StreamOverlay/UI/Controls/loading_simple.gd

17 lines
422 B
GDScript3
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@tool
extends PanelContainer
@export var rotation_speed: float = 1.0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
visibility_changed.connect(_on_visibility_changed)
func _on_visibility_changed() -> void:
set_process(is_visible_in_tree())
func _process(d: float) -> void:
%Spinner.rotation += d * TAU * rotation_speed
%Spinner.rotation = wrapf(%Spinner.rotation, 0, TAU)