2026-02-26 14:36:06 -06:00
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extends Node2D
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class_name DebugDraw
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var points: PackedVector2Array
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2026-02-26 19:09:53 -06:00
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var polygon: PackedVector2Array
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2026-02-26 14:36:06 -06:00
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func _draw() -> void:
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points = Globals.get_exception_points()
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var i := 0
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while i < points.size():
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var slice := points.slice(i, i+4)
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draw_line(slice[0], slice[1], Color.GREEN, 1.0, true)
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draw_line(slice[1], slice[2], Color.GREEN, 1.0, true)
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draw_line(slice[2], slice[3], Color.GREEN, 1.0, true)
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draw_line(slice[3], slice[0], Color.GREEN, 1.0, true)
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i += 4
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2026-02-26 19:09:53 -06:00
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polygon = Globals.get_polygon_points()
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for j in polygon.size():
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if j+1 > polygon.size()-1:
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draw_line(polygon[j], polygon[0], Color.RED, 1.0, true)
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else:
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draw_line(polygon[j], polygon[j+1], Color.RED, 1.0, true)
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2026-02-26 14:36:06 -06:00
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func _process(_d: float) -> void:
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var current := Globals.get_exception_points()
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if current != points:
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queue_redraw()
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2026-02-26 19:09:53 -06:00
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current = Globals.get_polygon_points()
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if current != polygon:
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queue_redraw()
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