var indx : int = 0
var control : Node = tab.get_parent_control()
if control:
for x : int in range(control.get_child_count()):
if x > -1 and tab.tab_count > x:
if pins.has(tab.get_tab_tooltip(x)):
if x != indx:
if x < control.get_child_count():
control.move_child(control.get_child(x), indx)
indx += 1
var alpha_pin : Color = Color.WHITE
var errors : bool = false
alpha_pin.a = 0.25
for x : int in range(tab.tab_count):
var _container : Control = buttons[x]
var btn : Button = _container.get_button()
var pin : Button = _container.get_button_pin()
_container.visible = true
btn.tooltip_text = tab.get_tab_tooltip(x)
_container.set_text(tab.get_tab_title(x))
btn.icon = tab.get_tab_icon(x)
#if fllbck and (btn.tooltip_text.is_empty() or btn.text.begins_with("@VSplitContainer") or btn.text.begins_with("@VBoxContainer")):
#if btn.text.begins_with("@VSplitContainer") or btn.text.begins_with("@VBoxContainer"):
#btn.text = "File"
#errors = true
if pin:
if pins.has(btn.tooltip_text):
_container.is_pinned = true
pin.set(&"theme_override_colors/icon_normal_color",_select_color)
elif _container.is_pinned:
_container.is_pinned = false
pin.set(&"theme_override_colors/icon_normal_color", alpha_pin)
btn.set(&"theme_override_colors/icon_normal_color", Color.GRAY)
_container.color_rect.visible = false
_container.modulate.a = 0.85
if tab.current_tab > -1 and tab.current_tab < buttons.size():
var _container : Control = buttons[tab.current_tab]
var btn : Button = _container.get_button()
btn.set(&"theme_override_colors/icon_normal_color", _select_color)
_container.modulate.a = 1.0
var c : ColorRect = _container.color_rect
c.visible = true
c.color = _select_color
if _behaviour_collapsed < MAX_COLLAPSED:
var iminor : int = tab.current_tab - _behaviour_collapsed
var isup : int = tab.current_tab + _behaviour_collapsed
for x : int in range(tab.tab_count):
if x < iminor or x > isup:
var _btn : Control = buttons[x]
_btn.visible = false
_on_rect_change()
if fllbck and errors:
Engine.get_main_loop().create_timer(3.0).timeout.connect(update.bind(false))
set_deferred(&"_updating", false)
func _on_close(btn : Button) -> void:
if is_instance_valid(_reference):
for x : int in range(0, _reference.tab_count, 1):
if _reference.get_tab_tooltip(x) == btn.tooltip_text:
_reference.tab_close_pressed.emit(x)
break
func _on_gui(event : InputEvent) -> void:
if event is InputEventMouseButton:
if event.pressed:
if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
if _behaviour_collapsed < MAX_COLLAPSED:
_behaviour_collapsed += 1
update()
get_viewport().set_input_as_handled()
elif event.button_index == MOUSE_BUTTON_WHEEL_UP:
if _behaviour_collapsed > 0:
_behaviour_collapsed -= 1
update()
get_viewport().set_input_as_handled()
func _ready() -> void:
size_flags_horizontal = Control.SIZE_EXPAND_FILL
size_flags_vertical = Control.SIZE_FILL
item_rect_changed.connect(_on_rect_change)
if !gui_input.is_connected(_on_gui):
gui_input.connect(_on_gui)
var bd : Control = EditorInterface.get_base_control()
if bd:
style = bd.get_theme_stylebox("panel", "")
if is_instance_valid(style):
style = style.duplicate()
if style is StyleBoxFlat:
style.border_width_top = 0.0
style.border_width_left = 0.0
style.border_width_right = 0.0
style.border_width_bottom = 0.0
style.expand_margin_left = 2.0
style.content_margin_bottom = 0.0
style.content_margin_top = 0.0
style.content_margin_left = 0.0
style.content_margin_right = 0.0
func _on_rect_change() -> void:
if !_enable_update:
return
_dlt = TIME_WAIT - 0.005
_try = 0
set_physics_process(true)
func get_reference() -> TabBar:
return _reference
func _physics_process(delta: float) -> void:
_dlt += delta
if _dlt < TIME_WAIT:
return
_dlt = 0.0
var rsize : Vector2 = get_parent().get_parent().size
if rsize.x > 10.0:
for x : Node in container.get_children():
container.remove_child(x)
for x : Control in buttons:
var p : Node = x.get_parent()
if p:
p.remove_child(x)
var current : HBoxContainer = null
var index : int = 0
var min_size : float = 0.0
var btn_size : float = 0.0
for x : Control in buttons:
var bsize : float = x.get_rect().size.x
if current == null or (bsize > 0.0 and rsize.x < current.get_minimum_size().x + bsize + 12):
if hbox.size() > index:
current = hbox[index]
else:
current = HBoxContainer.new()
current.set(&"theme_override_constants/separation", 4)
hbox.append(current)
index += 1
container.add_child(current)
current.add_child(x)
btn_size = maxf(btn_size, x.size.y)
if current:
var indx : int = current.get_index() + 1
min_size = indx * (btn_size) #+ 12.5
if custom_minimum_size.y != min_size:
_try = 0
set_physics_process(true)
custom_minimum_size.y = min_size
return
_try += 1
if _try % 5 == 0:
set_physics_process(false)

