Created EventManager
This will be a class to handle events, such as custom events implemented in GDScript/Chat Commands, as well as Twitch Events, such as Raids, Shoutouts, etc, etc.
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2 changed files with 30 additions and 0 deletions
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lib/event_manager.gd
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lib/event_manager.gd
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extends Node
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var ol: OverlayWindow
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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ol = get_tree().root.get_node("MainWin")
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func test_notification(msg: String) -> void:
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var lbl = Label.new()
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lbl.label_settings = LabelSettings.new()
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lbl.label_settings.font_size = 75
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lbl.label_settings.font_color = Color.DODGER_BLUE
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lbl.text = msg
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lbl.modulate.a = 0
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lbl.ready.connect(func() -> void:
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var half: Vector2 = lbl.size / 2
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lbl.position = Vector2(get_tree().root.size / 2) - half
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var tw := create_tween()
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tw.tween_property(lbl, "modulate:a", 1.0, 0.5)
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tw.tween_interval(2.5)
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tw.parallel().tween_property(lbl, "position:y", get_tree().root.size.y + 10, 3.0)
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tw.parallel().tween_property(lbl, "modulate:a", 0, 3.0)
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await tw.finished
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lbl.queue_free()
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)
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add_child(lbl)
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lib/event_manager.gd.uid
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lib/event_manager.gd.uid
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uid://cvjhecj1me4xl
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