Re-Organizing Structure Layout
Restructuring project to proper directory layout.
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10806 changed files with 16774 additions and 16774 deletions
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extends PanelContainer
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@onready var itu := %InternalTwitchUserInfo
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@onready var iul := %InternalUserLive
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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%SearchTwitchUser.users_updated.connect(%UserList.update_list)
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%UserList.populate_list()
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%UserList.user_selected.connect(_handle_user_selected)
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%Clear.pressed.connect(_handle_clear)
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func _handle_user_selected(user: Chatter) -> void:
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itu.chatter = user
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iul.chatter = user
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%Tabs.current_tab = 0
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%SearchTwitchUser.hide()
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func _handle_clear() -> void:
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itu.chatter = null
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iul.chatter = null
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%SearchTwitchUser.show()
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