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uid://cnubduf2plac4

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[gd_scene load_steps=2 format=3 uid="uid://c86tj28gq8d6t"]
[ext_resource type="Script" uid="uid://cnubduf2plac4" path="res://addons/script_splitter/core/ui/multi_split_container/taby/container.gd" id="1_fdccq"]
[node name="Container" type="PanelContainer" node_paths=PackedStringArray("container")]
z_index = 10
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
size_flags_horizontal = 3
script = ExtResource("1_fdccq")
container = NodePath("Container")
[node name="Container" type="VBoxContainer" parent="."]
layout_mode = 2
theme_override_constants/separation = 1

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@tool
extends Control
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
signal on_pin(button : Object)
@export var color_rect : ColorRect
@export var button_main : Button
@export var button_close : Button
@export var button_pin : Button
@export var changes : Label
var is_pinned : bool = false
func _ready() -> void:
add_to_group(&"SP_TAB_BUTTON")
mouse_entered.connect(_on_enter)
mouse_exited.connect(_on_exit)
var c : Color = Color.WHITE
c.a = 0.25
button_close.set(&"theme_override_colors/icon_normal_color", c)
if !is_pinned:
button_pin.set(&"theme_override_colors/icon_normal_color", c)
_on_exit()
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings:
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
if settings.has_setting("plugin/script_splitter/editor/tabs/close_button_visible"):
button_close.visible = settings.get_setting("plugin/script_splitter/editor/tabs/close_button_visible")
else:
settings.set_setting("plugin/script_splitter/editor/tabs/close_button_visible", true)
if settings.has_setting("plugin/script_splitter/editor/tabs/pin_button_visible"):
button_pin.visible = settings.get_setting("plugin/script_splitter/editor/tabs/pin_button_visible")
else:
settings.set_setting("plugin/script_splitter/editor/tabs/pin_button_visible", true)
func _on_change() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings:
var st : PackedStringArray = settings.get_changed_settings()
if "plugin/script_splitter/editor/tabs/close_button_visible" in st:
button_close.visible = settings.get_setting("plugin/script_splitter/editor/tabs/close_button_visible")
if "plugin/script_splitter/editor/tabs/pin_button_visible" in st:
button_pin.visible = settings.get_setting("plugin/script_splitter/editor/tabs/pin_button_visible")
func _on_enter() -> void:
add_to_group(&"__SPLITER_BUTTON_TAB__")
func _on_exit() -> void:
remove_from_group(&"__SPLITER_BUTTON_TAB__")
func get_reference() -> TabBar:
return get_parent().get_parent().get_parent().get_reference()
func get_button_pin() -> Button:
return button_pin
func _on_pin_pressed() -> void:
on_pin.emit(self)
func set_close_visible(e : bool) -> void:
button_close.visible = e
func set_src(src : String) -> void:
button_main.tooltip_text = src
func get_src() -> String:
return button_main.tooltip_text
func set_text(txt : String) -> void:
if txt.ends_with("(*)"):
button_main.text = txt.trim_suffix("(*)")
changes.modulate.a = 1.0
return
button_main.text = txt
changes.modulate.a = 0.0
func get_button() -> Button:
return button_main
func get_button_close() -> Button:
return button_close
func _get_drag_data(__ : Vector2) -> Variant:
return button_main._get_drag_data(__)
func _drop_data(_at_position: Vector2, data: Variant) -> void:
button_main._drop_data(_at_position, data)
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
return button_main._can_drop_data(at_position, data)
func get_selected_color() -> Color:
return color_rect.color

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uid://c3hg84uuly33f

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@tool
extends VSeparator
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
var _delta : float = 0.0
var _ref : Control = null
func _ready() -> void:
visible = false
z_index = RenderingServer.CANVAS_ITEM_Z_MAX - 1
z_as_relative = false
mouse_filter = Control.MOUSE_FILTER_IGNORE
set_process(_ref != null)
func update(ref : Control) -> void:
_ref = ref
_delta = 0.0
visible = _ref != null
set_process(visible)
func delete() -> void:
_delta = 10.0
_ref = null
queue_free()
func _process(delta: float) -> void:
_delta += delta
if _delta < 0.5:
return
if is_instance_valid(_ref) and is_inside_tree():
if _ref.get_global_rect().has_point(get_global_mouse_position()):
return
if !is_queued_for_deletion():
queue_free()
func _get_drag_data(__ : Vector2) -> Variant:
if !_ref:
return null
return _ref.owner.button_main._get_drag_data(__)
func _drop_data(_at_position: Vector2, data: Variant) -> void:
if _ref:
_ref.owner.button_main._drop_data(_at_position, data)
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
if !_ref:
return false
return _ref.owner.button_main._can_drop_data(at_position, data)
func get_selected_color() -> Color:
if !_ref:
return Color.GRAY
return _ref.owner.get_selected_color()

