StreamOverlay/lib/games_info/steam_service.gd

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GDScript3
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@tool
@icon("res://UI/assets/font_awesome/steam.svg")
extends Node
class_name SteamService
const STEAM_SERVICE_STORE_API_URL = "https://store.steampowered.com/api/"
const ENDPOINT_STORE_GET_APP_INFO = "appdetails?appids={appid}"
static var _log: TwitchLogger = TwitchLogger.new(&"SteamService")
func get_steam_app_data(app_id: int) -> SteamAppData:
var http_request = HTTPRequest.new()
add_child(http_request)
var store_request_query: Dictionary = {
"appid": app_id,
}
var request_url: String = STEAM_SERVICE_STORE_API_URL + ENDPOINT_STORE_GET_APP_INFO
request_url = request_url.format(store_request_query)
var _err = http_request.request(request_url)
if _err != OK:
_log.e("Error: %s" % error_string(_err))
return null
var http_result: Array = await http_request.request_completed
var result: int = http_result[0]
var response_code: int = http_result[1]
var _headers: PackedStringArray = http_result[2]
var body: PackedByteArray = http_result[3]
_log.d("result: " + str(result))
_log.d("response_code: " + str(response_code))
if response_code != HTTPClient.RESPONSE_OK:
_log.e("Request failed. Response code %s" % response_code)
return null
var response_json: Dictionary = JSON.parse_string(body.get_string_from_utf8())
if not response_json.has(str(app_id)):
return null
if not response_json[str(app_id)].has("data"):
return null
var game_data: Dictionary = response_json[str(app_id)]["data"]
game_data["steam_app_id"] = game_data["steam_appid"]
http_request.queue_free()
return SteamAppData.from_json(game_data)