StreamOverlay/main_win.gd

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GDScript3
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extends Control
class_name OverlayWindow
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@onready var floating_menu: GDFloatingMenu = %FloatingMenu
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#region Twitch Nodes
@onready var twitcher: TwitcherExtended = $TwitcherExtended
#endregion
@export var subscriptions: Array[TwitchEventsubConfig] = []
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
Globals.main_win = self
Globals.add_children_to_passthrough_exception(floating_menu, [floating_menu.indicators])
Globals.enable_mouse_passthrough()
floating_menu.start()
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Globals.twitcher = twitcher
if Globals.settings.display_screen != -1:
get_window().current_screen = Globals.settings.display_screen
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if Globals.settings.auto_connect_twitch:
var res := await twitcher.load_streamer_token()
if res == TwitcherExtended.AuthStatus.UNAUTHORIZED:
return
if await twitcher.setup_streamer():
for sub in subscriptions:
if sub.condition.has(&"broadcaster_user_id"):
sub.condition.broadcaster_user_id = twitcher.streamer_user.id
if sub.condition.has(&"moderator_user_id"):
sub.condition.moderator_user_id = twitcher.streamer_user.id
if sub.condition.has(&"to_broadcaster_user_id"):
sub.condition.to_broadcaster_user_id = twitcher.streamer_user.id
twitcher.subscribe_event(sub.definition, sub.condition)
res = await twitcher.load_chatbot_token()
if res == TwitcherExtended.AuthStatus.UNAUTHORIZED:
return
twitcher.setup_chatbot()
ObsManager.scene_changed.connect(_handle_scene_changed)
if Globals.settings.auto_connect_obs:
ObsManager.connect_to_host()
pass
func _handle_scene_changed(scene_name: String, scene_uuid: String) -> void:
match scene_name:
"StartingSoon":
%ChatBox.dock = ChatBox.ChatDock.RIGHT
"Talking":
%ChatBox.dock = ChatBox.ChatDock.RIGHT
"Desktop":
%ChatBox.dock = ChatBox.ChatDock.BOTTOM
"Gaming":
%ChatBox.dock = ChatBox.ChatDock.RIGHT
"BRB":
%ChatBox.dock = ChatBox.ChatDock.RIGHT
"EndingSoon":
%ChatBox.dock = ChatBox.ChatDock.RIGHT