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uid://d05p8nj7f18s0

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[gd_scene load_steps=3 format=3 uid="uid://dwe7jhlq2p40h"]
[ext_resource type="Script" uid="uid://d05p8nj7f18s0" path="res://addons/script_splitter/core/ui/multi_split_container/taby/separator.gd" id="1_byjdv"]
[sub_resource type="StyleBoxLine" id="StyleBoxLine_ksadu"]
color = Color(0.62352943, 0.77176476, 0.7764706, 1)
grow_begin = 4.0
grow_end = 4.0
thickness = 24
[node name="HSeparator" type="VSeparator"]
visible = false
z_index = 4095
z_as_relative = false
offset_right = 4.0
offset_bottom = 4.0
mouse_filter = 2
theme_override_styles/separator = SubResource("StyleBoxLine_ksadu")
script = ExtResource("1_byjdv")

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@tool
extends Button
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SEPARATOR = preload("./../../../../core/ui/multi_split_container/taby/separator.tscn")
const DRAG_TIME : float = 0.15
static var line : VSeparator = null
var _delta : float = 0.0
var _last_control : Control = null
var is_drag : bool = false:
set(e):
is_drag = e
if is_drag:
on_drag()
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
else:
out_drag()
if Input.mouse_mode != Input.MOUSE_MODE_VISIBLE:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
var _fms : float = 0.0
func _ready() -> void:
auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED
set_process(false)
add_to_group(&"SP_TAB_BUTTON")
setup()
func on_drag() -> void:
var tab : TabBar = owner.get_reference()
if tab:
for x : Node in tab.get_tree().get_nodes_in_group(&"ScriptSplitter"):
if x.has_method(&"dragged"):
x.call(&"dragged", tab, true)
func out_drag() -> void:
var tab : TabBar = owner.get_reference()
if tab:
for x : Node in tab.get_tree().get_nodes_in_group(&"ScriptSplitter"):
if x.has_method(&"dragged"):
x.call(&"dragged", tab, false)
func _get_drag_data(__ : Vector2) -> Variant:
if !button_pressed:
pressed.emit()
var c : Control = duplicate(0)
c.mouse_filter = Control.MOUSE_FILTER_IGNORE
c.z_index = RenderingServer.CANVAS_ITEM_Z_MAX - 2
set_drag_preview(c)
return self
func _drop_data(_at_position: Vector2, data: Variant) -> void:
if is_instance_valid(line):
line.delete()
if data is Node:
if data == self:
return
elif data.is_in_group(&"SP_TAB_BUTTON"):
if is_instance_valid(line):
line.update(self)
var node : Node = owner
if node:
var idx : int = node.get_index()
if idx >= 0:
var _node : Node = data.owner
var lft : bool = false
if owner.get_global_mouse_position().x <= owner.get_global_rect().get_center().x:
lft = true
var root : Node = _node
for __ : int in range(3):
root = root.get_parent()
if !is_instance_valid(root):
out_drag()
return
for x : Node in get_tree().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
if x.has_method(&"get_builder"):
var o : Object = x.call(&"get_builder")
if o.has_method(&"swap_by_src"):
o.call(&"swap_by_src", data.tooltip_text, tooltip_text, lft)
break
if root:
if root.has_method(&"update"):
root.call(&"update")
out_drag()
func _can_drop_data(_at_position: Vector2, data: Variant) -> bool:
if data is Node:
if data == self:
return false
elif data.is_in_group(&"SP_TAB_BUTTON"):
_last_control = data
_delta = 0.0
if !is_instance_valid(line):
line = SEPARATOR.instantiate()
var root : Node = Engine.get_main_loop().root
if root:
root.add_child(line)
if line:
var rct : Rect2 = owner.get_global_rect()
line.update(self)
if owner.get_global_mouse_position().x <= owner.get_global_rect().get_center().x:
line.global_position = rct.position
else:
line.global_position = Vector2(rct.end.x, rct.position.y) - Vector2(line.size.x * 1.5, 0.0)
var style : StyleBoxLine = line.get(&"theme_override_styles/separator")
style.set(&"thickness",size.y)
style.set(&"color",data.get_selected_color())
return true
return false
func reset() -> void:
if is_drag:
set_process(false)
is_drag = false
if is_inside_tree():
var parent : Node = self
for __ : int in range(10):
parent = parent.get_parent()
if parent.has_signal(&"out_dragging"):
break
if !is_instance_valid(parent):
return
if parent.has_signal(&"out_dragging"):
for x : Node in parent.get_children():
if x is TabContainer:
parent.emit_signal(&"out_dragging",x.get_tab_bar())
return
func _enter_tree() -> void:
if !is_in_group(&"__SPLITER_TAB__"):
add_to_group(&"__SPLITER_TAB__")
if is_node_ready():
return
owner.modulate.a = 0.0
get_tree().create_tween().tween_property(owner, "modulate:a", 1.0, 0.5)
func _exit_tree() -> void:
if is_in_group(&"__SPLITER_TAB__"):
remove_from_group(&"__SPLITER_TAB__")
func _process(delta: float) -> void:
_fms += delta
if _fms > DRAG_TIME:
if is_drag:
if !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
set_process(false)
is_drag = false
var parent : Node = self
for __ : int in range(10):
parent = parent.get_parent()
if parent.has_signal(&"out_dragging"):
break
if !is_instance_valid(parent):
return
if parent.has_signal(&"out_dragging"):
for x : Node in parent.get_children():
if x is TabContainer:
parent.emit_signal(&"out_dragging",x.get_tab_bar())
return
else:
if !Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
set_process(false)
return
is_drag = true
var parent : Node = self
for __ : int in range(10):
parent = parent.get_parent()
if parent.has_signal(&"on_dragging"):
break
if !is_instance_valid(parent):
return
if parent.has_signal(&"on_dragging"):
for x : Node in parent.get_children():
if x is TabContainer:
parent.emit_signal(&"on_dragging",x.get_tab_bar())
return
func setup() -> void:
if !gui_input.is_connected(_on_input):
gui_input.connect(_on_input)
if !is_in_group(&"__SPLITER_TAB__"):
add_to_group(&"__SPLITER_TAB__")
func _on_input(e : InputEvent) -> void:
if e is InputEventMouseButton:
if e.button_index == MOUSE_BUTTON_LEFT:
is_drag = false
if e.pressed:
_fms = 0.0
set_process(true)
else:
set_process(false)
if _fms >= DRAG_TIME:
var parent : Node = self
for __ : int in range(10):
parent = parent.get_parent()
if parent.has_signal(&"out_dragging"):
break
if !is_instance_valid(parent):
return
if parent.has_signal(&"out_dragging"):
for x : Node in parent.get_children():
if x is TabContainer:
parent.emit_signal(&"out_dragging",x.get_tab_bar())
return
#elif e.button_index == MOUSE_BUTTON_RIGHT:
#pressed.emit()
func get_selected_color() -> Color:
return owner.get_selected_color()

