Re-Organizing Structure Layout
Restructuring project to proper directory layout.
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10806 changed files with 16774 additions and 16774 deletions
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@ -1,57 +0,0 @@
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extends PanelContainer
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var chatter: Chatter:
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set(value):
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chatter = value
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if not chatter:
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live = null
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return
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live = Globals.live_streamers[chatter.twitch_id] if chatter.twitch_id in Globals.live_streamers.keys() else null
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_populate_view()
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var live: TwitchStream
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var _ticks: int = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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%StreamTitle.pressed.connect(_open_stream)
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%RaidCurrentUser.pressed.connect(_raid_stream)
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if not chatter: return
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if not live and chatter.twitch_id in Globals.live_streamers.keys():
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live = Globals.live_streamers[chatter.twitch_id]
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_populate_view()
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func _populate_view() -> void:
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if not live:
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set_process(false)
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return
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set_process(true)
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%StreamTitle.text = live.title
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%StreamViewerCount.text = str(live.viewer_count)
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var url := live.thumbnail_url.format({"width": 640, "height": 360})
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var img = await Globals.twitcher.media.load_image(url)
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%StreamThumbnail.texture = ImageTexture.create_from_image(img)
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func _process(_d: float) -> void:
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if not live:
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set_process(false)
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return
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_ticks += 1
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if _ticks < 30: return
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_ticks = 0
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var system_unix = Time.get_unix_time_from_system()
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var stream_start_unix = Time.get_unix_time_from_datetime_string(live.started_at)
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var elapsed = Time.get_datetime_string_from_unix_time((system_unix - stream_start_unix), true)
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%StreamTime.text = elapsed.split(" ")[1]
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func _open_stream() -> void:
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if not live: return
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OS.shell_open("https://twitch.tv/%s" % live.user_login)
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func _raid_stream() -> void:
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if not live: return
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pass
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