Re-Organizing Structure Layout

Restructuring project to proper directory layout.
This commit is contained in:
Mario Steele 2026-03-09 16:51:05 -05:00
parent 38518a1fcd
commit 1340eba1cb
10806 changed files with 16774 additions and 16774 deletions

View file

@ -1,22 +0,0 @@
extends PanelContainer
@onready var itu := %InternalTwitchUserInfo
@onready var iul := %InternalUserLive
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
%SearchTwitchUser.users_updated.connect(%UserList.update_list)
%UserList.populate_list()
%UserList.user_selected.connect(_handle_user_selected)
%Clear.pressed.connect(_handle_clear)
func _handle_user_selected(user: Chatter) -> void:
itu.chatter = user
iul.chatter = user
%Tabs.current_tab = 0
%SearchTwitchUser.hide()
func _handle_clear() -> void:
itu.chatter = null
iul.chatter = null
%SearchTwitchUser.show()