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uid://cf447gbwtnwsl

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[gd_scene load_steps=8 format=3 uid="uid://bei2ybryufpnd"]
[ext_resource type="Script" uid="uid://c3hg84uuly33f" path="res://addons/script_splitter/core/ui/multi_split_container/taby/container_button.gd" id="1_c6ml5"]
[ext_resource type="Script" uid="uid://cf447gbwtnwsl" path="res://addons/script_splitter/core/ui/multi_split_container/taby/tab.gd" id="2_gel5x"]
[ext_resource type="Script" uid="uid://bkj4lec06udg5" path="res://addons/script_splitter/core/ui/multi_split_container/taby/changes.gd" id="3_f5jk5"]
[ext_resource type="Texture2D" uid="uid://7rel5pr2g7d2" path="res://addons/script_splitter/assets/pin.svg" id="3_y1lda"]
[ext_resource type="Texture2D" uid="uid://4juherhkw8hp" path="res://addons/script_splitter/assets/Close.svg" id="4_b84sh"]
[ext_resource type="Script" uid="uid://bi84jgnpiilbi" path="res://addons/script_splitter/core/ui/multi_split_container/taby/tab_dd.gd" id="5_4jcjw"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hvct0"]
[node name="PanelContainer" type="PanelContainer" node_paths=PackedStringArray("color_rect", "button_main", "button_close", "button_pin", "changes")]
offset_right = 49.0
offset_bottom = 33.0
theme_override_styles/panel = SubResource("StyleBoxFlat_hvct0")
script = ExtResource("1_c6ml5")
color_rect = NodePath("VBoxContainer/Selected")
button_main = NodePath("VBoxContainer/ButtonContainer/PanelContainer")
button_close = NodePath("VBoxContainer/ButtonContainer/Close")
button_pin = NodePath("VBoxContainer/ButtonContainer/Pin")
changes = NodePath("VBoxContainer/ButtonContainer/Changes")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 2
theme_override_constants/separation = 0
[node name="Selected" type="ColorRect" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 2)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 0
mouse_filter = 1
color = Color(0.4904182, 0.5339965, 0.61462164, 1)
[node name="ButtonContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
theme_override_constants/separation = 0
[node name="PanelContainer" type="Button" parent="VBoxContainer/ButtonContainer"]
auto_translate_mode = 2
layout_mode = 2
focus_mode = 0
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/icon_normal_color = Color(1, 1, 1, 1)
button_mask = 3
shortcut_feedback = false
shortcut_in_tooltip = false
flat = true
script = ExtResource("2_gel5x")
[node name="Changes" type="Label" parent="VBoxContainer/ButtonContainer"]
layout_mode = 2
mouse_filter = 1
text = "*"
script = ExtResource("3_f5jk5")
[node name="Pin" type="Button" parent="VBoxContainer/ButtonContainer"]
layout_mode = 2
focus_mode = 0
theme_override_colors/icon_normal_color = Color(1, 1, 1, 0.25)
shortcut_feedback = false
shortcut_in_tooltip = false
icon = ExtResource("3_y1lda")
flat = true
icon_alignment = 1
script = ExtResource("5_4jcjw")
[node name="Close" type="Button" parent="VBoxContainer/ButtonContainer"]
layout_mode = 2
focus_mode = 0
theme_override_colors/font_color = Color(1, 1, 1, 0.25)
theme_override_colors/icon_normal_color = Color(1, 1, 1, 0.25)
shortcut_feedback = false
shortcut_in_tooltip = false
icon = ExtResource("4_b84sh")
flat = true
script = ExtResource("5_4jcjw")
[connection signal="pressed" from="VBoxContainer/ButtonContainer/Pin" to="." method="_on_pin_pressed"]

