StreamOverlay/lib/promise.gd

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GDScript3
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extends RefCounted
class_name Promise
signal resolved
signal denied
var waited_signals: Array[Signal] = []
var triggered: Dictionary[Signal, bool] = {}
var _denied: bool = false
static func from_signals(...sigs: Array) -> Promise:
var promise := Promise.new()
promise.waited_signals.assign(sigs)
for sig: Signal in sigs:
promise.triggered[sig] = false
return promise
func _connect_signals() -> void:
for sig: Signal in waited_signals:
sig.connect(_handle_signal.bind(sig))
func _disconnect_signals() -> void:
for sig: Signal in waited_signals:
sig.disconnect(_handle_signal)
func _handle_signal(sig: Signal, ...args: Array) -> void:
assert(triggered.has(sig), "Signal is not promised!")
triggered[sig] = true
func any() -> void:
while await Engine.get_main_loop().process_frame:
if _denied:
_disconnect_signals()
denied.emit()
return
if triggered.values().any(func(x): return x):
_disconnect_signals()
resolved.emit()
return
func all() -> void:
while await Engine.get_main_loop().process_frame:
if _denied:
_disconnect_signals()
denied.emit()
return
if triggered.values().all(func(x): return x):
_disconnect_signals()
resolved.emit()
return
func deny() -> void:
_denied = true