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@tool
extends Control
func _ready() -> void:
add_to_group(&"SP_TAB_BUTTON")
func _get_drag_data(__ : Vector2) -> Variant:
return owner.button_main._get_drag_data(__)
func _drop_data(_at_position: Vector2, data: Variant) -> void:
owner.button_main._drop_data(_at_position, data)
func _can_drop_data(at_position: Vector2, data: Variant) -> bool:
return owner.button_main._can_drop_data(at_position, data)
func get_selected_color() -> Color:
return owner.get_selected_color()

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uid://bi84jgnpiilbi

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@tool
extends CodeEdit
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4f
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const UPDATE_TIME : float = 0.25
var _dlt : float = 0.0
var _text : String = ""
var _dlt_update : float = UPDATE_TIME
func set_text_reference(txt : String) -> void:
if _text == txt:
return
_text = txt
_dlt = 0.0
_dlt_update = UPDATE_TIME + (txt.length() * 0.00001)
set_process(true)
func _init() -> void:
if is_node_ready():
_ready()
func _ready() -> void:
set_process(false)
func _process(delta: float) -> void:
_dlt += delta
if _dlt > _dlt_update:
set_process(false)
var sv : float = scroll_vertical
var sh : int = scroll_horizontal
text = _text
scroll_vertical = sv
scroll_horizontal = sh

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uid://bec3qea1dh8xe

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@tool
extends TabContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const Dottab = preload("./../../../core/ui/splitter/taby/dottab.gd")
const CLOSE = preload("./../../../assets/Close.svg")
const GLOBALS : PackedStringArray = ["_GlobalScope", "_GDScript"]
#
signal focus(o : TabContainer, index : int)
signal remove(o : TabContainer, index : int)
var _new_tab_settings : bool = false
var _tab_queue : int = -1
var _last_selected : int = -1
func _enter_tree() -> void:
add_to_group(&"__SC_SPLITTER__")
func _exit_tree() -> void:
if is_in_group(&"__SC_SPLITTER__"):
remove_from_group(&"__SC_SPLITTER__")
func _ready() -> void:
size_flags_horizontal = Control.SIZE_EXPAND_FILL
size_flags_vertical = Control.SIZE_EXPAND_FILL
auto_translate_mode = Node.AUTO_TRANSLATE_MODE_DISABLED
var tb : TabBar = get_tab_bar()
if tb:
tb.auto_translate_mode = auto_translate_mode
drag_to_rearrange_enabled = true
#CONNECT
var tab : TabBar = get_tab_bar()
tab.set_script(Dottab)
tab.tab_selected.connect(_on_selected)
tab.active_tab_rearranged.connect(_on_rearranged)
tab.tab_close_display_policy = TabBar.CLOSE_BUTTON_SHOW_ACTIVE_ONLY
tab.tab_close_pressed.connect(_on_remove)
tab.select_with_rmb = true
tab.on_start_drag.connect(on_drag)
tab.on_stop_drag.connect(out_drag)
func _on_rearranged(t : int) -> void:
if _last_selected == t or t < 0:
return
for x : int in [_last_selected, t]:
if x < 0 or x >= get_tab_count():
return
var sc : SceneTree = Engine.get_main_loop()
if sc:
for x : Node in sc.get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
x.call(&"move_item_container", self, _last_selected, t)
func _set_tab() -> void:
if current_tab != _tab_queue and _tab_queue > -1 and _tab_queue < get_tab_count():
current_tab = _tab_queue
_new_tab_settings = false
func set_tab(index : int) -> void:
if index > -1 and index < get_tab_count():
_tab_queue = index
if _new_tab_settings:
return
_new_tab_settings = true
_set_tab.call_deferred()
func on_drag(tab : TabBar) -> void:
for x : Node in tab.get_tree().get_nodes_in_group(&"ScriptSplitter"):
if x.has_method(&"dragged"):
x.call(&"dragged", tab, true)
func out_drag(tab : TabBar) -> void:
for x : Node in tab.get_tree().get_nodes_in_group(&"ScriptSplitter"):
if x.has_method(&"dragged"):
x.call(&"dragged", tab, false)
func _on_remove(index : int) -> void:
remove.emit(self, index)
func _on_selected(value : int) -> void:
_last_selected = value
focus.emit(self, value)
func get_root() -> Node:
return self
func set_item_tooltip(idx : int, txt : String) -> void:
if idx > -1 and get_tab_count() > idx:
set_tab_tooltip(idx, txt)
func set_item_text(idx : int, txt : String) -> void:
if idx > -1 and get_tab_count() > idx:
set_tab_title(idx, txt)

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uid://b45owls32pkxk

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@tool
extends ScrollContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const PIN = preload("./../../../../assets/pin.svg")
const FILL_EXPAND = preload("./../../../../assets/fill_expand.svg")
const SPLIT_CPLUS_TOOL = preload("./../../../../assets/split_cplus_tool.svg")
const SPLIT_MINUS_TOOL = preload("./../../../../assets/split_minus_tool.svg")
const SPLIT_PLUS_TOOL = preload("./../../../../assets/split_plus_tool.svg")
const SPLIT_RMINUS_TOOL = preload("./../../../../assets/split_rminus_tool.svg")
const SPLIT_RPLUS_TOOL = preload("./../../../../assets/split_rplus_tool.svg")
const SPLIT_CMINUS_TOOL = preload("./../../../../assets/split_cminus_tool.svg")
const ATOP = preload("./../../../../assets/atop.png")
const PAD : float = 12.0
#CFG
var enable_expand : bool = true
var enable_horizontal_split : bool = true
var enable_vertical_split : bool = true
var enable_pop_script : bool = true
var enable_sub_split : bool = true
var _root : VBoxContainer = null
var _min_size : float = 0.0
@warning_ignore("unused_private_class_variable")
var _pin_root : Control = null
func _ready() -> void:
if _root == null:
_root = VBoxContainer.new()
_root.alignment = BoxContainer.ALIGNMENT_BEGIN
_root.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_root.size_flags_vertical = Control.SIZE_EXPAND_FILL
add_child(_root)
clear()
_setup()
custom_minimum_size.x = _min_size + PAD
horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
vertical_scroll_mode = ScrollContainer.SCROLL_MODE_SHOW_NEVER
func get_root() -> Node:
return _root
func _enter_tree() -> void:
add_to_group(&"__script_splitter__IO__")
func _exit_tree() -> void:
remove_from_group(&"__script_splitter__IO__")
# Traduction?
func _tr(st : String) -> String:
# ...
return st.capitalize()
func clear() -> void:
if _root:
if is_inside_tree():
for x : Node in _root.get_children():
x.queue_free()
else:
for x : Node in _root.get_children():
x.free()
func setup() -> void:
clear()
_setup()
func _setup() -> void:
if !_root:
return
if enable_expand:
make_function(&"EXPAND", FILL_EXPAND, _tr("Expand/Unexpand current tab container"))
if enable_horizontal_split:
make_function(&"SPLIT_COLUMN", SPLIT_CPLUS_TOOL, _tr("Split to new column"))
make_function(&"MERGE_COLUMN", SPLIT_CMINUS_TOOL, _tr("Merge current column"))
if enable_vertical_split:
make_function(&"SPLIT_ROW", SPLIT_RPLUS_TOOL, _tr("Split to new row"))
make_function(&"MERGE_ROW", SPLIT_RMINUS_TOOL, _tr("Merge current row"))
if enable_sub_split:
make_function(&"SPLIT_SUB", SPLIT_PLUS_TOOL, _tr("Sub Split current editor"))
make_function(&"MERGE_SPLIT_SUB", SPLIT_MINUS_TOOL, _tr("Merge sub split of current editor"))
if enable_pop_script:
make_function(&"MAKE_FLOATING", ATOP, _tr("Make separate window"))
func enable(id : StringName, e : bool) -> void:
for x : Node in _root.get_children():
if x.name == id:
x.set(&"disabled", !e)
func get_button(id : String) -> Button:
if _root.has_node(id):
var node : Node = _root.get_node(id)
if node is Button:
return node
return null
func make_function(id : StringName, icon : Texture2D = null, txt : String = "") -> void:
var btn : Button = Button.new()
btn.name = id
btn.pressed.connect(_call.bind(id))
btn.icon = icon
btn.alignment = HORIZONTAL_ALIGNMENT_CENTER
btn.tooltip_text = txt
btn.flat = is_instance_valid(icon)
_min_size = maxf(icon.get_size().x, _min_size)
_root.add_child(btn)
func _call(id : StringName) -> void:
for x : Node in get_tree().get_nodes_in_group(&"__SCRIPT_SPLITTER__"):
if x.has_method(&"_io_call"):
x.call(&"_io_call", id)

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uid://b817wwia7hrqd

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@tool
extends MarginContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const SplitterRoot = preload("./../../../core/ui/splitter/splitter_root.gd")
const HandlerContainer = preload("./../../../core/base/container.gd")
const BaseContainerItem = preload("splitter_item.gd")
const SplitterEditorContainer = preload("./../../../core/ui/splitter/splitter_editor_container.gd")
const Overlay = preload("./../../../core/ui/splitter/taby/overlay.gd")
const CODE_NAME_TWISTER = preload("./../../../assets/github_CodeNameTwister.svg")
var _handler_container : HandlerContainer = null
var _base_container : TabContainer = null
var _root : Container = null
var _root_container : SplitterRoot = null
var _last_editor_container : SplitterEditorContainer.Editor = null
var _overlay : Overlay = null
var swap_by_button : bool = true
func get_root() -> SplitterRoot:
return _root_container
func get_base_editors() -> Array[Node]:
if is_instance_valid(_base_container):
return _base_container.get_children()
return []
func initialize(container : TabContainer, handler_container : HandlerContainer) -> void:
_setup()
_handler_container = handler_container
_base_container = container
_root = self
var credits : TextureRect = TextureRect.new()
add_child(credits)
credits.texture = CODE_NAME_TWISTER
credits.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
credits.size_flags_vertical = Control.SIZE_SHRINK_CENTER
credits.expand_mode = TextureRect.EXPAND_KEEP_SIZE
credits.stretch_mode = TextureRect.STRETCH_KEEP_CENTERED
credits.modulate.a = 0.25
if is_instance_valid(_base_container):
var root : Node = _base_container.get_parent()
root.add_child(_root)
root.move_child(_root, mini(_base_container.get_index(), 0))
#_root.add_child(_root_container)
_root.size_flags_horizontal = Control.SIZE_EXPAND_FILL
_root.size_flags_vertical = Control.SIZE_EXPAND_FILL
var vspl : HBoxContainer = HBoxContainer.new()
_root.add_child(vspl)
vspl.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vspl.size_flags_vertical = Control.SIZE_EXPAND_FILL
var base : SplitterRoot = create_base_container(vspl, false)
base.max_columns = 1
_root_container = base
var io : Node = _handler_container.get_io_bar()
if io.get_parent() == null:
vspl.add_child(io)
else:
io = HandlerContainer.IoBar.new()
io.enable_vertical_split = false
vspl.add_child(io)
initialize_editor_contianer()
_overlay = Overlay.new()
add_child(_overlay)
func _on_change() -> void:
var dt : Array = ["plugin/script_splitter/editor/behaviour/swap_by_double_click_separator_button"]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["swap_by_button", "plugin/script_splitter/editor/behaviour/swap_by_double_click_separator_button"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func initialize_editor_contianer() -> void:
if _root_container.get_child_count() > 0:
for x : Node in _root_container.get_children():
x.queue_free()
_last_editor_container = create_new_editor_container(_root_container, true)
func swap(value : Variant) -> void:
if !swap_by_button:
return
if !is_instance_valid(value):
return
elif !is_instance_valid(_root_container) or _root_container.get_child_count() == 0:
return
elif !value is SplitterRoot.LineSep:
return
var caller : SplitterRoot.LineSep = value
var _main : SplitterRoot = caller.get_parent()
if !is_instance_valid(_main):
return
var separators : Array = _main.get_separators()
if separators.size() == 0:
return
var index : int = 0
var linesep : Object = null
for x : Object in separators:
if x == caller:
linesep =x
break
index += 1
if linesep:
if linesep.is_vertical:
var atotal : int = 1
var btotal : int = 1
var nodes : Array[Node] = []
for x : int in range(index + 1, separators.size(), 1):
var clinesep : Object = separators[x]
if clinesep.is_vertical:
break
atotal += 1
for x : int in range(index - 1, -1, -1):
var clinesep : Object = separators[x]
if clinesep.is_vertical:
break
btotal += 1
var cindex : int = index
while atotal > 0:
cindex += 1
atotal -= 1
if cindex < _main.get_child_count():
nodes.append(_main.get_child(cindex))
continue
break
for x : Node in nodes:
cindex = btotal
while cindex > 0:
cindex -= 1
var idx : int = x.get_index() - 1
if _main.get_child_count() > idx:
_main.move_child(x, idx)
else:
index += 1
if _main.get_child_count() > index:
var child : Node = _main.get_child(index - 1)
_main.move_child(child, index)
func _enter_tree() -> void:
add_to_group(&"ScriptSplitter")
func _exit_tree() -> void:
remove_from_group(&"ScriptSplitter")
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func dragged(tab : TabBar, is_drag : bool) -> void:
if is_instance_valid(_overlay):
if is_drag:
_overlay.start(tab)
else:
if _overlay.stop(tab):
var container : Node = _overlay.get_container()
var from : Container = tab.get_parent()
if is_instance_valid(container) and is_instance_valid(from):
if from != container:
_handler_container.swap_tab.emit(from, tab.current_tab, container)
else:
var type : StringName = _overlay.get_type_split()
if !type.is_empty():
_handler_container.same_swap_tab.emit(from, tab.current_tab, type)
func create_new_column() -> SplitterEditorContainer.Editor:
var item : BaseContainerItem = get_base_container_item(_last_editor_container)
var root : Container = get_base_container(_last_editor_container)
var index : int = item.get_index()
var custom_position : bool = index >= 0 and index < item.get_parent().get_child_count() - 1
_last_editor_container = create_editor_container(create_base_container_item(root))
if custom_position:
root.move_child(get_base_container_item(_last_editor_container), index + 1)
return _last_editor_container
func create_new_row() -> SplitterEditorContainer.Editor:
var root : Container = get_base_container(_last_editor_container)
var index : int = root.get_index()
var custom_position : bool = index >= 0 and index < root.get_parent().get_child_count() - 1
_last_editor_container = create_new_editor_container(_root_container)# create_editor_container(create_base_container_item(create_base_container(_root_container)))
if custom_position:
_root_container.move_child(get_base_container(_last_editor_container).get_parent(), index + 1)
return _last_editor_container
func set_current_editor(container : Node) -> bool:
if container is SplitterEditorContainer.Editor:
_last_editor_container = container
return true
return false
func get_base_container(editor : SplitterEditorContainer.Editor) -> Container:
return editor.get_node("./../../../")
func get_base_container_item(editor : SplitterEditorContainer.Editor) -> BaseContainerItem:
return editor.get_node("./../../")
func create_base_container(c_root : Node, _add_to_group : bool = true) -> Container:
var b_root : Container = SplitterRoot.new()
b_root.max_columns = 0
c_root.add_child(b_root)
b_root.size_flags_horizontal = Control.SIZE_EXPAND_FILL
b_root.size_flags_vertical = Control.SIZE_EXPAND_FILL
if _add_to_group:
b_root.add_to_group(&"__SP_BR__")
return b_root
func create_base_container_item(c_root : Container) -> BaseContainerItem:
var b_item : BaseContainerItem = BaseContainerItem.new()
c_root.add_child(b_item)
b_item.size_flags_horizontal = Control.SIZE_EXPAND_FILL
b_item.size_flags_vertical = Control.SIZE_EXPAND_FILL
return b_item
func create_editor_container(c_root : BaseContainerItem) -> SplitterEditorContainer.Editor:
var b_editor : SplitterEditorContainer = SplitterEditorContainer.new()
c_root.add_child(b_editor)
b_editor.get_editor()
var editor : SplitterEditorContainer.Editor = b_editor.get_editor()
editor.focus.connect(_handler_container.on_focus)
editor.remove.connect(_handler_container.on_remove)
editor.get_tab_bar().tab_rmb_clicked.connect(_on_rmb_clicked.bind(editor))
return editor
func _on_rmb_clicked(index : int, tab : Variant) -> void:
if tab is SplitterEditorContainer.Editor:
_handler_container.rmb_click.emit(index, tab)
func create_new_editor_container(c_root : Node, _add_to_group : bool = true) -> SplitterEditorContainer.Editor:
return create_editor_container(create_base_container_item(create_base_container(c_root, _add_to_group)))
func get_current_editor() -> SplitterEditorContainer.Editor:
return _last_editor_container
func reset() -> void:
_root.queue_free()
if is_instance_valid(_base_container):
_base_container.visible = true
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func notify_creation() -> void:
if is_instance_valid(_base_container) and _base_container.visible:
_base_container.visible = false

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uid://dyo7c2g4uwn0g

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@tool
extends VBoxContainer
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# Script Splitter
# https://github.com/CodeNameTwister/Script-Splitter
#
# Script Splitter addon for godot 4
# author: "Twister"
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
const Editor = preload("./../../../core/ui/splitter/editor_container.gd")
const CONTAINER = preload("./../../../core/ui/multi_split_container/taby/container.tscn")
var _editor : Editor = null
var _tab_old_behaviour : bool = false:
set = _on_behaviour_changed
var tab : Node = null
func _on_behaviour_changed(e) -> void:
_tab_old_behaviour = e
if is_instance_valid(tab):
tab.set_enable(!_tab_old_behaviour)
_editor.tabs_visible = _tab_old_behaviour
func _on_change() -> void:
var dt : Array = ["plugin/script_splitter/editor/tabs/use_old_behaviour"]
var settings : EditorSettings = EditorInterface.get_editor_settings()
var changes : PackedStringArray = settings.get_changed_settings()
for c in changes:
if c in dt:
_setup()
break
func _setup() -> void:
var settings : EditorSettings = EditorInterface.get_editor_settings()
if !settings.settings_changed.is_connected(_on_change):
settings.settings_changed.connect(_on_change)
for x : Array in [
["_tab_old_behaviour", "plugin/script_splitter/editor/tabs/use_old_behaviour"]
]:
if settings.has_setting(x[1]):
set(x[0], settings.get_setting(x[1]))
else:
settings.set_setting(x[1], get(x[0]))
func _ready() -> void:
_editor = Editor.new()
var iscale : int = -8
set(&"theme_override_constants/separation", iscale)
tab = CONTAINER.instantiate()
tab.set_ref(_editor.get_tab_bar())
tab.set_enable(!_tab_old_behaviour)
_editor.tabs_visible = _tab_old_behaviour
add_child(tab)
add_child(_editor)
size_flags_horizontal = Control.SIZE_EXPAND_FILL
size_flags_vertical = Control.SIZE_EXPAND_FILL
func _enter_tree() -> void:
add_to_group(&"__SP_EC__")
_setup()
func _exit_tree() -> void:
remove_from_group(&"__SP_EC__")
var settings : EditorSettings = EditorInterface.get_editor_settings()
if settings.settings_changed.is_connected(_on_change):
settings.settings_changed.disconnect(_on_change)
func get_editor() -> Editor:
return _editor
func update() -> void:
if !is_instance_valid(tab):
return
tab.update()

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